Traps/Sonic Advice?


8-J

 

Posted

I'm planning out my Traps/Sonic Def. Just need a name and I'll be good to go. In the meantime, I have a few questions.

1) - For Acid Mortar, is it worth it to slot the Achilles Heal - Resistance proc to it?

2) - If I take the concealment pool power Grant Invisibility, and use it to make my FF generator invisible, will that make it less likely for enemies to attack it, or does it make any difference?

3) - Do Seeker Drones and Triage Beacon make a lot of difference? I'm thinking maybe I might skip them to make room for pools.


 

Posted

Quote:
Originally Posted by 8-J View Post
I'm planning out my Traps/Sonic Def. Just need a name and I'll be good to go. In the meantime, I have a few questions.

1) - For Acid Mortar, is it worth it to slot the Achilles Heal - Resistance proc to it?

2) - If I take the concealment pool power Grant Invisibility, and use it to make my FF generator invisible, will that make it less likely for enemies to attack it, or does it make any difference?

3) - Do Seeker Drones and Triage Beacon make a lot of difference? I'm thinking maybe I might skip them to make room for pools.
1) I use the Achilles Heel Resistance proc and the Devastation: Chance for Hold. I think they both help Acid Mortar a great deal.

2) Never tried that.

3) Seeker Drones are a great way to soak up an alpha strike. I usually lead with them and then run in. I think Triage Beacon is worth using in an AV fight (double stacked) or any long fight. The extra regen certainly doesn't hurt.


 

Posted

Yes what Doc said.

Seeker Drones is an invaluable power, I know I couldn't do without it and am going to try and slot it with as many procs as I can when I get around to doing a second build on him.

As far as making the shield invisible, I can't recall it ever getting much aggro. usually the badguys are too busy trying to kill the acid mortar or running away to attack it. Then you have the drones and Poison Trap they have to contend with, so I'd say if at all possible don't bother with Grant Invisibility.

I put my Traps/Sonic defender up for awhile but took him out on a BAF last night. Just remember you'll do a lot better with as much recharge as you can get.

Also put a Lockdown proc in Poison trap, better yet the whole set if you can for the bonuses.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by 8-J View Post
I'm planning out my Traps/Sonic Def. Just need a name and I'll be good to go. In the meantime, I have a few questions.

1) - For Acid Mortar, is it worth it to slot the Achilles Heal - Resistance proc to it?

2) - If I take the concealment pool power Grant Invisibility, and use it to make my FF generator invisible, will that make it less likely for enemies to attack it, or does it make any difference?

3) - Do Seeker Drones and Triage Beacon make a lot of difference? I'm thinking maybe I might skip them to make room for pools.
The proc is not too bad if you have slots to spare.

Yes, you can grant invis the ffg. Although I do not think it will look stealthed, it will be. It is kind of largely irrelevant though unless you are trying to stealth a mission, in which case you can just desummon it from the pet window. I have grant invis for a LoTG mule but don't bother invising the ffg. Hey, if it is getting hit that is aggro it is soaking up and it is easy to resummon.

I have had builds both with and without seeker drones and triage beacon. Seeker drones depend a lot upon your build. If you have capped defense without ffg and more than capped with it and have stealth, they are largely pointless unless you are getting them to protect other team members. Triage beacon is useful for long AV/EB/etc fights, and I keep it and slot it for that purpose even though most of the time I don't use it. Basically, I think seekers starts out useful but gets less so as you level and triage is the opposite.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

I use Grant Invis on my FFGen. It is useful when I go in first to drop the Poison Gas Trap or Acid Mortar so the FFGen doesn't pre-aggro everybody.


Teams are the number one killer of soloists.