WP/SS/Soul Critique


Gashes

 

Posted

Hello, I'm currently trying to perfect my tank's survival and this is what I've come up with so far. The only problem to running this build was endurance and that required me to get ageless. Although I'm sure that cardiac could also fix the problem, it doesn't provide much benefit to resistance due to willpower's weak resistance to f/c/e/n/t damage. If there's any way to improve this build without having to make any huge sacrifices in defense, max hp, or regen I would really appreciate seeing it

Current build is made simply for survival so that it can take on just about anything with minimal risk of death. Soft cap defense s/l/e/n/c/f defense was reached along with capped HP, but hasten had to be given up. Build is below

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/EndRdx/Rchg:50(21), S'fstPrt-ResDam/Def+:30(21)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 2: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), Aegis-ResDam:50(17), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(19)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Regen/Rcvry+:50(5), Mrcl-Heal:40(7), Mrcl-Rcvry+:40(15)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/EndRdx/Rchg:50(9), Heal-I:50(15)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(13), P'Shift-EndMod/Rchg:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 20: Knockout Blow -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 24: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(29)
Level 28: Maneuvers -- SW-ResDam/Re TP:50(A), SW-Def:50(34), SW-Def/EndRdx:50(34), SW-Def/EndRdx/Rchg:50(34)
Level 30: Taunt -- Zinger-Dam%:50(A)
Level 32: Rage -- HO:Membr(A), HO:Membr(46)
Level 35: Hurl -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(45), Apoc-Acc/Rchg:50(45)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Armgdn-Dmg/EndRdx:50(43)
Level 41: Gloom -- Apoc-Dam%:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Dmg/EndRdx:50(43)
Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(45)
Level 47: Summon Widow -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Dmg/Rchg:50(48), S'bndAl-Acc/Dmg/Rchg:50(48)
Level 49: Strength of Will -- GA-3defTpProc:50(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(25), Numna-Heal/Rchg:50(29), RgnTis-Regen+:30(31)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod:50(31), P'Shift-End%:50(31)
------------
Set Bonus Totals:

  • 16% Defense(Melee)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 12.3% Defense(Fire)
  • 12.3% Defense(Cold)
  • 10.4% Defense(Energy)
  • 10.4% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.19% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 1.8% Max End
  • 18% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 695.7 HP (37.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 14.9%
  • 2.5% (0.04 End/sec) Recovery
  • 158% (12.3 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 4.89% Resistance(Energy)
  • 4.89% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 15% RunSpeed



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Posted

Well first off you will have to make some sacrifice such as the proc in QR you can switch 1 of them for the PS+rec this way you can have more end. Second off most of your attacks are poorly slotted for accuracy. Not to mention its going to cost you some influence to get the build some of the PvPs are going for about 2 bill the last time I checked.


 

Posted

Quote:
Originally Posted by LSK View Post
Well first off you will have to make some sacrifice such as the proc in QR you can switch 1 of them for the PS+rec this way you can have more end. Second off most of your attacks are poorly slotted for accuracy. Not to mention its going to cost you some influence to get the build some of the PvPs are going for about 2 bill the last time I checked.
Thanks, completely forgot about the PS proc in QR. Previous build was similar to this one only it had physical perfection and 2 PS procs, one in stamina and one in physical perfection. Forgot to make the change for this build. As far as the cost goes that is not a problem. I have all the IOs needed including the gladiator armor and shield wall proc to create the build, simply need to buy the shield wall: def, def/end, and def/end/rech to complete.

Edit: Accuracy is currently not a problem, which is one of the reasons I decided to stick with rage over taking hasten. The T3 ageless is more than enough to keep me running and (unless I'm mistaken) a double stacked rage prevents the -def debuff from the crash. Shouldn't be too much of a problem with spiritual and ageless running.


 

Posted

Quote:
Originally Posted by GravityBlaze View Post
Thanks, completely forgot about the PS proc in QR. Previous build was similar to this one only it had physical perfection and 2 PS procs, one in stamina and one in physical perfection. Forgot to make the change for this build. As far as the cost goes that is not a problem. I have all the IOs needed including the gladiator armor and shield wall proc to create the build, simply need to buy the shield wall: def, def/end, and def/end/rech to complete.

Edit: Accuracy is currently not a problem, which is one of the reasons I decided to stick with rage over taking hasten. The T3 ageless is more than enough to keep me running and (unless I'm mistaken) a double stacked rage prevents the -def debuff from the crash. Shouldn't be too much of a problem with spiritual and ageless running.
I do not think it dose at least in my experience. You still get the rage crash and do not do much damage for bout 10 sec.


 

Posted

Quote:
Originally Posted by LSK View Post
I do not think it dose at least in my experience. You still get the rage crash and do not do much damage for bout 10 sec.
yes/no. Double stacked rage prevents the defense (-20%) drop, the -dam and endurance drop still occur.

The OP was talking about defense drop


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Quote:
yes/no. Double stacked rage prevents the defense (-20%) drop, the -dam and endurance drop still occur.
Thanks for confirming this, I checked the defense stats on combat attributes after rage crashed but wasn't sure if it wasn't just bugged or something of that nature.


 

Posted

Quote:
Originally Posted by Gashes View Post
yes/no. Double stacked rage prevents the defense (-20%) drop, the -dam and endurance drop still occur.

The OP was talking about defense drop
ah thanks never knew bout the def drop, i just have rage on auto.