Fm/Sr for review


Gobbledygook

 

Posted

First off, keep in mind that I started working on this after being up for close to 20 hours.

This build is made to put out damage, and survive, as long as possible. I am not a fan of farming, but I do like to kill things fast. I plan on taking the iPower that heals and grants regen. Can't recall the name right now. Elude is only in there because I honestly couldn't think of anything else to pick. Any guidance will be helpful. Also, would I be able to run the top DPS chain with this set up?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Solarstreak: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Scorch

  • (A) Touch of Death - Damage/Endurance/Recharge
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Cremate
  • (A) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (13) Hecatomb - Accuracy/Recharge
  • (15) Hecatomb - Damage/Endurance
  • (15) Hecatomb - Chance of Damage(Negative)
  • (17) Touch of Death - Chance of Damage(Negative)
Level 4: Agile
  • (A) Red Fortune - Endurance
  • (42) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge
Level 6: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Endurance
Level 8: Incinerate
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (13) Touch of Death - Chance of Damage(Negative)
Level 10: Practiced Brawler
  • (A) Empty
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
Level 20: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (34) Red Fortune - Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 26: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Accuracy/Recharge
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Damage/Recharge
  • (31) Eradication - Chance for Energy Damage
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 30: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 32: Greater Fire Sword
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Endurance
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Damage/Endurance
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Quickness
  • (A) Run Speed IO
Level 38: Build Up
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
Level 47: Maneuvers
  • (A) Red Fortune - Endurance
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge
Level 49: Elude
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
  • (37) Miracle - +Recovery
  • (39) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge


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Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?