En/EM Blaster advice
I'm no expert, but I do know what the experts will say when they look at this build: what is your goal? Lots of people either build for positional defense or high recharge.
It also looks like you're suffering from the same misconception I had when I started using IO sets: you can use the same set more than once in your build (except PvP and Purples), and the set bonuses will stack.
What do you wish to accomplish with your character. The above build does a lot of little things VERY expensively. I am hoping you haven't spent all the inf. already, because you can get a much better build/ rewards for alot less.
I'll put together a build, keeping just about all of your powers, the only difference would be that you'd have to go redside to pick up scorpion shield, which would help provide some nice s/l defense.
Here is a build that with 1 purple is at (or just about at the S/L Soft cap with hover)
and with power boost is over the soft cap.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
mav: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(42)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(40)
Level 2: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(37)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 6: Power Burst -- Apoc-Dam%(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(34)
Level 8: Sniper Blast -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(9), ExtrmM-Acc/ActRdx/Rng(9), ExtrmM-Dmg/ActRdx/Rchg(21), ExtrmM-Dmg/EndRdx/Rchg(21), ExtrmM-Acc/Rng/Rchg(43)
Level 10: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(11), AdjTgt-ToHit/Rchg(11), AdjTgt-Rchg(17)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13), RechRdx-I(13)
Level 14: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 16: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 18: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(50)
Level 20: Hover -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), Frbd-Fly(27), Frbd-Stlth(43)
Level 22: Fly -- Flight-I(A)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(36)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def(50)
Level 32: Nova -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48)
Level 44: Boost Range -- RechRdx-I(A)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(27)
------------
Set Bonus Totals:
- 23% DamageBuff(Smashing)
- 23% DamageBuff(Lethal)
- 23% DamageBuff(Fire)
- 23% DamageBuff(Cold)
- 23% DamageBuff(Energy)
- 23% DamageBuff(Negative)
- 23% DamageBuff(Toxic)
- 23% DamageBuff(Psionic)
- 14.4% Defense(Smashing)
- 14.4% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 11.9% Defense(Melee)
- 2.5% Defense(AoE)
- 35% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 54% (2.71 HP/sec) Regeneration
- 5% Resistance(Smashing)
- 6.93% Resistance(Fire)
- 6.93% Resistance(Cold)
- 11% RunSpeed
You lose a little bit of global accuracy and recharge, but will gain much more in survivability.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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ah okay, ty for the input, and no I havent spent any influence on any of what I posted ( im not insane LOL ) it was just something I put in the planner to receive input towards. As far as what I was looking for, was to get as much damage and survivability I could out of this toon.
ah okay, ty for the input, and no I havent spent any influence on any of what I posted ( im not insane LOL ) it was just something I put in the planner to receive input towards. As far as what I was looking for, was to get as much damage and survivability I could out of this toon.
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The key to IOs is that 6-slots does not always mean the best bonus, also the most expensive sets aren't necessarily the best sets for you character. Global +dmg doesn't really help a build on its own, however, I always 4 slot all of my st attacks with 4 devastations, this usually gives me a 12% dmg buff but makes up for the lack of slotting more damage in each attack and gives me 3 slots to use towards sets and better bonuses.
Example: Power Burst with 4 lvl 30 Devastations enhancing 82% dmg (no quad or proc) (and the first two ST attacks with 4 Devastations) does 252 dmg
Power Burst with the conventional 3 dmg enhance slotting (95% enhance) does 254 dmg, to me ill take those 3 slots and have them for other powers and have my power enhanced 39% acc, 81% dmg, 21% end, and 39% rech in 4 slots.
For Defense (or mitigation) you want to stack as much +def (or resistance, but resistence is VERY hard to stack). With Frozen Armor or Scorpion Shield it is VERY easy to achieve the Smashing/Lethal Soft cap to defense on a blaster.
For a reference point here is my Fire/MM//Mace blasters build to demonstrate how I've used my bonuses:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mutant X-7: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(23)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(21), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob/Rchg(29), Enf'dOp-Acc/Immob(31)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(15), Dev'n-Acc/Dmg/Rchg(23)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(37)
Level 20: Drain Psyche -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-Def/Rchg(27)
Level 26: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Acc/Rng/Rchg(37), ExtrmM-Dmg/ActRdx/Rchg(37), ExtrmM-Dmg/EndRdx(40), ExtrmM-Acc/ActRdx/Rng(43), ExtrmM-Dmg/EndRdx/Rchg(43)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(46), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(48)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Invisibility -- LkGmblr-Rchg+(A)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42)
Level 44: Inferno -- Oblit-Dmg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 47: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod/Rchg(45), P'Shift-EndMod(46)
------------
Set Bonus Totals:
- 27% DamageBuff(Smashing)
- 27% DamageBuff(Lethal)
- 27% DamageBuff(Fire)
- 27% DamageBuff(Cold)
- 27% DamageBuff(Energy)
- 27% DamageBuff(Negative)
- 27% DamageBuff(Toxic)
- 27% DamageBuff(Psionic)
- 21.4% Defense(Smashing)
- 21.4% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 19.3% Defense(Melee)
- 3% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Immobilize)
- 71.3% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 158.1 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 4.4%
- 20% Perception
- 18.5% (0.31 End/sec) Recovery
- 34% (1.71 HP/sec) Regeneration
- 7.25% Resistance(Fire)
- 7.25% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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I'd use 4 Thunderstrike instead. It gives you 2.5% defense to E/N damage, 2% recovery, and a 7% accuracy bonus. The 2.5% defense bonus is the useful one there. It is possible to softcap a blaster to Smashing, Lethal, AND Energy attacks (the 3 most common damage types in the game by a wide margin). And if you use Acc/Dam, Acc/Dam/Rech, Acc/Dam/End, and Dam/Rech you still get pretty good enhancement in the powers.
