Looking for a ice/ice build with a twist...
Problem I see here is that "most" of the powers you've selected are PBAoE which puts you in the thick of things instead of far away as a caster.
I've got a range focused Ice/Ice/Fire build. I'll post it for you when I get home from work.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
YAY! tyvm for responding I really look forward to seeing what you have! I have been itching to start building! I got level 50 last night and was a little bummed no one replied! Thank you for taking the time to help me I appreciate it!
still nothing from anyone and 118 ppl read this?
I don't have an Ice/Icy but I do have an Ice/Fire with a build like the one below. The only difference on live is I don't have the 3% PVP IO slotted, so I'm not actually soft capped to Range.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Icecap: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(15), BasGaze-Rchg/Hold(17)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 2: Frostbite -- Posi-Dam%(A), TotHntr-Dam%(5), GravAnch-Hold%(17), ImpSwft-Dam%(21)
Level 4: Fire Breath -- Dmg-I(A), HO:Nucle(23)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(7), CoPers-Conf%(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/Rchg(23)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(36)
Level 18: Aid Other -- Heal-I(A)
Level 20: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal(25), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Regen/Rcvry+(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def(43), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(50)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(50)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold(29)
Level 28: Consume -- Efficacy-EndMod/Acc/Rchg(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(43), RedFtn-EndRdx(50)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Rchg(48)
Level 49: Fire Shield -- GA-3defTpProc(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
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I don't have an Ice/Icy but I do have an Ice/Fire with a build like the one below. The only difference on live is I don't have the 3% PVP IO slotted, so I'm not actually soft capped to Range.
To control endurance, the character has multiple incarnate abilities. Cardiac + Barrier for trials usually, and Spiritual + Ageless for general play.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Icecap: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(15), BasGaze-Rchg/Hold(17)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 2: Frostbite -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(5), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(21), GravAnch-Immob/Rchg(23)
Level 4: Fire Breath -- Dmg-I(A)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Conf/EndRdx(7), CoPers-Conf%(7), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/Rchg(23)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx(36)
Level 18: Aid Other -- Heal-I(A)
Level 20: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal(25), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Regen/Rcvry+(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def(43), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(50)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(50)
Level 26: Glacier -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold(29)
Level 28: Consume -- Efficacy-EndMod/Acc/Rchg(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(43), RedFtn-EndRdx(50)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(48), Erad-Acc/Rchg(48)
Level 49: Fire Shield -- GA-3defTpProc(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
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Here you go, as promised, with the following caveats and information....
Ice/* Doms (especially ranged caster types) get very little benefit (comparitively speaking) from either Domination or Power Boost since neither help slows and we are forgoing both Glacier (since it is PBAoE) and Flash Freeze (since sleeps break as soon as you deal damage and the damage in Flash Freeze isn't worth it as an AoE damage power). In this build you'll mainly use Domination as a break free/mez protection/Boss tool or free endurance refill.
You have a single target attack chain and an AoE attack chain that you can use depending on what you are up against.
You have a few choices of opening power and follow up.
I put 2 range enhancements in Ice slick for one purpose. That is so that you can cast it from outside Mob perception range if you have Stealth and Super Speed running. They won't get much of an Alpha Strike since most of the spawn will start flopping before they are even aware of you.
The build has 34% ranged defense so the few that get shots off at you will most likely bounce off. You then move in and hit them with Shiver and Frost Breath to floor their recharge.
After this you can use Frostbite (to keep the spawn in your AoEs), Melt Armor (if it is recharged, you should get to use melt armor every other spawn), Rain of Fire, and Fireball. If you continue to cycle Shiver, Frost Breath, and Frostbite every time they are up you'll keep the entire spawn's recharge floored (up to +3 level mobs) and should be able to wipe out most of the foliage with your AoEs and then switch to your single target chain to finish off bosses and tough lieutenants.
If you are impatient you can pop a small purple insp to soft cap yourself vs ranged and open with Frostbite instead of Ice Slick. This may not be the best plan against mobs with lots of AoE (like Nemesis) but should work fine against everything else. Ice slick as an opener will work against spawns heavy in AoE provided they aren't KD immune/resistant.
You'll use your single target hold against serious threats to proactively take them out of fights (if its a boss that is the serious threat, Domination + Block of Ice will solve that problem in one cast.)
You have 2 safety nets that you can use, Aid Self if you find you have taken too much damage to be comfortable and Phase Shift as an escape power. (you can also Phase then Aid Self so you can safely heal without worrying about getting interrupted.)
If you prefer flying to leaping you can replace Combat Jumping with Hover and Super Jump with Fly keeping the exact same slotting for the powers in question.
If you want to dispense with Super Speed (because you've decided to fly rather than jump) you can put a +stealth IO in Sprint and use that in combination with Stealth instead. You can then move that power choice to later in the build and select a 1 slot wonder like Resuscitate (or after I21 you can take all your APP powers so RotP would be a viable choice) and have a slot to play around with.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Caster: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-%Hold(7)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Frostbite -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(13), TotHntr-Acc/EndRdx(13), TotHntr-Immob/Acc(15), TotHntr-Acc/Immob/Rchg(15), TotHntr-Dam%(17)
Level 4: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-ResKB(25)
Level 8: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(27), P'ngTtl-EndRdx/Rchg/Slow(27), TmpRdns-EndRdx/Rchg/Slow(29), CtlSpd-EndRdx/Rchg/Slow(29)
Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(33), Range-I(50), Range-I(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Phase Shift -- RechRdx-I(A)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(42)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A)
Level 49: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19)
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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thank you both for your help! i am excited to see what i can do with both of the suggestions! Again, thank you both so very much! I really want to make her right the first time!!
