FA/ELEC build idea
I think you're looking pretty good there for team play. A good mix of defense and recharge. That build does look super expensive though. I'm thinking you could probably knock the price down significantly and not really lose much. You've also got some slotting issues. For example, your slotting in Blazing Aura is extremely light.
If I was going for a hybrid farm/team build I would go something like the build below. This build is basically 1 small purple inspiration away from the soft-cap on S/L and Melee. That will go a long way towards keeping you alive through pretty much anything. It also has perma-hasten for when you're running spiritual or if you get lucky on the force feedback proc in Thunderstrike. Unless Thunderstrike is a power that summons a psuedo-pet to do the AoE damage portion. In which case the proc is useless. Someone can correct me on that.
*NOTE* I would use Cardiac Core/Barrier for when I'm teaming and Spiritual Core/Ageless for when I'm farming. Definitely take Reactive Radial for the 75% damage proc. Judgement doesn't matter but I always suggest taking whatever tree has a higher target cap.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(40)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(43)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), FrcFbk-Rechg%(39)
Level 10: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(37)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-%Dam(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Temperature Protection -- GA-3defTpProc(A)
Level 28: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(29), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 32: Lightning Rod -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dam%(34), M'Strk-Dmg/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Knock%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21)
Again tweaking around with mids someone gave me the idea for fire aura and elec melee for farming and team play.
so if anyone can maybe tweak the build and give good feedback id really appreciate it
i just want to know if its a solid build.
thanks.
http://www.cohplanner.com/mids/downl...E2F90B3C75F7AE