Bane Spider Feedback
No hasten? Also, I see a fair amount of toggles and end drain there. Aside from hasten, I think you can slot way more global recharge here and there. I would never give up spiderlings with a fair amount of recharge (don't have them perma, but just 30 secs downtime or so), but this is just personal preference. You can always switch with tactics if you're feeling that way.
Anyway, this is the build I am running on
Code:
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Hi all. I've been contemplating turning my Huntsman's alt build into a full Bane Spider build, as i've always wanted to try one out. I just wanted to run this build by the forums, for a bit of feedback, before I went and respecced. Thanks in advance for any advice!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
My Bane Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(50)
Level 1: Bane Spider Armor Upgrade -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx(40)
Level 2: Wolf Spider Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(9)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def/Rchg(7), RedFtn-Def(31), RedFtn-EndRdx(43)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Boxing -- Empty(A)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def(11), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(48)
Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(48)
Level 14: Poisonous Ray -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(15), Achilles-ResDeb%(15)
Level 16: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(31), RedFtn-EndRdx(46)
Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(27), RedFtn-EndRdx(34)
Level 24: Cloaking Device -- EndRdx-I(A)
Level 26: Mental Training -- Flight-I(A)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(50), ShldBrk-Acc/EndRdx/Rchg(50)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Crowd Control -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 35: Web Cocoon -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-Rchg/Hold(36)
Level 38: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Mace Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Build Up -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 4: Ninja Run
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