MA/SR build critique


DarkBot

 

Posted

Hey all. I'm newly returned to CoH after about a 2 year break and am slightly out of touch. So I've been throwing my main up in Mid's and this is what I've come up with:

Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/

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Targos Faile: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
Level 4: Agile
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Recharge Speed
  • (37) Kismet - Accuracy +6%
Level 6: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 8: Crane Kick
  • (A) Hecatomb - Damage
  • (17) Hecatomb - Damage/Recharge
  • (17) Hecatomb - Accuracy/Damage/Recharge
  • (19) Hecatomb - Accuracy/Recharge
  • (19) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Chance of Damage(Negative)
Level 10: Combat Jumping
  • (A) Unbounded Leap - +Stealth
Level 12: Practiced Brawler
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Focus Chi
  • (A) HamiO:Membrane Exposure
  • (33) HamiO:Membrane Exposure
Level 18: Dodge
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 20: Quickness
  • (A) Run Speed IO
  • (27) Run Speed IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 26: Dragon's Tail
  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Chance for Fire Damage
Level 28: Lucky
  • (A) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense
  • (37) Defense Buff IO
Level 30: Maneuvers
  • (A) HamiO:Cytoskeleton Exposure
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion
  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (42) Red Fortune - Defense
  • (43) Recharge Reduction IO
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 49: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Range
  • (50) HamiO:Centriole Exposure
  • (50) HamiO:Centriole Exposure
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
  • (27) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (29) Miracle - Heal
  • (29) Miracle - +Recovery
  • (31) Numina's Convalescence - Heal
  • (31) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - Chance for +End
  • (33) Endurance Modification IO

I'm just hoping for any comments or advice before going into the costly process of reslotting. By my calculating it'll take 2 respecs to save the set IO's I have in my current build that I don't need in this one.

I also already have all the IO's except the purple ones (I have a Mako set and a Scirocco set respectively in those powers until I get my purple sets) and the Gaussian set which I'm in the process of buying.

So please, if anyones got any advice they're most welcome.


"The best thing about being a robot duplicate of Lord Nemesis is, well... Everything."

 

Posted

Please use the short forum export when posting builds. The long forum export just takes up unnecessary space and can make it annoying to scroll to certain posts when there are multiple builds on a page. Also, post the data chunk as the link does not work for some people.

Take Crane Kick out of the build unless you enjoy the masochism of chasing after enemies every time you attack them. Replace it with Cobra Strike. Eagle's Claw is only useful for setting up a crit Dragon's Tail.

Your ranged defense is too high and your AoE defense is under the soft-cap. Super Reflexes can reach 95% defense debuff resistance just by slotting the powers, so it does not need any significant buffer to absorb debuffs.

Most of your sets should end on either a recharge or a defense bonus because those make the most difference in a character. Sets that should be changed are your two purple sets, Red Fortune in Weave, and Positron's Blast. Any other bonus is insignificant and will not make a noticeable performance difference. This includes damage buffs, regeneration, recovery, and HP bonuses. Those are nice to get, but should be given a low priority until you reach your goals for recharge and defense. Attainable goals are perma-Hasten and soft-capped defenses.

You will need perma-Hasten to run the top attack chain for Martial Arts. The chain is Storm Kick -> Crippling Axe Kick -> Storm Kick -> Cobra Strike. Storm Kick should have your best procs and set in it because it is your best attack and it is used twice in the chain. Storm Kick needs to recharge in under 1.848 seconds. CS and CAK need to recharge in under 3.96 seconds.

Here is my SR template to show you how to reach the soft-cap for all positions efficiently. Swap in Martial Arts and keep the same sets somewhere in the build. Add recharge anywhere else that you can and you should be fine. Don't forget to add Hasten if you want to do decent DPS.

Code:
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Posted

So, taking your build as a foundation, here's what I came up with. I ended up 4 slotting the LotG in the different defense powers because I ended up with extra slots.

I took Stealth because I like the way Stealth + Super Speed + Combat Jumping combine to make an excellent Sneaky/Mobile combination. Not so much for the extra defense.

Getting that many of the LotG Recharge will be crazy expensive, but it will be ok in the meantime.

Comments? Suggestions?

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"That's not debt, that's Fury Bonus Points!" -Stahlkopf, Brute, Born Sept 1980 - Died Jan 2005, Feb 2005, March 2005, April 2005 twice, May, June, July...heck, you get the idea.