My shot at a Fort


evil women for pinn

 

Posted

From what I've read a melee Fortunata can have decent DPS, while still having ranged options & controls. I was aiming for perma ML/Hasten (5 seconds off perma Hasten but ML is perma) 175% total recharge. Softcapped, and not giving up to much damage. It's kind of expensive (5 LotGs, couple of Hamis) but hopefully the cost is worth it. Any critiques?

Villain Plan by Mids' Villain Designer 1.93
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Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(13), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(39)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Empty(A)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), GSFC-ToHit/Rchg(11), AdjTgt-ToHit/Rchg(13)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), UbrkCons-Dam%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 18: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 20: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 22: Foresight -- S'fstPrt-ResDam/Def+(A)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Mask Presence -- LkGmblr-Rchg+(A)
Level 30: Confuse -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(33), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(39), RedFtn-Def(39), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), DampS-Rchg/EndRdx(46)
Level 47: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)
------------



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The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Couple of changes, dropped down to 167% recharge, dropped Gloom and picked up Poison Dart & slotted Swipe. Overall I think I'm happier wit the build numbers though, going all melee avoids redraw.

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The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Second build looks good.

I prefer mu, for Efences damage and immobilize to keep my victims in close for another spin.
I prefer Maneuvers and AoC earlier in the build.
You can steal a slot from hasten, anything less than 135s is good.
You can steal a slot from TTA, TTA is already significantly lower cost than Pool:Assault and you're not really saving that much with the second slot. It's only .04. Nice to have, but not crucial.
The second slot in Pool:Assault may be worth it, but if I needed the slot, I'd steal it too. It's .08 eps, worth it if you can keep it, but expendable.
I'd add a Kismet +acc if I could, for exemplaring.
You could also steal slots from TTM and Pool:M without significantly hurting your build. Even if you stole both, you'd still have hasten recharging in 138, which is acceptable, but a hair slow.
Not that you need the defense, but Foresight is definitely underslotted. You may be able to move slots around, chase less defense bonuses or powers, and use those bonuses or powers for other ends.
I'd slot more hold in Dominate.
I'd add one purple set for an accuracy bonus for exemplaring. I use a full Hecatomb set, splitting the triple into FU, and the other 5 and Maco in Lunge.


Level 8: Follow Up -- Hectmb-Acc/Dmg/Rchg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), GSFC-Build%:50(13)

Level 12: Dominate -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Lock-Acc/EndRdx/Rchg/Hold:50(27), Lock-EndRdx/Rchg/Hold:50(29), HO:Perox(29)

Level 14: Lunge -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Rchg:50(15), Hectmb-Dmg/EndRdx:50(17), Hectmb-Dam%:50(17), Mako-Acc/EndRdx/Rchg:50(19)