Ditzy the Inv/En tank
Not bad, though I think you could reach the E/NE soft-cap with a little work. The biggest problem I see is that you have several sets that are give primarily positional defense bonuses rather than typed (ToD, Scirocco's) and some sub-optimal slotting.
If you're interested in the Pyre epic pool and the Cardiac alpha, that's what my Invul/EM tank has, and see below for his build on live for the sake of comparison. I don't have Fireball, but it would be easy enough to pick up by dropping Energy Punch or ResEl. The advantage of this combination is that with the Pyre pool you have ranged attack options that allow you to easily slot for E/NE bonus. And with the Cardiac alpha--besides not having to worry about endurance--RPD needs almost no slotting to reach the S/L resistance hard cap. On my build, I'm planning to move the second slot in RPD elsewhere and eventually replace the GotA sets and defense common with LotG sets.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:36(A), RctvArm-ResDam/Rchg:38(3), RctvArm-ResDam/EndRdx/Rchg:38(3), RctvArm-ResDam:38(5)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:34(A), S'ngH'mkr-Dmg/EndRdx:34(5), S'ngH'mkr-Dmg/Rchg:33(7), S'ngH'mkr-Dmg/EndRdx/Rchg:30(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:38(A), Dct'dW-EndRdx/Rchg:38(9), Dct'dW-Heal/Rchg:41(11), Dct'dW-Heal:38(11), Dct'dW-Rchg:36(13)
Level 4: Energy Punch -- KntkC'bat-Acc/Dmg:27(A), KntkC'bat-Dmg/EndRdx:29(13), KntkC'bat-Dmg/Rchg:28(15), KntkC'bat-Dmg/EndRdx/Rchg:31(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Bone Smasher -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:30(17), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:36(A), RctvArm-ResDam/Rchg:38(21), RctvArm-ResDam/EndRdx/Rchg:38(23), RctvArm-ResDam:38(23)
Level 10: Taunt -- Mocking-Taunt:42(A), Mocking-Taunt/Rchg:42(25), Mocking-Taunt/Rchg/Rng:42(25), Mocking-Acc/Rchg:38(27), Mocking-Taunt/Rng:42(27), Mocking-Rchg:37(29)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:30(34)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:29(29), Erad-Acc/Dmg/Rchg:30(31), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:45(31)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:34(A), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:33(33), LkGmblr-Def:26(33)
Level 20: Resist Physical Damage -- S'fstPrt-ResDam/Def+:10(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 24: Boxing -- Acc-I:40(A)
Level 26: Tough Hide -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(34), LkGmblr-Def/EndRdx:45(36), Ksmt-ToHit+:16(36)
Level 28: Build Up -- Rec'dRet-Pcptn:18(A), RechRdx-I:50(36)
Level 30: Tough -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(37), RctvArm-ResDam/EndRdx/Rchg:39(37), RctvArm-ResDam:35(37)
Level 32: Weave -- GftotA-Def/EndRdx:30(A), GftotA-Def/Rchg:36(39), GftotA-Def/EndRdx/Rchg:40(39), GftotA-Def:36(39)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:43(A), C'ngImp-Acc/Dmg/Rchg:41(40), C'ngImp-Dmg/Rchg:43(40), C'ngImp-Acc/Dmg/EndRdx:44(40), C'ngImp-Dmg/EndRdx/Rchg:45(42)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:45(A), C'ngImp-Dmg/EndRdx:43(42), C'ngImp-Dmg/Rchg:45(42), C'ngImp-Acc/Dmg/EndRdx:36(43), C'ngImp-Acc/Dmg/Rchg:41(43)
Level 41: Char -- Thundr-Acc/Dmg:43(A), Thundr-Dmg/EndRdx:45(43), Thundr-Dmg/EndRdx/Rchg:46(45), BasGaze-EndRdx/Rchg/Hold:27(45), BasGaze-Acc/Rchg:30(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:46(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx:43(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:35(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx:47(A), Aegis-ResDam/Rchg:40(50), Aegis-ResDam:44(50)
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:45(A)
Level 2: Rest -- RechRdx-I:45(A)
Level 2: Swift -- Run-I:45(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal/EndRdx:32(A), Numna-Heal:43(46)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(48), P'Shift-End%:50(50)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 17.4% Defense(Energy)
- 17.4% Defense(Negative)
- 3% Defense(Psionic)
- 10.8% Defense(Melee)
- 10.2% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 23% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 6% (0.1 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 15% RunSpeed
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Move that Reactive Armor set in RPD to Tough! Tough has a higher base resistance value and requires end reduction, which RPD does not.
