Force Field Sonic Attack ff/Sonic Build?
best is a loaded term
maybe this will give you some ideas.
if you're doing a theme toon, you might mention what travel powers you want. I just put SS and SJ like i do on all my builds.
anyways lots of options.
Hero Plan by Mids' Hero Designer 1.942
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Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Personal Force Field
- (A) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Chance of Hold
- (42) HamiO:Centriole Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (13) Devastation - Chance of Hold
- (21) HamiO:Centriole Exposure
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Chance of Damage(Energy)
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (13) HamiO:Centriole Exposure
- (A) Luck of the Gambler - Recharge Speed
- (A) Kismet - Accuracy +6%
- (11) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (15) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Devastation - Accuracy/Damage
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (23) Devastation - Accuracy/Damage/Recharge
- (37) HamiO:Centriole Exposure
- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (34) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Chance of Damage(Energy)
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Recharge Reduction IO
- (A) Healing IO
- (A) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - Recharge
- (A) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (50) Empty
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - Chance for +End
- (43) Endurance Modification
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 45% Enhancement(Accuracy)
- 68.8% Enhancement(RechargeTime)
- 10% FlySpeed
- 122.1 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 36% (1.53 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 10% RunSpeed
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perma jump is ---> /up 1
I have an FF/sonic. For the secondaries with FF, it provide good -resistance debuff. FF (especially with the AoE buffing) has time to blast. I also run leadership on my FF.
Red Fortunes are a good way to get some defense for yourself. It's not really a high recharge build because your shriek, scream, howl sequence isn't very long at all. Screech with the stun can help on problem foes likes sappers. I like the psy mastery on my FF's for the psy resistance. Toss in the rikti invasion accolade for elusive mind and you are pretty solid for psy blasting AVs and such.
I usually do take the Force Bubble. Situationally it helps a lot, esp on the director in the Tin Mage Strike Force.
Alpha slotting, I take Nerve on my FF defenders. Ideally you can soft cap teammates to 95% defense in regular content, but with +4 Praetorians and purple patch rules, the extra defense in FF is worth it.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thanks for this!! My travel power would be SS.
My theme - - - a mutant hamster in a hamster ball =) =) =)
My 7 year old insists lol
I'll just point out that Hindenburg's build should be used only as a solo build. One slotting two of the three main bubbles is a really bad idea for a team build.
I've been looking for a ff/sonic build for a concept character- I read awhile back that they worked well together, but I can't find any examples less than a year old, so I'm curious what the current best build for that combo would look like?
Thanks!!!