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Posts
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Hi all, I have recently gotten my new DB/FA to 50 and was looking to set up a set for farming AE/Standard missions. Here is something I made in the planner, haven't built it just yet, wanted some feedback since it's been a while since I've played.
Thank you for any help in advance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
brute: Level 50 Technology Brute
Primary Power Set: Dual Blades
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Nimble Slash- (A) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (3) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (9) Accuracy IO
- (A) Impervium Armor - Endurance/Recharge
- (5) Impervium Armor - Resistance/Endurance/Recharge
- (7) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance
- (13) Impervium Armor - Psionic Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Knockdown Bonus
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (15) Scirocco's Dervish - Damage/Endurance
- (15) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (48) Kinetic Combat - Knockdown Bonus
- (A) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Damage/Recharge
- (25) Scirocco's Dervish - Accuracy/Recharge
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage
- (31) Smashing Haymaker - Damage/Recharge
- (31) Smashing Haymaker - Accuracy/Damage
- (A) Impervium Armor - Psionic Resistance
- (33) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance
- (33) Impervium Armor - Resistance/Endurance/Recharge
- (48) Impervium Armor - Endurance/Recharge
- (A) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Damage
- (50) Scirocco's Dervish - Accuracy/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Accuracy/Recharge
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Recharge
- (42) Scirocco's Dervish - Damage/Endurance
- (42) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Empty
- (A) Empty
- (A) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Damage/Recharge
- (43) Ragnarok - Damage
- (43) Ragnarok - Damage/Endurance
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Endurance/Recharge
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (45) Impervium Armor - Psionic Resistance
- (46) Impervium Armor - Resistance
- (A) Empty
- (A) Empty
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Recharge
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 11.3% Defense(Smashing)
- 11.3% Defense(Lethal)
- 7.81% Defense(Fire)
- 7.81% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 8.75% Defense(Psionic)
- 5.63% Defense(Melee)
- 3.75% Defense(Ranged)
- 15.6% Defense(AoE)
- 6.75% Max End
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 10% FlySpeed
- 106.8 HP (7.13%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 11.6%
- MezResist(Immobilize) 16%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 13% (0.22 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 15.6% Resistance(Negative)
- 9% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Kinetic Combat
(Nimble Slash)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Power Slice)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Blazing Aura)- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Healing Flames)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
(Ablating Strike)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 5% RunSpeed, 5% FlySpeed, 5% JumpSpeed, 5% JumpHeight
(Typhoon's Edge)- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Blinding Feint)- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Vengeful Slice)- MezResist(Immobilize) 2.2%
(Vengeful Slice)- MezResist(Immobilize) 2.2%
(Plasma Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Consume)- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Sweeping Strike)- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(One Thousand Cuts)- 10% (0.62 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Electrifying Fences)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Temperature Protection)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
(Stamina)- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.62 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
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ah okay, ty for the input, and no I havent spent any influence on any of what I posted ( im not insane LOL ) it was just something I put in the planner to receive input towards. As far as what I was looking for, was to get as much damage and survivability I could out of this toon.
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Hello,
I've been playing awhile now, but have taken several breaks along the way, and after returning from one, I am trying to put my energy/energy blaster back together again.
I know it may not be the best combo, but it is something I have enjoyed playing since launch. I have a build that I have put together in the coh planner, and would like some help, or advice in making this build reach its optimum.
Thank you in advance,
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
mav: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt- (A) Accuracy IO
- (42) Accuracy IO
- (A) Touch of Death - Accuracy/Damage/Endurance
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Accuracy/Damage
- (A) Decimation - Chance of Build Up
- (3) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Damage/Recharge
- (37) Decimation - Damage/Endurance
- (37) Decimation - Accuracy/Damage
- (39) Decimation - Accuracy/Damage/Recharge
- (A) Javelin Volley - Accuracy/Damage/End/Rech
- (5) Javelin Volley - Accuracy/Endurance/Recharge
- (5) Javelin Volley - Chance of Damage(Lethal)
- (36) Javelin Volley - Damage/Recharge
- (36) Javelin Volley - Accuracy/Damage
- (37) Javelin Volley - Damage/Endurance/Recharge
- (A) Devastation - Chance of Hold
- (7) Devastation - Damage/Endurance
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage
- (36) Devastation - Accuracy/Damage/Recharge
- (A) Apocalypse - Chance of Damage(Negative)
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Damage
- (21) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (15) Adjusted Targeting - Recharge
- (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (19) Adjusted Targeting - To Hit Buff/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (27) Kinetic Combat - Knockdown Bonus
- (27) Damage Increase IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Tempest - Chance of End Drain
- (46) Tempest - Damage/Recharge
- (46) Tempest - Accuracy/Damage
- (46) Tempest - Damage/Endurance
- (50) Damage Increase IO
- (50) Damage Increase IO
- (A) Damage Increase IO
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Positron's Blast - Damage/Range
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (A) Recharge Reduction IO
- (A) Hecatomb - Damage/Recharge
- (42) Hecatomb - Damage/Endurance
- (43) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Damage
- (45) Hecatomb - Accuracy/Recharge
- (45) Hecatomb - Chance of Damage(Negative)
- (A) Resist Damage IO
- (A) Damage Increase IO
- (A) Undermined Defenses - Defense Debuff
- (48) Undermined Defenses - Defense Debuff/Recharge
- (48) Undermined Defenses - Recharge
- (48) Undermined Defenses - Recharge/Endurance
- (A) Damage Increase IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
I forgot to list the set bonus totals that I have with this setup:
+20.5% DamageBuff(Smashing)
+20.5% DamageBuff(Lethal)
+20.5% DamageBuff(Fire)
+20.5% DamageBuff(Cold)
+20.5% DamageBuff(Energy)
+20.5% DamageBuff(Negative)
+20.5% DamageBuff(Toxic)
+20.5% DamageBuff(Psionic)
+6.88% Defense(Smashing)
+6.88% Defense(Lethal)
+1.25% Defense(Fire)
+1.25% Defense(Cold)
+1.25% Defense(Energy)
+1.25% Defense(Negative)
+8.75% Defense(Psionic)
+8.13% Defense(Melee)
+2.5% Defense(Ranged)
+2.5% Defense(AoE)
+4.05% Max End
+47.5% Enhancement(RechargeTime)
+62% Enhancement(Accuracy)
+10% FlySpeed
+135.5 HP (11.2%) HitPoints
+10% JumpHeight
+10% JumpSpeed
+MezResist(Confused) 7.5%
+MezResist(Held) 13.6%
+MezResist(Immobilize) 15.8%
+MezResist(Sleep) 9.7%
+MezResist(Stun) 7.5%
+MezResist(Terrorized) 7.5%
+15% (0.25 End/sec) Recovery
+38% (1.91 HP/sec) Regeneration
+10% ResEffect(FlySpeed)
+10% ResEffect(RechargeTime)
+10% ResEffect(RunSpeed)
+6.62% Resistance(Fire)
+6.62% Resistance(Cold)
+1.89% Resistance(Energy)
+1.89% Resistance(Negative)
+14.7% Resistance(Toxic)
+1.58% Resistance(Psionic)
+10% RunSpeed