Other undead types of MM


Haze3k

 

Posted

right now all we have are the rotting, skeletal knights, zombies and liches...I'm wondering if it would be possible to broaden those out some

spirits a la Lord of the Rings, mummies, ghost soldiers, etc

the only problem I'm looking at is in the vomit attacks...one of the things I'd like in a new variety of undead is to have something other than the vomit attack...perhaps not change it mechanically, but alter the animation to something just as lengthy...

what we got is good for Evil Dead/Army of Darkness style undead types

but if we wanted to do a mummy villain, they'd be rather too wet

if you wanted to a person who called the restless spirits of fallen heroes (now that we can start with heroic masterminds), it's even worse

Actually, a fallen heroes MM would be interesting:


1 - Power Bolt
2 - Restless Soldiers
3 - Power Blast
4 - Anchor Spirits
5 - Energy Torrent
6 - Fallen Warrior
7 - Banner of Valor
8 - Ancient Hero
9 - Ancestor's Blessing

Restless Soldiers - summons up to three semi-translucent soldiers to fight for you, random appearance, two soldiers, third is an officer....soldiers have rifles and a rifle butt melee attack, officer has a pistol and a sword...possible leadership on upgrade (but he'd die fast being a minion)

assortment:

1770s-1850s - muskets and cavalry sabre
1860s-1930s - rifles and cavalry sabre (Turkish officer with scimitar possible)
1940s-1960s - rifles and marine sabre (Japanese officer with katana possible)

Fallen Warrior - summons up to two warriors wielding bows and melee weapons (swords, maces and axes)

Chinese army, European knights, Japanese samurai, etc...the cosmetics wouldn't affect the mechanics, though using katana and broadswords would be unlikely since it creates animation issues possibly

Ancient Hero - tank style meleer....Greco-Roman, Viking, Asian, other...ancient culture....Heracles, Susano-O, Beowulf, etc...possibly the new street justice set of moves


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I agree with the overall idea very much, though I would want the Ghosts to be far more like CoT Spectrals or Croatoa Ghosts.

It just feels to me that limiting them to essentially just be Soldiers does the whole thing a real disservice. If all a person wanted was ghost soldiers they could just take Mercenaries and Grant Invisibility and fake it.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Lycanus View Post
immaterial to the topic, the attack powers are secondary to the main thrust of an MM set
Sure, but if MM attack powers make up a third of the set, its pretty important they aren't the same as EPP/PPP powers.

But as for the main thrust of the set?
Quote:
Originally Posted by Oathbound View Post
I agree with the overall idea very much, though I would want the Ghosts to be far more like CoT Spectrals or Croatoa Ghosts.

It just feels to me that limiting them to essentially just be Soldiers does the whole thing a real disservice. If all a person wanted was ghost soldiers they could just take Mercenaries and Grant Invisibility and fake it.
Certainly this; the set feels really derivative and your need for undead soldiers can be solved with the above, and, the need for ancient warriors and heroes can be solved with necromancy. They may not look heroic, but its really not that challenging to make a backstory for a heroic necromancer, its really no different than a hero with Dark Miasma or Dark Blast.


 

Posted

Quote:
Originally Posted by SA7_Grail View Post
Sure, but if MM attack powers make up a third of the set, its pretty important they aren't the same as EPP/PPP powers.

But as for the main thrust of the set?

Certainly this; the set feels really derivative and your need for undead soldiers can be solved with the above, and, the need for ancient warriors and heroes can be solved with necromancy. They may not look heroic, but its really not that challenging to make a backstory for a heroic necromancer, its really no different than a hero with Dark Miasma or Dark Blast.
The only reason I hadn't suggested that was because the MMs generally appear to be designed not to resemble existing villain sets. The Croatoa/Boat spirits were my first thought and discounted them because they already exist.

Then I thought of the Spirit Army in LotR and the undead army in Dresden Files


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by SA7_Grail View Post
Sure, but if MM attack powers make up a third of the set, its pretty important they aren't the same as EPP/PPP powers.
Yeah well, the APP's they gave MM's access to are screwed up anyway. There's way too many ranged attacks in them(specifically with Field and Heat). MM's already have ranged in their primary(and so many skip them). There should have been a bit more melee. I thought the point of APP's was to round out a character a bit more. Maybe they could retweak those at some point.


 

Posted

Quote:
Originally Posted by Haze3k View Post
Yeah well, the APP's they gave MM's access to are screwed up anyway. There's way too many ranged attacks in them(specifically with Field and Heat). MM's already have ranged in their primary(and so many skip them). There should have been a bit more melee. I thought the point of APP's was to round out a character a bit more. Maybe they could retweak those at some point.
there are some of us who feel that the APPs were designed the way PPs should have

like the fighting pool...those powers would be serving the original purpose more if blasters, controllers and defenders got more benefit out of them than a tank or scrapper would

as it is, fighting is mostly used by melees to round out their s/l and rarely if ever used by the squishies to fortify themselves, which was Tough and Weave's original intention

anyway back to the undead and MM question

yeah, MMs have the only primary where you can ignore three of its powers and still be very effective at the game...that's the sort of design I'd expect from a secondary power set...and even then, I mostly don't end up ignoring large segments of my secondaries either


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math