Kinetic Combat in your single target melee attacks will help get closer with S/L defense.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hello,
I've been playing awhile now, but have taken several breaks along the way, and after returning from one, I am trying to put my energy/energy blaster back together again.
I know it may not be the best combo, but it is something I have enjoyed playing since launch. I have a build that I have put together in the coh planner, and would like some help, or advice in making this build reach its optimum.
Thank you in advance,
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
mav: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt
- (A) Accuracy IO
- (42) Accuracy IO
Level 1: Power Thrust- (A) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage
Level 2: Power Blast- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Damage/Recharge
- (37) Decimation - Damage/Endurance
- (37) Decimation - Accuracy/Damage
- (39) Decimation - Accuracy/Damage/Recharge
Level 4: Energy Torrent- (A) Javelin Volley - Accuracy/Damage/End/Rech
- (5) Javelin Volley - Accuracy/Endurance/Recharge
- (5) Javelin Volley - Chance of Damage(Lethal)
- (36) Javelin Volley - Damage/Recharge
- (36) Javelin Volley - Accuracy/Damage
- (37) Javelin Volley - Damage/Endurance/Recharge
Level 6: Power Burst- (A) Devastation - Chance of Hold
- (7) Devastation - Damage/Endurance
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage
- (36) Devastation - Accuracy/Damage/Recharge
Level 8: Sniper Blast- (A) Apocalypse - Chance of Damage(Negative)
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
Level 10: Build Up- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 12: Aim- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (15) Adjusted Targeting - Recharge
- (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance
Level 14: Bone Smasher- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Kinetic Combat - Knockdown Bonus
- (27) Damage Increase IO
Level 16: Conserve Power- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 18: Power Push- (A) Tempest - Chance of End Drain
- (46) Tempest - Damage/Recharge
- (46) Tempest - Accuracy/Damage
- (46) Tempest - Damage/Endurance
- (50) Damage Increase IO
- (50) Damage Increase IO
Level 20: Air Superiority- (A) Damage Increase IO
Level 22: Fly- (A) Endurance Reduction IO
Level 24: Assault- (A) Endurance Reduction IO
Level 26: Explosive Blast- (A) Positron's Blast - Damage/Range
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
Level 28: Tactics- (A) Endurance Reduction IO
Level 30: Maneuvers- (A) Endurance Reduction IO
Level 32: Nova- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
Level 35: Hasten- (A) Recharge Reduction IO
Level 38: Total Focus- (A) Hecatomb - Damage/Recharge
- (42) Hecatomb - Damage/Endurance
- (43) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Damage
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Chance of Damage(Negative)
Level 41: Body Armor- (A) Resist Damage IO
Level 44: Sleep Grenade- (A) Damage Increase IO
Level 47: Surveillance- (A) Undermined Defenses - Defense Debuff
- (48) Undermined Defenses - Defense Debuff/Recharge
- (48) Undermined Defenses - Recharge
- (48) Undermined Defenses - Recharge/Endurance
Level 49: LRM Rocket- (A) Damage Increase IO
------------Level 1: Brawl
- (A) Empty
Level 1: DefianceLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: StaminaI forgot to list the set bonus totals that I have with this setup:
+20.5% DamageBuff(Smashing)
+20.5% DamageBuff(Lethal)
+20.5% DamageBuff(Fire)
+20.5% DamageBuff(Cold)
+20.5% DamageBuff(Energy)
+20.5% DamageBuff(Negative)
+20.5% DamageBuff(Toxic)
+20.5% DamageBuff(Psionic)
+6.88% Defense(Smashing)
+6.88% Defense(Lethal)
+1.25% Defense(Fire)
+1.25% Defense(Cold)
+1.25% Defense(Energy)
+1.25% Defense(Negative)
+8.75% Defense(Psionic)
+8.13% Defense(Melee)
+2.5% Defense(Ranged)
+2.5% Defense(AoE)
+4.05% Max End
+47.5% Enhancement(RechargeTime)
+62% Enhancement(Accuracy)
+10% FlySpeed
+135.5 HP (11.2%) HitPoints
+10% JumpHeight
+10% JumpSpeed
+MezResist(Confused) 7.5%
+MezResist(Held) 13.6%
+MezResist(Immobilize) 15.8%
+MezResist(Sleep) 9.7%
+MezResist(Stun) 7.5%
+MezResist(Terrorized) 7.5%
+15% (0.25 End/sec) Recovery
+38% (1.91 HP/sec) Regeneration
+10% ResEffect(FlySpeed)
+10% ResEffect(RechargeTime)
+10% ResEffect(RunSpeed)
+6.62% Resistance(Fire)
+6.62% Resistance(Cold)
+1.89% Resistance(Energy)
+1.89% Resistance(Negative)
+14.7% Resistance(Toxic)
+1.58% Resistance(Psionic)
+10% RunSpeed