SS/Invuln for Regular combat/iTrials
you are slotted for positional def, a big no when it comes to invul. So you only soft cap when 10 critters are within range of invul, that is very rare. And you are nowhere near 59% the soft cap in the itrials
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Here's my SS/invuln/Soul..
I took gloom, and darkest night, and with 10 foes in range, plus darkest night running (cardiac alpha means i don't have end issue) i'm pretty set. Ran an entire Lambda, at only +1, tanked everything, even Marauder for awhile and didn't die once.
It might give you some ideas on how to build it.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Sutdepa: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
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Level 1: Punch KntkC'bat-Acc/Dmg(A), RechRdx-I(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Resist Physical Damage ImpArm-ResDam/Rchg(A), ImpArm-ResDam(43), S'fstPrt-ResDam/Def+(43)
Level 2: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 4: Temp Invulnerability RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(42)
Level 6: Dull Pain Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(40)
Level 8: Knockout Blow C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 10: Combat Jumping LkGmblr-Rchg+(A)
Level 12: Taunt Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(15)
Level 14: Super Jump Winter-ResSlow(A)
Level 16: Unyielding RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(40)
Level 18: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 20: Resist Elements RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(27)
Level 22: Resist Energies RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(27)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing Acc-I(A)
Level 28: Invincibility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def(34), RedFtn-EndRdx(37)
Level 30: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31)
Level 32: Foot Stomp Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Weave LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 41: Unstoppable TtmC'tng-ResDam/Rchg(A)
Level 44: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Darkest Night DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Summon Widow ExRmnt-Acc/Dmg/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Radial Boost
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Level 1: Brawl Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Hurdle Jump-I(A)
Level 2: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-End%(50)
Ok i looked at the stats off the build, aren't i going to get obliterated by anything not having a S/L component to it though?
I know most attacks to have a part of that component to it, and Psi is going to laugh at me regardless of waht i do (i accept that as part of Invuln) but i'm more worried about some of the Energy and Fire blows that ramp up pretty high damage, or do more of them have S/L components than i thought?
Edit: Never mind, i just realized i had Invincibility at 1, so my Defense values were slightly askew for large group combat.
Hey guys i was trying to IO a brute and well to be blunt, i'm flat out not good at it. I'm trying to make a survivable Brute that doesn't have neutered Damage so I'm hoping you guys can run over my build and help make it better. I browsed the forums to try and pick up some details about what is and isn't' good but i think i failed to grasp the concept.
Needs:
Soul Mastery for Dark Obliteration and Gloom
Hasten for recharge of Footstomp and Knock Out Blow and Rage
Wants:
Possibly a Travel power, i'm a City Traveler and prefer just about anything over SS
Soft capped Defence if possible
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