Dual Pistols / Devices / Force Mastery
Ok, the first thing that leaps out at me with that build is that you're overslotted for endurance and underslotted for accuracy.
First endurance. In general I wouldn't bother slotting Gun Drone, Time Bomb and PFF for endurance reduction at all. In the case of the first two the recharge is so long that their endurance cost is not really a concern. In the case of PFF you can't attack while using it so it's endurance cost doesn't really matter. Additionally I'd drop the leadership toggles form two end reduction to one, endurance reduction in toggles is of limited utility and I find that the second one has a limited effect in all but the most expensive of toggles. You might also find you can manage with only a single endurance reduction in your attacks but that's something you'll need to test yourself.
Next Accuracy. You didn't slot any accuracy and are instead relying on Targeting Drone and Tactics (neither of them slotted for to hit buffs). While this will (just) give you 95% to hit against even level foes your to hit chance will drop off rapidly against higher level foes or foes with defnese buffs. The thing with accuracy is that it multiplies the effectiveness of any to hit buffs you have so it's more efficient to take less to hit (for example dropping Tactics which will also help with endurance) and slotting up for accuracy. For example against a +2 enemy you will currently have a 83.6% chance to hit, dropping tactics and adding a single accuracy IO to each power would get you to the 95% cap. Alternatively consider using Nerva Alpha instead of Cardiac, between your slotting and Ageless you should not be having endurance problems.
On specific powers:
It's not worth slotting PFF for Defense, it puts you over the soft cap unslotted, you can probably put those slots to better use elsewhere.
Try to find room for Caltrops, it's one of the best powers in Devices, especially solo.
Regarding Trip Mine versus Time Bomb, if you're only going to slot one of them I'd slot Trip Mine. Most of what you can do with Time Bomb can be done almost as well with Trip Mine and Trip Mine has other uses.
Don't slot Suppressive Fire for Damage, it does very little. it is definitely worth putting in some accuracy (missing on a mez sucks) and a bit more hold duration though.
I'd slot Hover for Fly speed rather than defense. the defense value is to low to be worth the slot but the extra fly speed s handy for hoverblasting.
After reading Adeon response I just skimmed over your build.
I think you need to read up on some of this stuff to learn about some of the game mechanics.
http://dechskaison.blogspot.com/2011...important.html
http://paragonwiki.com/wiki/Limits
http://wiki.cohtitan.com/wiki/Attack_Mechanics
In my personal opinion.. Again I said Personal Opinion.
I would not suggest Device unless its an old toon you have at level 50 and want to revamp because you have the money. Traps is much better then Device especially if your just looking to slot SOs or generic IOs. I will not bother you or anyone else with any details or debates beyond this simple statement. Plus as a side note you are going to die many ugly deaths in incarnate trials without any set bonuses.
But either way that info will help you with the overall game and not just this build so its worth reading IMHO.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
is this build any good?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Xelseus: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Dual Wield
- (A) Endurance Reduction IO
- (3) Endurance Reduction IO
- (3) Damage Increase IO
- (5) Damage Increase IO
- (5) Damage Increase IO
- (7) Recharge Reduction IO
Level 1: Web Grenade- (A) Endurance Reduction IO
Level 2: Pistols- (A) Endurance Reduction IO
- (7) Damage Increase IO
- (9) Damage Increase IO
- (9) Damage Increase IO
- (11) Recharge Reduction IO
- (11) Range IO
Level 4: Empty Clips- (A) Endurance Reduction IO
- (13) Endurance Reduction IO
- (13) Damage Increase IO
- (15) Damage Increase IO
- (15) Damage Increase IO
- (17) Recharge Reduction IO
Level 6: Swap AmmoLevel 8: Bullet Rain
- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (19) Endurance Reduction IO
- (19) Damage Increase IO
- (21) Damage Increase IO
- (21) Damage Increase IO
Level 10: Targeting Drone- (A) Endurance Reduction IO
- (40) Endurance Reduction IO
Level 12: Suppressive Fire- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (25) Damage Increase IO
- (27) Damage Increase IO
- (27) Recharge Reduction IO
- (29) Hold Duration IO
Level 14: Hover- (A) Defense Buff IO
Level 16: Fly- (A) Endurance Reduction IO
Level 18: Executioner's Shot- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
- (31) Recharge Reduction IO
- (31) Damage Increase IO
- (31) Damage Increase IO
- (33) Damage Increase IO
Level 20: Cloaking Device- (A) Endurance Reduction IO
Level 22: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 24: Assault- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 26: Piercing Rounds- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Damage Increase IO
- (34) Damage Increase IO
Level 28: Trip Mine- (A) Endurance Reduction IO
Level 30: Tactics- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 32: Hail of Bullets- (A) Endurance Reduction IO
- (36) Endurance Reduction IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (37) Damage Increase IO
Level 35: Time Bomb- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (43) Damage Increase IO
- (45) Damage Increase IO
- (46) Damage Increase IO
- (46) Damage Increase IO
Level 38: Gun Drone- (A) Endurance Reduction IO
- (39) Endurance Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Damage Increase IO
Level 41: Personal Force Field- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (43) Defense Buff IO
Level 44: Repulsion Field- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (45) Knockback Distance IO
- (46) Knockback Distance IO
Level 47: Repulsion Bomb- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Damage Increase IO
- (48) Damage Increase IO
Level 49: Temp Invulnerability- (A) Endurance Reduction IO
- (50) Resist Damage IO
- (50) Resist Damage IO
- (50) Resist Damage IO
Level 50: Cardiac Core ParagonLevel 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
- (A) Damage Increase IO
Level 1: DefianceLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
Level 6: Chemical AmmunitionLevel 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 6: Incendiary Ammunition