I made this leveling build for an Elc/Elc dominator, and I wanted to know what people thought of it. I'm not terribly familiar with how dominators work, so I'm not sure how good it is.
Also, would an Elc/Psi Dominator work any better than Elc/Elc?
Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery
I made this leveling build for an Elc/Elc dominator, and I wanted to know what people thought of it. I'm not terribly familiar with how dominators work, so I'm not sure how good it is.
Also, would an Elc/Psi Dominator work any better than Elc/Elc?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Acc(A), Acc(5), Hold(9), Hold(31), RechRdx(34), RechRdx(36)
Level 1: Charged Bolts -- Acc(A), Dmg(7), Dmg(31), Dmg(40)
Level 2: Chain Fences -- Acc(A), Acc(5), EndRdx(15)
Level 4: Lightning Bolt -- Acc(A), Dmg(7), Dmg(15), Dmg(37)
Level 6: Jolting Chain -- Acc(A)
Level 8: Air Superiority -- Acc(A), Dmg(9), Dmg(25), Dmg(37)
Level 10: Havoc Punch -- Acc(A), Dmg(11), Dmg(11), Dmg(37), RechRdx(43)
Level 12: Conductive Aura -- EndMod(A), EndMod(13), EndMod(13)
Level 14: Fly -- EndRdx(A)
Level 16: Static Field -- Acc(A), EndRdx(17), EndRdx(17), RechRdx(19), RechRdx(48)
Level 18: Build Up -- RechRdx(A), RechRdx(19), RechRdx(23)
Level 20: Hasten -- RechRdx(A), RechRdx(21), RechRdx(21)
Level 22: Paralyzing Blast -- Acc(A), Acc(23), Hold(25), Hold(27), RechRdx(34), RechRdx(36)
Level 24: Assault -- EndRdx(A)
Level 26: Synaptic Overload -- Acc(A), Conf(27), Conf(31), RechRdx(40), RechRdx(40)
Level 28: Static Discharge -- Acc(A), Dmg(29), Dmg(29), Dmg(36), RechRdx(43)
Level 30: Tactics -- EndRdx(A), ToHit(43), ToHit(46), ToHit(50)
Level 32: Gremlins -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
Level 35: Combat Jumping -- DefBuff(A)
Level 38: Voltaic Sentinel -- Acc(A), Dmg(39), Dmg(39), Dmg(39)
Level 41: Charged Armor -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Ball Lightning -- Acc(A), Dmg(45), Dmg(45), Dmg(45), RechRdx(46), RechRdx(46)
Level 47: Surge of Power -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Power Sink -- RechRdx(A), RechRdx(50), RechRdx(50)
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Level 1: Brawl -- Acc(A)
Level 1: Domination
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(3)
Level 4: Ninja Run