musculature core or radial for a thugs/traps?


Adeon Hawkwood

 

Posted

So I got both the Tier 3's for my musculature alpha but I'm conflicted as to which T4 I should get. Since MMs have 6 pets firing all at once, the difference between 45% vs 33% (damage) sounds pretty substantial... However, the T4 Radial comes with +recovery, +run speed, and +tohit debuff which could all benefit a traps MM. Any advice would be appreciated...


 

Posted

Keep in mind, the alpha is only acting like an enhancement. The +recovery isn't giving you more recovery, it's just going to tack a little bit onto Stamina. The +run speed is just going to affect sprint, swift, and superspeed if you have it.

I would go core, myself.


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Posted

Quote:
The +recovery isn't giving you more recovery, it's just going to tack a little bit onto Stamina.
Que?

By adding end mod to Stamina, that does give the player more recovery. I may be mis-understanding the above though.

I tend to go for the Alpha T4 that offers the greater number of usable enhancement effects. Radial will give you increased Stamina, increase the -ToHit of seekers and make you run a bit faster, I'd say that's worth the tradeoff of an increase of about 6% of base damage.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
By adding end mod to Stamina, that does give the player more recovery. I may be mis-understanding the above though.
I understand that. I'm just saying it's only affecting one power by the percentage it gives you. The way he worded his post, I wasn't sure if he thought the % increase to recovery was off of his base.

What's more valuable? All of your pets doing 8% additional base damage that will be amplified by your -resist or 6.6% more recovery?

(Math for that, by the way, is 2/3 * 33% Alpha enhancement * 30% Stamina boost)


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Check out all my guides and fiction pieces on my blog.
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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I understand that. I'm just saying it's only affecting one power by the percentage it gives you. The way he worded his post, I wasn't sure if he thought the % increase to recovery was off of his base.

What's more valuable? All of your pets doing 6% additional base damage that will be amplified by your -resist or 6.6% more recovery?

(Math for that, by the way, is 2/3 * 33% Alpha enhancement * 30% Stamina boost)
Is it 6% additional base damage or 8%? My math is a little rusty... (45 - 33) * 2/3 = 8


 

Posted

Quote:
Originally Posted by RadioSilence View Post
Is it 6% additional base damage or 8%? My math is a little rusty... (45 - 33) * 2/3 = 8
Serves me right for not checking someone else's math before I include it in my own.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'd also go core. The benefits of Radial (slightly better stamina, faster running and slightly better seekers) are relatively minor to the effectiveness of Traps. Conversely MMs have limited ways to buff the damage of their pets so you might as well maximize what you do get.


 

Posted

Ha, the 6 wasn't intended to be "precise" but rather directional based on (45-33)/2. 6 vs 8 doesn't change whichever t4 you'd chose.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by RadioSilence View Post
So I got both the Tier 3's for my musculature alpha but I'm conflicted as to which T4 I should get. Since MMs have 6 pets firing all at once, the difference between 45% vs 33% (damage) sounds pretty substantial... However, the T4 Radial comes with +recovery, +run speed, and +tohit debuff which could all benefit a traps MM. Any advice would be appreciated...
My Ninja/FF took tier 4 Core for 45% +damage and the damage enhancement value jumps from 123% Tier 3 to 152% Tier 4!

Musculature is one of those alphas/incarnates that makes DOUBLE the difference from tier 3 to tier 4. I was totally amazed. I thought the damage enhancement value only goes up 10 more % but it jumps a bit more than double.

The only Primary that I would go Radial is Necro because they can benefit a lot more from +tohit debuff %.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I have the T4 Radial in my ill/rad and I often wonder if I should've gotten core instead. Like traps, radiation seems to benefit more from radial than the core but there's not a lot buffs out there that can enhance my phantom army (other than the T4 Radial Reactive which I already have - it's awesome btw). In the end, I think it depends on your slotting of those powers that benefit from musculature. If your seekers have no tohit buff enhancements and your stamina is under slotted, would you give that up for 8% extra damage even though your pets are already ED-capped?


 

Posted

Since we're nit-picking numbers, 2/3 * 33 * 30 assumes Stamina is already ED capped, which we do not know to be the case for the OP. I know it would not be the case for me and I'd get the full benefit for all of my Trappers, across the ATs, resulting in ~10% additional recovery, not 6.6.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Then let's not assume damage is ED capped for ALL his damage dealing powers.
This is definitely something to keep in mind. I use Musculature on my Crab Spider and I deliberately designed his build so that he isn't quite ED capped for a number of powers. For example in several powers I used a Purple set without the Damage enhancement which gives about 92% damage (pre-ED). This increases the effective enhancement of the T4 Alpha from about 32% to about 37% (my total damage enhancement is still slightly lower than if I were ED capped, obviously but by more carefully optimizing for my alpha slot I can use my regular slots for other things).

I was, unfortunately, less able to do that on my MM since the different slotting methodology made it less useful to under-slot damage.