I was idly thinking about the possibilitities for AE utilising the new Invincibility tech from the new Galaxy's Last Stand 'tutorial' map coming in Issue 21.
For those who don't know what I'm referring to, in the new 'tutorial', it's inpossible to go below 1HP. Your character cannot die no matter how many mobs are attacking it.
What options would this give us as story arc writers. Obviously, any mobs defeated whilst in Invincible Mode would have to not give XP or inf or amy other reward, just like they don't in the 'tutorial'.
I think that this might open up interesting opportunities for story arc set pieces.
What do you think?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Quote:
Originally Posted by Samuel_Tow
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."
I was idly thinking about the possibilitities for AE utilising the new Invincibility tech from the new Galaxy's Last Stand 'tutorial' map coming in Issue 21.
For those who don't know what I'm referring to, in the new 'tutorial', it's inpossible to go below 1HP. Your character cannot die no matter how many mobs are attacking it.
What options would this give us as story arc writers. Obviously, any mobs defeated whilst in Invincible Mode would have to not give XP or inf or amy other reward, just like they don't in the 'tutorial'.
I think that this might open up interesting opportunities for story arc set pieces.
What do you think?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)