Ele/Ele


LSK

 

Posted

I followed the guid and took what I needed from it and this is the build I cam up with.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Blue Electra: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(46)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx/Rchg(21)
Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(27)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx(34)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34)
Level 24: Lightning Field -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(48)
Level 26: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rng(40), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam(46)
Level 32: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42), RechRdx-I(42), RechRdx-I(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
Level 41: Power Surge -- GA-3defTpProc(A)
Level 44: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Lightning Reflexes -- Run-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)



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Posted

In charged brawl it recharges quite quickly so why slot an acc/dam/end/rechg when it could be an acc/dam/end?

Your passing up +HP for regen in LR, I'd think what would I rather have 0.2hp more regen per sec or 42.2 extra hp? Kismet +6 does slightly more than a +9% acc bonus.

Stuff like that.

I think you might be overly cautious about how much acc you can reduce to and missing out on doing some damage. If that helps. With your end returns Manuevers and Tactics with Gaussians is an option.

Fourth slot in Build up reduces build up by 4s. If you moved it to LF as a proc you get +hp and a 20% chance to do 71 dam-ish I don't know if thats better but I certainly imagine it could be.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
In charged brawl it recharges quite quickly so why slot an acc/dam/end/rechg when it could be an acc/dam/end?

Your passing up +HP for regen in LR, I'd think what would I rather have 0.2hp more regen per sec or 42.2 extra hp? Kismet +6 does slightly more than a +9% acc bonus.

Stuff like that.

I think you might be overly cautious about how much acc you can reduce to and missing out on doing some damage. If that helps. With your end returns Manuevers and Tactics with Gaussians is an option.

Fourth slot in Build up reduces build up by 4s. If you moved it to LF as a proc you get +hp and a 20% chance to do 71 dam-ish I don't know if thats better but I certainly imagine it could be.
First off thanks for the advice, second off I am just used to puttong the mako quad. Here I redid the build with most of the changes u suggested, minus the leadership pool.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Blue Electra: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(11)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(46)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-EndRdx/Rchg(21)
Level 12: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(27)
Level 18: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(25), Zinger-Acc/Rchg(29), Zinger-Taunt/Rng(33), Zinger-Dam%(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/Rchg(23), Ksmt-ToHit+(34)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34)
Level 24: Lightning Field -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg(40), C'ngBlow-Acc/Rchg(42), C'ngBlow-Dmg/EndRdx(48)
Level 26: Power Sink -- Mocking-Taunt(A), Mocking-Taunt/Rng(40), Mocking-Taunt/Rchg/Rng(43), Mocking-Rchg(43)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam(46)
Level 32: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42), RechRdx-I(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40)
Level 41: Power Surge -- GA-3defTpProc(A)
Level 44: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 49: Lightning Reflexes -- Run-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)



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