First off, keep in mind that I started working on this after being up for close to 20 hours.
This build is made to put out damage, and survive, as long as possible. I am not a fan of farming, but I do like to kill things fast. I plan on taking the iPower that heals and grants regen. Can't recall the name right now. Elude is only in there because I honestly couldn't think of anything else to pick. Any guidance will be helpful. Also, would I be able to run the top DPS chain with this set up? Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/
Solarstreak: Level 50 Magic Brute Primary Power Set: Fiery Melee Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery
Hero Profile: Level 1: Scorch
(A) Touch of Death - Damage/Endurance/Recharge
(3) Touch of Death - Damage/Endurance
(3) Touch of Death - Damage/Recharge
(5) Touch of Death - Accuracy/Damage/Endurance
(5) Touch of Death - Accuracy/Damage
(7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
(A) Luck of the Gambler - Recharge Speed
(40) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Cremate
(A) Hecatomb - Damage/Recharge
(7) Hecatomb - Accuracy/Damage/Recharge
(13) Hecatomb - Accuracy/Recharge
(15) Hecatomb - Damage/Endurance
(15) Hecatomb - Chance of Damage(Negative)
(17) Touch of Death - Chance of Damage(Negative)
Level 4: Agile
(A) Red Fortune - Endurance
(42) Red Fortune - Defense
(43) Red Fortune - Defense/Endurance
(46) Red Fortune - Defense/Endurance/Recharge
(50) Red Fortune - Defense/Recharge
Level 6: Focused Senses
(A) Red Fortune - Defense/Endurance
(17) Red Fortune - Defense/Recharge
(19) Red Fortune - Endurance/Recharge
(19) Red Fortune - Defense/Endurance/Recharge
(21) Red Fortune - Defense
(21) Red Fortune - Endurance
Level 8: Incinerate
(A) Touch of Death - Accuracy/Damage
(9) Touch of Death - Damage/Endurance
(9) Touch of Death - Damage/Recharge
(11) Touch of Death - Accuracy/Damage/Endurance
(11) Touch of Death - Damage/Endurance/Recharge
(13) Touch of Death - Chance of Damage(Negative)
Level 10: Practiced Brawler
(A) Empty
Level 12: Boxing
(A) Empty
Level 14: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 16: Dodge
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense
(42) Luck of the Gambler - Defense/Endurance
Level 18: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense
Level 20: Evasion
(A) Red Fortune - Defense/Endurance
(25) Red Fortune - Defense/Recharge
(25) Red Fortune - Endurance/Recharge
(31) Red Fortune - Defense/Endurance/Recharge
(31) Red Fortune - Defense
(34) Red Fortune - Endurance
Level 22: Weave
(A) Luck of the Gambler - Defense/Endurance
(23) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense
(36) Luck of the Gambler - Defense/Endurance/Recharge
First off, keep in mind that I started working on this after being up for close to 20 hours.
This build is made to put out damage, and survive, as long as possible. I am not a fan of farming, but I do like to kill things fast. I plan on taking the iPower that heals and grants regen. Can't recall the name right now. Elude is only in there because I honestly couldn't think of anything else to pick. Any guidance will be helpful. Also, would I be able to run the top DPS chain with this set up?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Solarstreak: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Scorch
- (A) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Cremate- (A) Hecatomb - Damage/Recharge
- (7) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (15) Hecatomb - Chance of Damage(Negative)
- (17) Touch of Death - Chance of Damage(Negative)
Level 4: Agile- (A) Red Fortune - Endurance
- (42) Red Fortune - Defense
- (43) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
Level 6: Focused Senses- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
Level 8: Incinerate- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (13) Touch of Death - Chance of Damage(Negative)
Level 10: Practiced Brawler- (A) Empty
Level 12: Boxing- (A) Empty
Level 14: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Dodge- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
Level 18: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
Level 20: Evasion- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
Level 22: Weave- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Hasten- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 26: Fire Sword Circle- (A) Armageddon - Chance for Fire Damage
- (27) Armageddon - Damage/Endurance
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Damage/Recharge
- (31) Eradication - Chance for Energy Damage
Level 28: Lucky- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
Level 30: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
Level 32: Greater Fire Sword- (A) Crushing Impact - Damage/Endurance/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Damage/Endurance
- (34) Touch of Death - Chance of Damage(Negative)
Level 35: Quickness- (A) Run Speed IO
Level 38: Build Up- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Superior Conditioning- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
Level 44: Physical Perfection- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
Level 47: Maneuvers- (A) Red Fortune - Endurance
- (48) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense/Recharge
Level 49: Elude- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Reactive Radial Flawless InterfaceLevel 50: Spiritual Radial Paragon
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Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (37) Miracle - +Recovery
- (39) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaWillpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?