Elec/TA
I'm certainly not a guru on Electric blast or TA but have played Electric Blast 50 on a defender and TA up to 30 on a Controller. Looking at your power selections I think you are a bit lacking in your primary. I can't imagine playing Electric Blast with out both Lightning bolt AND Charged Bolts. You will need another single target damage power. Also, Tesla cage is a great power, not for damage, but for the Hold. Combine it with Ice Arrow (Which I don't see in your build either) and you can hold a boss right away, or, two Lts. Voltaic Sentinel is not a great power, but it will add more damage to your output, while you continue to debuff/control.
Through my 50 levels of Dark Miasma/Electric blast, I either solo'd or duo'd with my brother's Gravity/Storm controller... and we used to play set to "Invincible" back in the day. That was with no sets slotted. I respecced a few times, trying out all the powers. After trying them all in various combinations and knowing that I would duo with a controller most of the time, my finaly 50 build had all of the electric blast powers except Short Circuit and Tesla Cage. With fearsone Stare and the controller, i just didn't need Tesla Cage, but found all the other powers useful.
Good luck!
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Zip Sparrow: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(17)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(17), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(45), TotHntr-Dam%(45)
Level 2: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(13), Cloud-Acc/Rchg(13), Cloud-ToHitDeb/EndRdx/Rchg(15), Cloud-Acc/EndRdx/Rchg(15), Cloud-%Dam(31)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 6: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(25)
Level 10: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(34)
Level 12: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(25), P'ngTtl-Acc/EndRdx(31), P'ngTtl-Rng/Slow(45), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(46)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 18: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 20: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(21), ShldBrk-Acc/Rchg(21), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-Acc/EndRdx/Rchg(23), Achilles-ResDeb%(34)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/Rchg(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(48)
Level 35: Oil Slick Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(36), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(40)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-Psi/Status(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Summon Adept -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Seers Radial Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(19), P'Shift-EndMod/Rchg(34)
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Concept toon I have been working on for fun. Currently have it at lv 6. Thought I would post the lv 50 build I have made and see what everyone thought about it. From what I have read thru the forums alot of peeps dont seem to like Electric Blast on a corruptor. Not as good as most primarys. But I usually try to stay away from the norms anyway on my toons. The animations are pretty cool. Please critique. Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Zip Sparrow: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(17)
Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(17), TotHntr-Acc/EndRdx(43), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(45), TotHntr-Dam%(45)
Level 2: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(13), Cloud-Acc/Rchg(13), Cloud-ToHitDeb/EndRdx/Rchg(15), Cloud-Acc/EndRdx/Rchg(15), Cloud-%Dam(31)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 6: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(9)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(25)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 12: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(25), P'ngTtl-Acc/EndRdx(31), P'ngTtl-Rng/Slow(45), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(46)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 18: Short Circuit -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Dmg(36)
Level 20: Acid Arrow -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(21), ShldBrk-Acc/Rchg(21), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-Acc/EndRdx/Rchg(23)
Level 22: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(34), ExStrk-Dam%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Zapp -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(48)
Level 35: Oil Slick Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(36), P'ngTtl-Acc/EndRdx(36), P'ngTtl-Rng/Slow(40), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(40)
Level 38: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 41: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-Psi/Status(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Summon Adept -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Seers Radial Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(19)