Pet Commands
I use a combination of Follow and Goto. When you use a Follow/Defensive command, it clears the pet's aggro list and makes them return to you. Clearing their aggro list makes them stop running after whichever enemy they have targeted and re-aggro on the nearest enemy.
The downside to this is that using Follow/Defensive makes the henchmen inactive for a few seconds, I suppose as a side effect of clearing the aggro list. To get around this, I use the Goto/Defensive command immediately following the F/D command.
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I wish there was a macro to simply force them to stay by putting a magnitude 100 immobilize effect on them. That would make life so much easier.
Yeah the pet commands are a little bugged in that respect, It's pretty much the same for MMs across the board though melee oriented pets to tend to be worse in this respect.
I also happen to use a similar tactic that Dechs Kaison mentioned, just set them to follow again and it will reset their aggro list. I personally have all commands keybinded with also single pet command bound to Alt+(key) If you find one pet running off you can select them and quickly set the single pet to follow you again, much better than having all your pets cease action for a second.
The GoTo command afterwards can help but while in defensive the pets still waits until either it's attacked or your attacked before retaliating. If you tankermind and try to get most of the damage going through you then I find pretty quickly that by the time your pet is back at your side it's already found another target so the downtime is pretty minimal.
If you want your "Hey, now I can move around w/o my pets aggroing the whole map" option, use Stay/Passive. They won't move and won't attack.
Or maybe I'm missing something and this is not what you're trying to do...
you can reassign those mm buttons to something more valuable.
like "attack defensive" = attack+bodyguard.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
no, it doesn't. 90% of time i play masterminds. i know what i am saying.
switch to advance control mode and you will see 2 radio buttons.
first is the command, second is stance.
commands are attack, follow, goto and stay.
stances are aggressive, defensive and passive.
and as long as the stance still be defensive bodyguard WILL work. regardless which command you will give.
those 3 command buttons are predefined since release i think and not appropriate to actual game mechanic.
first is "attack aggressive" and if you hit it - then of course bodyguard will be gone. but if you rightclick on the button and redefine it to "attack defensive" they will stay in bodyguard and attacking your actual target.
i am soloing avs and gms whole the time. surgy would have killed me with a single blast without bodyguard. so my "tests" are proven by my successes.
No you're wrong.
You're "test" arn't tests. Go into the game, set your pets to Follow/Defensive and jump into a group. You should see grey numbers above your henchmen when you take damage even if they don't. That's BG mode. Then you tell them to attack an enemy, an you will take more damage and the grey numbers will stop popping up above the Henchmen's heads.
Also, the first buttons you get, and the one you pull from the pet controls are pretty bad. I use Sandolphan's numpad controls, and I must say I have had to modify them on rare occasion they are so complete. Even when I do modify them, its for specific encounters and they usually get switched back when I'm done. I'd suggest you look into them.
Either way, BG mode is Follow/Defensive only.
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Technically, Go To/Defensive will also allow for body guard mode (and tonight I will see if Stay/Defensive does, too).
Regardless, kalash is wrong: Attack My Target will take pets out of bodyguard mode regardless of their preference.
Hi everyone,
New player and MM's are pretty much my second archetype I'm serious about playing and I have one question regarding pet commands.
Is the STAY command completely broken or is it just me. I read that using STAY DEFENSIVE allows you to stay in bodyguard mode so I thought to myself "Great, this way I can stay in bodyguard and keep my silly pet robots from running up an thwacking people."
Alas, it seems, that this is not the case. Everytime I set them into STAY DEFENSIVE and they get attacked they will move away from their designated area to start playing whack-a-malta. In fact I've had them chase an NPC halfway across maps, finally finish killing them to have them run back to their stay spot and then sit there.
Is this something that everyone deals with or am I just doing something wrong? I have looked over the threads regarding binds for MM pets and have changed several of the generic once that you start with to suit me, but I was just wondering whether this particular aspect of the STAY command was WAI.
If it is WAI (or a bug that has no intention of being fixed) can anyone suggest good work arounds at keeping range pets at range. I've tried STAY and GOTO but they always seem to want to run off every second attack.