DM/Regen Incarnate Build Advice
first thing to note: Make sure you don't actually claim vanguard, geas, elusive, or magus in your builds, as it will throw many of your values off dramatically. All destiny buffs will also do the same thing, so you should only toggle those on when you want to see their maximum burst values (those applied in the first 5-10 seconds).
For alpha, you should definitely get spiritual paragon core. For a regen, there is nothing better.
Reactive is always good for a damage dealer, most go for total radial, some prefer partial radial (until you get to t4 radial, that is).
For destiny, you'd be safe with either partial radial rebirth (for moar regen!) or partial core barrier for the def/res. That would depend on personal preference, and the build itself (which I'm not looking at at the moment).
Judgement is more of a flavor thing. Pyro is sort of the standard benchmark, I'm not big on it because of the small-ish target cap. Void can provide you with some serious -damage debuff in a PBAoE (while also murdering lots of minions), ionic is good for mobs that are very spread out (like the first hotspot in an Apex TF, or during the BM fight at the end, it's very useful there). The problem with ion is that if you initial target dies before you fire it, the power is wasted. So you generally have to pick a boss that is not being spiked.
Cryo would almost definitely be a bad idea for you. It's good on some toons, but not a scrapper like you.
I'd say get Ion partial radial (42 target max), or void total radial (huge -dam debuff)
For lore, I present you with this:
Originally Posted by Deus_Otiosus Ok here's the full list, from highest to lowest. All pets are T4 Core Superior Ally. Again, Longbow get special mention, they don't have 184 raw DPS and achieved their results through the cataphract's ability to keep the Pylon's regen floored for the entire fight (-500 to -2000% regen). Cimerorans = 278 Warworks = 209 Phantoms = 204 Rularuu = 199 Carnies = 184 Longbow* = 184 Rikti = 180 IDF = 179 Arachnos = 177 Nemesis = 164 Robotic Drones = 162 Polar Lights = 160 Storm Elementals = 148 Vanguard = 141 Seers = 131 Some other notes: Storm Elementals, Carnies & the Laser Drone started to run low on endurance around the 3 minute mark and this hampered their performance a bit - that's pretty bad IMO considering the Character I was using had T4 Cardiac Core Paragon slotted. Phantoms & IDF manage some solid times considering they are cycling PBAoEs (FSC & Whirling Hands) in there. |
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Thanks for the quick and in-depth response! I forgot I had Accolades toggled on, so I removed all but the autos. I switched my Interface over to reactive, was originally on Diamagnetic, but I won't need that if I go Longbow Cataphract for Lore. I think I'm actually going to go Ageless for Destiny to capitalize even more on the +rech/recovery, in the hopes that I can get as close as possible to perma IH. Again, thank you SOOOO much for the advice!
Senith - 50 Dark/Regen Scrap - Triumph
Tripper - 41 Illusion/Emp Troller- Triumph
Dark Senith - 50 Necro/Dark MM - Triumph
Frayed- 42 Elec/Elec Brute - Triumph
Hellfire Harlequin- 38 Fire/SR Scrap - Triumph
Since the endurance/recovery portion of ageless would be pretty much wasted on your toon, I'd still suggest rebirth.
You say you want to get close to perma-IH, but consider having IH, *and* rebirth to alternate or stack, *all the time." Getting IH down to about a 50% uptime is pretty much good enough when stacking with rebirth (which will be permanent at T4, or 90 seconds up at T3).
http://boards.cityofheroes.com/showthread.php?t=260718
This is a thread where we came to realize (Props to John for the idea) that stacking rebirth on a regen can actually be a very good idea. Post #8 is where the fun starts. I highly encourage reading a bit into the thread to consider your options a bit more carefully.
It's worth noting that spiritual also buffs the regen that rebirth gives, and having a ~1.1k heal (t4 radial rebirth plus t4 spiritual core) every 2 minutes is handy, especially on things like Keyes, where it's nice to share your buffs.
Between rebirth and IH, you will find that you basically *do* have perma-IH. It's freakin sweet (personal experience, not just looking at the numbers). Honestly it's even better, because you have a huge heal, and are occasionally at regen cap, all by yourself. 301 hp/s is sweet, you can't deny it.
For what it's worth, I also went with the Longbow Cataphract on my kat/regen. No regrets. It's awesome.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
O.o
Consider me thoroughly convinced and missing my toggle IH MUCH less now. Thank you again!
Senith - 50 Dark/Regen Scrap - Triumph
Tripper - 41 Illusion/Emp Troller- Triumph
Dark Senith - 50 Necro/Dark MM - Triumph
Frayed- 42 Elec/Elec Brute - Triumph
Hellfire Harlequin- 38 Fire/SR Scrap - Triumph
Looking for any critiques and build advice for my main incarnate scrapper. My biggest caveats would be to keep Touch of Fear and Soul Storm for thematic purposes, but I'm up for all suggestions, specifically advice on what incarnate paths I should take (and even more specifically, the Lore slot.) Thanks in advance for the help!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Senith: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite
- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (15) Touch of Death - Accuracy/Damage
- (31) Touch of Death - Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
Level 1: Fast Healing- (A) Regenerative Tissue - +Regeneration
- (5) Healing IO
- (17) Healing IO
Level 2: Shadow Maul- (A) Armageddon - Chance for Fire Damage
- (3) Armageddon - Damage/Endurance
- (15) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
Level 4: Quick Recovery- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
Level 6: Reconstruction- (A) Doctored Wounds - Heal
- (7) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Siphon Life- (A) Touch of Death - Chance of Damage(Negative)
- (9) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
Level 10: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Dull Pain- (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Integration- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance
Level 18: Dark Consumption- (A) Efficacy Adaptor - EndMod/Endurance
- (19) Efficacy Adaptor - EndMod/Accuracy
- (19) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
Level 20: Resilience- (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Shadow Punch- (A) Touch of Death - Chance of Damage(Negative)
- (23) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
Level 24: Touch of Fear- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (25) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (25) Glimpse of the Abyss - Accuracy/Recharge
- (40) Glimpse of the Abyss - Accuracy/Endurance
- (45) Glimpse of the Abyss - Endurance/Fear
Level 26: Soul Drain- (A) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
Level 28: Instant Healing- (A) Doctored Wounds - Heal/Recharge
- (29) Numina's Convalescence - Heal/Recharge
- (29) Miracle - Heal/Recharge
- (37) Harmonized Healing - Heal/Recharge
- (43) Regenerative Tissue - Heal/Recharge
Level 30: Stealth- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
Level 32: Midnight Grasp- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Endurance
- (33) Hecatomb - Damage/Recharge
- (33) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
Level 35: Revive- (A) Recharge Reduction IO
Level 38: Moment of Glory- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (39) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 41: Dark Blast- (A) HamiO:Nucleolus Exposure
Level 44: Shadow Meld- (A) Luck of the Gambler - Recharge Speed
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Soul Storm- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Core ParagonLevel 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Total Radial Conversion
Level 50: Ageless Radial Epiphany
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Healing IO
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
------------Set Bonus Totals:
Senith - 50 Dark/Regen Scrap - Triumph
Tripper - 41 Illusion/Emp Troller- Triumph
Dark Senith - 50 Necro/Dark MM - Triumph
Frayed- 42 Elec/Elec Brute - Triumph
Hellfire Harlequin- 38 Fire/SR Scrap - Triumph