Keyes Trial: Tour and Walkthrough, 8/11 @ 1030p EDT!


Blankie

 

Posted

You guys were missed. There'll be another one, or if I'm around, just ping me and if I'm not busy, I'll give a personal walkthru.

For anyone who attended: Think this would be easier if it was done with voice comms? Or is it easier to digest the info in text?


 

Posted

Thanks for doing that.

Tempted to make a second build on one of my toons that has access to repulsion field in their epic pools, make a specialized Keys worker to help unlock the costume.

That said, I've always just ground BAF. I'm leveling up new toons because I'm sick of it. Keys is better than BAF at giving the Astral merits?


 

Posted

Quote:
Originally Posted by Postagulous View Post
That said, I've always just ground BAF. I'm leveling up new toons because I'm sick of it. Keys is better than BAF at giving the Astral merits?
Here's a quick list:

Quote:
KEYES
1 astral per reactor (3)
1 for each Master badge requirement met (4)
Total: 3 +4 = 7 in theory, plus the end emp/astral.

Typical run nets 4 drops (3 reactors, plus the ending merit).

BAF
1 for not disabling the guard towers (badge requirement)
1 for NS defeat
1 for no escapees (badge requirement)
1 for Siege defeat
1 for killing Siege/NS near their spawn spots
1 for killing all mob reinforcements before NS/Siege drop
1 for Master badge requirements all in one shot

7 possible Astrals, plus the end emp/astral.
Typical run nets 5 drops (towers, AVs, no escapees, end merit).

As people get more familiar with Keyes, then the badge drops might balance it out. Right now, BAF takes the lead cuz people just automatically DON'T disable the towers and focus on the escapees, these days. That can come to Keyes too.


 

Posted

This sounds fantastic! I'm an old beta player back before F2P and just got my first 50. Any chance you will be running another group run soon? Figure I can meet some folks and learn something all at the same time.


 

Posted

I think it Dr. Turgenev does another, it might be a good idea to have the students look at a strategy guide beforehand as we were slowing things down with questions. And while it was 2 hrs, I think I can run it really well at this point [though I'm not grinding for incarnates/astral merits currently, though I should, as I need those boots.]

And for those who are running it regularly, are the Keys pugs horrible or do they know what they're doing?

Anyone here got a time they run or wanna set a time where hoarde/forum members can run a few Keys?


 

Posted

Electriceon: I'm ridiculously busy for the next two weeks (office relocation going on right now, I'm in IT and I'm supposed to have a clue and project confidence). Figure the 2nd week of September before I'll do another tour like this.

Posti: Well, the whole point of the tour was to show someone, from zero knowlege, how it worked, with time set aside to let the steps absorb as we went along. Guides and walkthroughs on paper only do so much; at least with Keyes, you have a unique situation where you can visit the grounds and get a "feel" for the geography without having to be in-trial to do it. Hell, I WANT people going back there, or taking others with them, and giving THEM the walkthrough, in a format that doesn't preclude asking questions.

Master badge work, however, I'd agree: A working knowledge of the trial beforehand is important so I don't have to go over basic workflow. That's the difference from a 10 cent tour vs advance scouting.


 

Posted

I actually made it to this and can't thank Turgenev enough for taking the time to do it. It was very helpful and informative. To anyone out there who has struggled with Keyes, I highly recommend you try to attend one of these when he does another one. Well worth the time.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".