Force Field Sonic Attack ff/Sonic Build?


Amy_Amp

 

Posted

I've been looking for a ff/sonic build for a concept character- I read awhile back that they worked well together, but I can't find any examples less than a year old, so I'm curious what the current best build for that combo would look like?

Thanks!!!


 

Posted

best is a loaded term

maybe this will give you some ideas.

if you're doing a theme toon, you might mention what travel powers you want. I just put SS and SJ like i do on all my builds.

anyways lots of options.

Hero Plan by Mids' Hero Designer 1.942
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Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed
Level 1: Shriek
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Accuracy/Damage/Recharge
  • (3) Devastation - Accuracy/Damage/Endurance/Recharge
  • (40) Devastation - Chance of Hold
  • (42) HamiO:Centriole Exposure
Level 2: Deflection Shield
  • (A) Luck of the Gambler - Recharge Speed
Level 4: Scream
  • (A) Devastation - Accuracy/Damage
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (13) Devastation - Chance of Hold
  • (21) HamiO:Centriole Exposure
Level 6: Howl
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Chance of Damage(Energy)
  • (7) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (13) HamiO:Centriole Exposure
Level 8: Insulation Shield
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (11) Luck of the Gambler - Recharge Speed
Level 12: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (19) Red Fortune - Defense
  • (21) Red Fortune - Endurance
Level 16: Super Speed
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Acrobatics
  • (A) Endurance Reduction IO
Level 22: Shout
  • (A) Devastation - Accuracy/Damage
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (23) Devastation - Accuracy/Damage/Recharge
  • (37) HamiO:Centriole Exposure
Level 24: Amplify
  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - Recharge
Level 26: Repulsion Bomb
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Recharge Reduction IO
Level 28: Siren's Song
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Chance of Damage(Energy)
  • (29) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Recharge Reduction IO
Level 30: Aid Other
  • (A) Healing IO
Level 32: Aid Self
  • (A) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Heal/Endurance/Recharge
Level 35: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Assault
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 44: Power Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - Recharge
Level 47: Temp Invulnerability
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Steadfast Protection - Resistance/+Def 3%
Level 49: [Empty]
  • (A) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - Chance for +End
  • (43) Endurance Modification
------------
Set Bonus Totals:
  • 16.5% DamageBuff(Smashing)
  • 16.5% DamageBuff(Lethal)
  • 16.5% DamageBuff(Fire)
  • 16.5% DamageBuff(Cold)
  • 16.5% DamageBuff(Energy)
  • 16.5% DamageBuff(Negative)
  • 16.5% DamageBuff(Toxic)
  • 16.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 45% Enhancement(Accuracy)
  • 68.8% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 122.1 HP (12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 10% (0.17 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 10% RunSpeed



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perma jump is ---> /up 1

 

Posted

I have an FF/sonic. For the secondaries with FF, it provide good -resistance debuff. FF (especially with the AoE buffing) has time to blast. I also run leadership on my FF.

Red Fortunes are a good way to get some defense for yourself. It's not really a high recharge build because your shriek, scream, howl sequence isn't very long at all. Screech with the stun can help on problem foes likes sappers. I like the psy mastery on my FF's for the psy resistance. Toss in the rikti invasion accolade for elusive mind and you are pretty solid for psy blasting AVs and such.

I usually do take the Force Bubble. Situationally it helps a lot, esp on the director in the Tin Mage Strike Force.

Alpha slotting, I take Nerve on my FF defenders. Ideally you can soft cap teammates to 95% defense in regular content, but with +4 Praetorians and purple patch rules, the extra defense in FF is worth it.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks for this!! My travel power would be SS.

My theme - - - a mutant hamster in a hamster ball =) =) =)


My 7 year old insists lol


 

Posted

Quote:
Originally Posted by Voodoods View Post
Thanks for this!! My travel power would be SS.

My theme - - - a mutant hamster in a hamster ball =) =) =)


My 7 year old insists lol
I love it. Your child is a genius.


 

Posted

I'll just point out that Hindenburg's build should be used only as a solo build. One slotting two of the three main bubbles is a really bad idea for a team build.