Earth/Ice build
This is all my opinion, take it for what it's worth, etc., etc.
As far as I know the FF proc in Earthquake will have a single chance to proc when you cast Earthquake and that's it. Any subsequent procs will affect the pseudo pet, which will do nothing for it. I'd say take that slot and put it to better use elsewhere.
Like Ice Sword maybe. Add an A/D or A/D/R from another set and it will actually have enough accuracy to hit reliably, and be at the ED cap for damage, which I would consider a good thing. Then again if you never exemp you can rely on your IO accuracy bonuses and are only shortchanging yourself a little on damage. Your call there.
I would want more recharge on Sleet. A lot more.
Chilling Embrace is a waste of endurance IMO. YMMV but I'd drop it and pick up Combat Jumping instead. A cheap, easy 2% defense and a LotG mule at the same time. Pure win.
I tend to skip Ice Slash on my /Icys. It deals more damage than Ice Sword but the difference is all lethal damage, so in many situations where you're facing lethal resistances it's worse DPA than Ice Sword despite being at tier 8 in the set. If you really like the swords obviously you'll want to keep it, but I think you're a little over-saturated on attacks and could probably stand to drop one, and that's the one I'd pick. If you move those slots to Brawl you can keep the set bonuses and pick up a LotG mule in its place. Like Stealth. Add in a stealth IO and you'll be able to stealth missions too.
At that point you'd be close enough to perma-dom I'd start taking a real close look at what other changes I could make to get more recharge without sacrificing too much defense.
I'd put together an alternate build for your consideration, but it seems like every time I do that the OP never returns to the thread so I'm not going to waste my time. No offense.
I have an Earth/Ice/Ice...Why do you need so much global Acc when Earth/ does -Def?
http://s305.photobucket.com/albums/n...stumes%202011/
What are you slotting for?
Between my Global Rech, Frenzy, Ageless, Hasten, Megolomaniac, Powerboost and the Occasional Quick Reflexes from Secondary Mutation...I dont need extra +Rech.
Let me figure out mids and post my build.
http://s305.photobucket.com/albums/n...stumes%202011/
This is all my opinion, take it for what it's worth, etc., etc.
As far as I know the FF proc in Earthquake will have a single chance to proc when you cast Earthquake and that's it. Any subsequent procs will affect the pseudo pet, which will do nothing for it. I'd say take that slot and put it to better use elsewhere. Like Ice Sword maybe. Add an A/D or A/D/R from another set and it will actually have enough accuracy to hit reliably, and be at the ED cap for damage, which I would consider a good thing. Then again if you never exemp you can rely on your IO accuracy bonuses and are only shortchanging yourself a little on damage. Your call there. I would want more recharge on Sleet. A lot more. Chilling Embrace is a waste of endurance IMO. YMMV but I'd drop it and pick up Combat Jumping instead. A cheap, easy 2% defense and a LotG mule at the same time. Pure win. I tend to skip Ice Slash on my /Icys. It deals more damage than Ice Sword but the difference is all lethal damage, so in many situations where you're facing lethal resistances it's worse DPA than Ice Sword despite being at tier 8 in the set. If you really like the swords obviously you'll want to keep it, but I think you're a little over-saturated on attacks and could probably stand to drop one, and that's the one I'd pick. If you move those slots to Brawl you can keep the set bonuses and pick up a LotG mule in its place. Like Stealth. Add in a stealth IO and you'll be able to stealth missions too. At that point you'd be close enough to perma-dom I'd start taking a real close look at what other changes I could make to get more recharge without sacrificing too much defense. I'd put together an alternate build for your consideration, but it seems like every time I do that the OP never returns to the thread so I'm not going to waste my time. No offense. |
I love CE on my /ice blaster. I know it doesn't have the -dam in the Dom version, but the -rech is a good damage mitigator (I play lots of fenders). On the other hand. I usually get Combat jumping on any char.
I see your point on sleet. I was just thinking of once per group, but I'll see what I can pull to get some more rech in it.
as far as the ice slash is concerned. I took it as a big hitter sure, but mostly as a set mule. I guess I don't really need the capped S/L defense with earthquake. That would save me some slots i could use for other stuff. Like CJ and upping some damage.
Altitus has hit again and I'm looking at making an Earth/Ice Dom. Has anyone played this to a high level? Looks like a really solid build for team/solo range/melee. Maybe not uber damage, but really solid all around.
Advantages include BU on Earthquake and Bitter Ice Blast adding up to -25.6% tohit aoe and a whopping -40.5% tohit on a single target. Lots of -Def everywhere. Decent stun/aoe immob. Good amount of -rech.
Am I missing anything? Any advice?
Here's my proposed build
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Dominator
Primary Power Set: Earth Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Stone Cages -- Enf'dOp-Acc/EndRdx(A)
Level 4: Ice Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(29)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Boxing -- Empty(A)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Stun/Rchg(40), Stpfy-Acc/EndRdx(42)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-EndRdx/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(34)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb(21), DarkWD-ToHitDeb/EndRdx(21), FrcFbk-Rechg%(23)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Dam%(31), Range-I(31)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 24: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(29)
Level 28: Chilling Embrace -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(31)
Level 30: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Animate Stone -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(37)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Sleet -- ShldBrk-Acc/DefDeb(A), ShldBrk-DefDeb/EndRdx/Rchg(42), Achilles-ResDeb%(42)
Level 44: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-Heal(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 47: Ice Storm -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Knock%(50)
Level 49: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
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Set Bonus Totals: