Fire/MM Blaster


B_Nix

 

Posted

I just started leveling a Fire/MM Blaster and from the look of the powers it is a heavy AoE set. What are some key points or advice that I know before getting really deep into my first blaster?

I am looking at the Munitions APP and I think stealthing LRM with Fire Ball, RoF, Psi Scream and Fire breath might be deadly.

Any comments/advice will be helpful.


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Posted

Although all the AoEs are nice you're going to get to a point where you realize scream and breath are overkill although leveling I would take them both and respec out of scream. RoF is a good power for damage mitigation as it causes foes to run but fitting it in isn't required.

Fireball, Blaze, and Mind Probe I strongly encourage

Don't take World of Confusion until you hit 50 and can slot the purple set in it the purple sets 5% range defense is very nice.

You won't have endurance issues after Drain Psyche (unless you don't use it), 2 slot it right, get 5 slots in it ASAP and put 3 recharge SOs in it. Along with Shockwave they're the reason for taking the set.

Take hover to avoid melee.

You'll get mezzed often which means taking break frees into missions

LRM is nice but it doesn't lend to Drain Psyche and Physic shockwave. I would encourage you to get mace mastery for the s/l/e defense shield, It will help survivability in the end game as well.

If you want to level outside of AE Dark Astoria is fun from 20-30.

The AoEs will generate aggro so opening up with fireball on a team can cause a faceplant.

This is the set I spend most of my time playing, lots of orange numbers and once you get some defense melting mobs is a ton of fun.