Critique my new dom build plant/fire/ice


Crysys

 

Posted

Hey guys, been tweaking my dom's build quite a bit and I figured you guys could help me pick it appart and make it a bit better. Only I got a few requirements, I want stealth, I want hover, I want 125% recharge(without hasten) at bare minimum and last but not least I want to be as close possible to softcapped S/L defense.

The build as far as I am concerned is pretty close to being perfect, but I know there is allways room for improvement and tweaking. If you guys would help me take a look, I will appriciate it.

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

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Cwn IX: Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5)
Level 1: Flares -- Empty(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
Level 10: Hover -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25)
Level 12: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(29)
Level 14: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(33)
Level 16: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 18: Tactics -- GSFC-Build%(A)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 22: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Carrion Creepers -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/Rchg(39), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(40), GravAnch-Hold%(40)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Dmg(42)
Level 35: Fly -- Winter-ResSlow(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 41: Sleet -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(46), CtlSpd-Acc/EndRdx(46), CtlSpd-Dmg/Slow(50)
Level 44: Hoarfrost -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), S'fstPrt-ResDam/Def+(48), LkGmblr-Def/EndRdx(48)
Level 49: Embrace of Fire -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight(A)
Level 2: Health -- Panac-Heal/+End(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), EndMod-I(50)
Level 4: Ninja Run


 

Posted

you could move a few slots around to get 45% sm/leth def (assuming Stealth isn't surpressed).

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since yer not getting phase you might take tough weave instead of stealth.


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perma jump is ---> /up 1

 

Posted

That looks really awesome Hinden, I'm not really prepared to sacrifice stealth for the fighting pool however. I know it would be alot easier to do with it however

I think I might drop a slot in stamina and hasten though, hasten should still be perma(As far as I remember to press it, hehe) and it would give a bit more wriggle room.


 

Posted

one more with another purple set and some kinetic combats

this build is a lil easier on the endurance.

EDIT: oop, I see you want to keep stealth, disregard the following

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perma jump is ---> /up 1

 

Posted

Well, I think that's as good as my tired mind can get it. I doubt I will miss the stamina & hasten slot too much, but I guess I'll have to wait and see.

Even with stealth suppressed it should still be pretty darn close to cap, 43.1% I belive?

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Posted

Personally, having played a Plant/Fire/Mace with capped S/L before, I found it wasn't as helpful as going for high recharge + ranged defense. It could be my playstyle preferences versus your own, but I found that in the post 40 PvE world, I was facing a lot bigger threats than S/L. That and once I dropped my S/L shield (I went with Scorp Shield) and loaded up on more attacks from the Fire epic, range defense became more valuable for me.

But since I have a different playstyle preference than you, I'd just throw a few things out that I see in your build.

-You can get a nice (6.25%) recharge bonuses by slotting up Seeds with a Malaise set. Since Recharge is important to you, there are a few other options I could recommend as well but to get them you will lose some S/L defense from other set bonuses.

-You are taking Fiery Embrace too late. Take it earlier and put a couple of recharge slots into it. That's a nice damage bonus and high recharge + more damage = less need for defense.

-I'm not a fan of Audrey....just not that much help in the late game. I only spare a couple of slots in the pet. Carrion Creepers, while awesome, is also more than sufficient with 3 slots and all proc's post 40. Again, permadom + Seeds + Roots and nothing is moving or firing back at you anyways.

-I prefer CJ (LOTG +RCHGE in there) from Leaping, Hasten and Super Speed from Speed and the Leadership pool for Tactics and Maneuvers. I see you went Hover/Fly but I much prefer SS as an in-mission movement power. You basically become a Brute in your 40's. You can tank (with Seeds of Confusion), hold aggro (or just plain hold) and burn everything down to cinders. That puts you in lead dog role for most missions. SS gives you the ability to keep up with the team and be the steam in their steamrolling. Fly can also but you can also throw a Celerity +Stealth into SS and that takes care of your desire for stealth. It worked great for me and I dropped the Concealment pool as a result. Again, personal preference, but I found taking Grant Invis and Invis to be pretty big wastes just as set mules. Take Tough/Weave; For Tough, throw the Steadfast +3% Defense unique into Tough and slot out Weave for more defense (I like Red Fortunes) and with another LOTG +RCHGE.

-I also think you are undervaluing Flares. Give it 5 slots and throw a Decimation set in there for another 6.25% +RCHGE bonus. Yes the damage isn't fantastic, but it cycles almost instantly and you will find it is actually a great part of your DPS chain, using it when Blaze is just "too much" to take out that last sliver.

But again, just personal preferences. I don't use purples in my Plant/Fire/Fire Dom...didn't need them. I went for Ranged defense and high recharge and the Oblit quads plus the LOTG's were the only high cost items in the build.


 

Posted

Crysys, I allready have Coercive laying about, no reason not to use it over Malaise. As I stated befor I'm not interested in the fighting pool it's far inferior to concealment in utility hence why I went with concealment I don't like SS neither for traveling power nor in missions, fly/hover is far superior in both cases that's why I went with those. I will say if I was to use a budget build you would be correct, but since I had far too many enhancements laying about anyway there was no need to skimp on the utility those two pools provide.

As far as flares go, I just don't use it, ever. I had it in my build befor, but the activation time is just not worth it at all. Fire Blast / Blaze is more then enough for ST damage, and if it's the last of the pack I can throw in roots or whatever to fill in the short gap befor they are up again

Embrace of Fire is fine as the last power imo, it's a difference of 10 seconds between a 3 slot and a 1 slotted, I was even considering not taking it at all to be honest.

Like I said befor, I allready have the enhancements laying about, if I was on a budget sure I'd give up the utility in a heartbeat, but i'm not and I wont. SS/Fighting brings nothing over Flight/concealment.