Dull Pain is a poor choice for a full Numina's set, you only get the benefit of the regen/recovery unique when DP is up. Put the Numina unique in Health instead and slot something else in DP--I like Doctored Wounds myself because it has a recharge bonus and comes close to fully slotting for Heal and Recharge with 5 slots.
Move the Winter's Gift to SJ and slot CJ for defense.
Also, Weave needs end reduction, it's a relatively high-end toggle. I'd pull two slots from Invinc and move at least one of them to Weave. 4-slotting with just about any defense set would be better than your current slotting.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Nice. I just dusted off my level 41 Inv/Nrg the other day. Have you considered a quick badside move so you can get some shark action going?. Three potential cones would add some serious aoe to any tank.
Maybe something like this.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sentinel: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 2: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11)
Level 4: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 6: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(17)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 10: Taunt -- Taunt-I(A)
Level 12: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Boxing -- Acc-I(A)
Level 16: Whirling Hands -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-%Dam(33)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), Rec'dRet-ToHit/Rchg(21), Rec'dRet-ToHit(21)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31)
Level 30: Fly -- EndRdx-I(A)
Level 32: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 35: Energy Transfer -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), Hectmb-Dmg(37), Hectmb-Dam%(37)
Level 38: Total Focus -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(40), Mako-Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(43)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Bile Spray -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(48), Ragnrk-Knock%(50)
Level 49: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 18.6% Defense(Smashing)
- 18.6% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 10.8% Defense(Melee)
- 7.69% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 75% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 182.7 HP (9.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 2.2%
- 14% (0.23 End/sec) Recovery
- 50% (3.9 HP/sec) Regeneration
- 9.45% Resistance(Fire)
- 9.45% Resistance(Cold)
- 10% RunSpeed
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Hey all.
Inv/En aren't very popular right now, and I can kind of see why. I see other tankers mow through spawns without even thinking about it, why would anyone go En?
Well, Ditzy has been around the block and her shiny pom-poms of doom have taken her through the worst ED could throw at her and she has come out groovier than ever.
I have never posted a build for critique before but I am reasonable proud of this and and am looking for assistance in tweaking.
I'm not rich (yet) as I only started again recently. This build is live and has been funded by one hecatomb purple drop and a synthetic hami-o from the statesman TF. I am now poor again! At some point I will probably move the touch of death sets to Kinetic combats to free up some slots for extra damage. But that can wait for the next purple drop
I have currently plumbed for the Musculature Alpha as a bit more damage whilst soloing is helpful but I am now in two minds about going to cardiac. My end is generally ok as long as I stay away from using boxing in the attack chain unless conserve power is up but the second level in cardiac would give me 20% on resists taking me to the s/l cap. I can't decide how important that is over soloing a bit easier at the moment.
EDIT: to add. I was playing today and was thinking about going down the cardiac route for Alpha. Then getting Pyro in the epic pool so I can have fireball for extra AoE. Ditz as she is can easily solo +2*8 but it takes an age for each spawn as I rely on whirling hands for AoE. Any thoughts on that?
Anyway's here she is.
According to mids the currents stats are
Def:
S/L 45%
E/N 37.5%
F/C 32.8%
Melee 28.9%
Ranged 19.6%
AoE 17.7%
Psi 16.4%
Res
S/L 87.2%
En 30.5%
Neg 33.6%
F/C/T 30.7%
Psi nada
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ditzy: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(39)
Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Knock%(46), T'Death-Dam%(46), Zinger-Dam%(48)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 4: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(17), T'Death-Dmg/Rchg(25)
Level 6: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 8: Unyielding -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(21)
Level 10: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt/Rchg/Rng(21), Zinger-Dam%(23), Zinger-Taunt/Rng(23)
Level 12: Combat Jumping -- Winter-ResSlow(A)
Level 14: Super Jump -- ULeap-Jump(A)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Dam%(29)
Level 18: Invincibility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(31), S'dpty-EndRdx/Rchg(31), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def(33), GSFC-Build%(33)
Level 20: Resist Elements -- ResDam-I(A), ResDam-I(33), ResDam-I(34)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(37)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 30: Boxing -- KntkC'bat-Knock%(A)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A)
Level 35: Energy Transfer -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A)
Level 44: Weave -- DefBuff-I(A), S'dpty-Def(50), S'dpty-Def/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Musculature Boost
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(45), Heal-I(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45)
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Set Bonus Totals:
"Oh my God, they're coming right for us!"