No offense Peace, your build is lacking completely.
To start with, stamina is passive now, you dont need to pick it.
Then you have only 27% global recharge? You need at least 90%
5 slotted stamina, 3 slotted combat jumping... etc etc
You picked Ice mastery for concept, that set has the potential to get 90% recharge and S/L soft cap. Lots of powers there are overslotted with useless set bonuses.
Since you want a cheap build, I would skip the S/L defenses, but keep recharge in mind, a dominator without perma dom is meh... really :P
WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!
Ya I understand I dont know what I am doing with dom lol thats why I asked for help! I was hoping someone who did would post a build or fix mine! and i had a few ppl do that! thanks again for the help!
Heya, new to forums here.
Code:
What I am looking to build is an Ice/Ice dom.. I want mostly range abilities, since I won't be melee much at lvl 50. I perfer a caster kinda build, if that makes sense? I don't want to have a problem with endurance or recharge. Not looking to spend as much as i did on my tanker, but I want her to do well on teams. I have searched through 65 pages on this forum and I cannot find a build like I am after! If anyone has one and doesn't mind sharing it I would be so grateful. I am new to this type of class so I have no idea how to slot it. I use Mids builder, so if you have a build from that I am able to import it! Also, I like all the ice holds and stuff and would prefer to use them! Thank you so much for your time and help!
~ I made this build, Not sure if I did it correctly for what I want. Could you please look it over?? ty ty!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Chilblain
- (A) Empty
Level 1: Ice Bolt- (A) Devastation - Accuracy/Damage: Level 50
- (3) Devastation - Damage/Endurance: Level 50
- (3) Devastation - Damage/Recharge: Level 50
- (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 2: Frostbite- (A) Positron's Blast - Accuracy/Damage: Level 50
- (7) Positron's Blast - Damage/Endurance: Level 50
- (7) Positron's Blast - Damage/Recharge: Level 50
- (9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (9) Positron's Blast - Chance of Damage(Energy): Level 50
Level 4: Ice Sword Circle- (A) Obliteration - Damage: Level 50
- (11) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 6: Arctic Air- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (21) Pacing of the Turtle - Damage/Slow: Level 50
- (21) Pacing of the Turtle - Accuracy/Endurance: Level 50
- (23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (31) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 10: Aid Other- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 12: Ice Blast- (A) Devastation - Accuracy/Damage: Level 50
- (40) Devastation - Damage/Endurance: Level 50
- (13) Devastation - Damage/Recharge: Level 50
- (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 14: Ice Slick- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
Level 16: Aid Self- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (43) Numina's Convalescence - Endurance/Recharge: Level 50
- (46) Numina's Convalescence - Heal/Recharge: Level 50
- (46) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (46) Numina's Convalescence - Heal: Level 50
Level 18: Hasten- (A) Recharge Reduction
- (19) Recharge Reduction
- (19) Recharge Reduction
Level 20: Swift- (A) Run Speed
Level 22: Health- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (23) Numina's Convalescence - Heal: Level 50
- (42) Numina's Convalescence - Endurance/Recharge: Level 50
Level 24: Stamina- (A) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (25) Performance Shifter - EndMod/Accuracy: Level 50
- (27) Performance Shifter - Chance for +End: Level 50
- (27) Performance Shifter - EndMod/Recharge: Level 50
Level 26: Power Boost- (A) Recharge Reduction
Level 28: Chilling Embrace- (A) Pacing of the Turtle - Accuracy/Slow: Level 50
- (29) Pacing of the Turtle - Damage/Slow: Level 50
- (29) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (31) Pacing of the Turtle - Chance of -Recharge: Level 50
- (31) Pacing of the Turtle - Accuracy/Endurance: Level 50
Level 30: Glacier- (A) Lockdown - Accuracy/Hold: Level 50
- (33) Lockdown - Recharge/Hold: Level 50
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (33) Lockdown - Chance for +2 Mag Hold: Level 50
- (34) Lockdown - Endurance/Recharge/Hold: Level 50
Level 32: Flash Freeze- (A) Positron's Blast - Accuracy/Damage: Level 50
- (34) Positron's Blast - Damage/Endurance: Level 50
- (34) Positron's Blast - Damage/Recharge: Level 50
- (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (37) Positron's Blast - Chance of Damage(Energy): Level 50
Level 35: Jack Frost- (A) Blood Mandate - Accuracy/Damage: Level 50
- (36) Blood Mandate - Damage/Endurance: Level 50
- (36) Blood Mandate - Accuracy/Endurance: Level 50
- (36) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (37) Blood Mandate - Damage: Level 50
Level 38: Bitter Ice Blast- (A) Devastation - Accuracy/Damage: Level 50
- (39) Devastation - Damage/Endurance: Level 50
- (39) Devastation - Damage/Recharge: Level 50
- (39) Devastation - Accuracy/Damage/Recharge: Level 50
- (40) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Devastation - Chance of Hold: Level 50
Level 41: Hibernate- (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (45) Performance Shifter - Chance for +End: Level 21
Level 44: Frozen Armor- (A) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance: Level 50
- (45) Aegis - Psionic/Status Resistance: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (50) Red Fortune - Defense/Endurance: Level 50
Level 47: Ice Storm- (A) Pacing of the Turtle - Damage/Slow: Level 50
- (50) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
- (50) Pacing of the Turtle - Chance of -Recharge: Level 50
Level 49: [Empty]------------
Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 20: LEGACY BUILD