Fire / Fire


Gundle

 

Posted

I have returned from a LONG break in the game and switched servers to be with some firends. I am looking to build a fire fire tank that can handle some farming. If anyone would like to lend me a hand sith a build I would be greatfull. So if you have or know a fire / fire build that you ould like to share please post it here. I use Mid's for build analysis so if you want to post in that format thats good for me

Thanks in advance.


 

Posted

You know you are in the brute forums, right? Right.

Seriously though, you might want to check the tanker forums for some assistance with a fire/fire tank build. Also, the scrappers are very good with math and builds from what I hear, so stopping by there would probably be worth your time.

More importantly, I feel I should tell you that many consider it poor netiquette to flat out ask for a build from other posters. You would probably have better luck posting your own build and asking for advice or critique. Also, you might want to clarify what you are trying to farm.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

if you like running a all fire damage AE mish, you could make use of Aegis to get a chunk of fire defense.

something along these lines..

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

472577: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17), S'fstPrt-ResDam/Def+(31)
Level 2: Blazing Aura -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21)
Level 8: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
Level 10: Temperature Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(27), Aegis-ResDam/EndRdx/Rchg(29), Aegis-Psi/Status(29)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 18: Combat Jumping -- Ksmt-ToHit+(A)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39)
Level 24: Hasten -- Empty(A), Empty(39)
Level 26: Fire Sword Circle -- Empty(A), Empty(40), Empty(40), Empty(40), Empty(42), Empty(42)
Level 28: Burn -- Empty(A), Empty(42), Empty(43), Empty(43), Empty(43)
Level 30: Maneuvers -- Krma-ResKB(A)
Level 32: Tactics -- Empty(A)
Level 35: Fiery Embrace -- Empty(A), Empty(45)
Level 38: Breath of Fire -- AirB'st-Acc/Dmg(A), HO:Centri(45), HO:Centri(45), AirB'st-Dmg/Rng(46)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- Empty(A), Empty(46), Empty(46), Empty(50)
Level 47: Fire Ball -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)


perma jump is ---> /up 1