Powerset (Animation) Mashup


Forefinger_

 

Posted

I'm suggesting that a pool of animations be available for any power in the game. Meaning that if you don't like how Thunderstrike's animation looks, you can substitute a similar timed animation like Knockout Blow for the power. I know that alternate animations have been made for some sets, but it's still not what I'm looking for with some of the powers. I've been thinking of two powersets that I've been playing a lot lately that might benefit from this:

Fire Melee has three sword attacks, but I HATE how both of the swords look. One is the scimitar and the other is the giant sword. I choose the scimitar, but it's not much of a choice. I suggest a third option of sword be available, the Fire Katana that the mastermind pet, Oni, uses. Also, though, I'd love to see the option to use three of the fire whip animations (Corruption, Lash, and Crack Whip) from the Demon Summoning mastermind set, instead. One of them, Crack Whip, has the character swinging the whip around in a circle, so that could be used in place of Fire Sword circle easily. One is a ranged power, but maybe the animation could be changed slightly, or just be left alone for less work, and have the effect remain the same for Fire Sword and Greater Fire Sword. Anyway, I think it would be really cool to have the whip be available for more than just the demon summoning powerset.

Martial Arts/Kinetic Melee:
This is the real mashup I'm thinking about. While playing a new Kinetic Melee/WP brute, I found myself wishing for Martial Arts for Brutes for the millionth time so I thought that it might be cool for the option to have alternate animations from some of the kicking animations from MA in place of the KM ones. Also, I think that Martial Arts would be better if the option to have some strikes, from KM, be available instead of almost all kicks.


@Joshua.

 

Posted

I went over this recently, but for completeness' sake, I have to say I agree... Partially.

For powers defined more by their element than their animation, I would very much like to see a common pool of options that crosses between most elemental and energy type powersets. The Air Superiority animation is already in practically every set out there, so I don't see a problem. You want to have an entire set of all Air Superiority? Meh, who am I to judge? So long as the power is defined as "hit <enemy> with <element>" but exactly HOW you hit the enemy isn't central to the power, then I honestly don't mind. Want a Fiery Melee with all fire swords? Go right ahead. Want a Fiery Melee without Fire Swords? Sure, why not.

However, for sets which are not defined by the element or energy with which you hit people but rather by the manner in which you hit people, that's where I feel their animations need to be unique. Sets like Martial Arts, Kinetic Melee, Dual Blades and Dual Pistols are less about "generic hits" more defined by their element so much as they are about specific hits in a specific way. If these sets are given custom alternate animations, they need to be unique to the set. For instance, if Martial Arts were to be given another full set of kicks and another full set of punches, they need to be unique to Martial Arts and Martial Arts ALONE. If Kinetic Melee needs other more acrobatic animations, it needs to use its own.

The reason for this is I pick Fiery Melee for the fire, but I pick Martial Arts for the martial arts. If I could get Martial Arts AND Fire, I would have very little reason to pick just one or just the other.

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Incidentally, I feel the same way about blast, control and support sets. As a point of fact, go through the buff sets and count animations. I'd be surprised if you found more than five or six unique ones. That's five or six animations shared by more than five or six entire sets. The reason this isn't as eye-pokingly obvious is because these sets are defined by their effects, not their animations. When it comes to Blast sets, I would not be horribly put off if all of the energy and elemental ones were given the same animations, since what defines them is not how you point your arms but rather what shoots out of them.


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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I guess the thing that I would like the most out of all the things that I suggested (I got kind of carried away) would be the ability to use the whip attacks from Demon Summoning instead of the dumb looking swords.

And.....I WANT A FIRE KATANA!!!


@Joshua.

 

Posted

The big problem is the time for each animation...not only time needed to develop an alternative animation, but the animation has to match the duration of the attack from start to finish. Does knockout Blow's animation take longer than lets say air superiority? Yes. If air superiority's animation is too short for the power you want to use it for then it can't be used in its place. If I remember correctly you can't switch to a quicker animation because of powerset balancing or DPS. If you traded SS knockout blow's animation for another(shorter) animation it would throw everything off. That is most likely why you dont see more choices to swap animations. I'm all for new animations I just dont think this can be done quickly by using animations that already exist. I do like the idea of a firewhip though for firesword circle. That would pretty be awesome.

KI