SS/WP Brute Build Advice
Went into your build. Your defense was, well, rather low. The rebuild bumped S/L up to softcap (45%) and E/N to almost 35%. Remember, you want defense. The less you get hit the longer you live. The longer you live the longer you can hold aggro.
+End and Total Recovery was lowered a bit, but it's Willpower so it's not like that'll hurt much. Global Recharge get a good boost up. Taunt IOs were removed from the attacks for an Acc/Dam IO and a Common Taunt IO was slapped into Rise to the Challenge (Your Taunt Aura) to help grab and keep aggro. You normally wouldn't need that, but Willpower is known for a weaker than normal taunt aura.
Overall I think this build will be much more survivable.
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thanks, now I just wish there was a knockback set that had melee or s/l defense for my solo build
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Just want to say thanks DoctorWhat.
After changing your build slightly I got what I was happy with but still kept the S/L Softcap. Thanks for the post
47 Month Vet
Main: Sullster: Level 51 STJ/SR Speedster
Would like this to be a relatively inexpensive build and currently I have Kinetic Combat's in there....which might take some time to collect
I want a team-centric build for my currently solo brute.
Her solo build is built with an eye towards KB for the fun of it and glorious death is fine solo and makes for some fun "explode out of pile of bodies" moments with return to battle, but on a team, having those moments might be dramatic, but no longer fun because dying in team just leaves team vulnerable
This is the build I'm currently planning on (character is currently 35 and I've bought none of this...second build is empty)
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Tender Bar Team: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Jab
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Recharge
Level 1: High Pain Tolerance- (A) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (3) Healing IO
- (5) Healing IO
Level 2: Punch- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Mocking Beratement - Accuracy/Recharge
- (43) Mocking Beratement - Recharge
Level 4: Mind Over Body- (A) Impervium Armor - Resistance
- (9) Impervium Armor - Resistance/Endurance
- (9) Impervium Armor - Resistance/Endurance/Recharge
Level 6: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mocking Beratement - Accuracy/Recharge
- (37) Mocking Beratement - Recharge
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (33) Kinetic Combat - Damage/Recharge
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
Level 10: Indomitable Will- (A) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Taunt- (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Taunt/Recharge
- (13) Mocking Beratement - Taunt/Recharge/Range
- (15) Mocking Beratement - Accuracy/Recharge
- (23) Mocking Beratement - Taunt/Range
- (27) Perfect Zinger - Chance for Psi Damage
Level 14: Fast Healing- (A) Healing IO
- (15) Healing IO
Level 16: Rise to the Challenge- (A) Miracle - Heal/Endurance
- (17) Miracle - Endurance/Recharge
- (17) Miracle - Heal/Recharge
- (19) Miracle - Heal
- (19) Miracle - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
Level 18: Rage- (A) Adjusted Targeting - To Hit Buff
- (21) Adjusted Targeting - To Hit Buff/Recharge
Level 20: Quick Recovery- (A) Endurance Modification IO
- (23) Endurance Modification IO
Level 22: Boxing- (A) Accuracy IO
Level 24: Tough- (A) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (27) Impervium Armor - Resistance/Recharge
Level 26: Hurl- (A) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Damage/Endurance/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage
Level 28: Heightened Senses- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Weave- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Defense/Recharge
Level 32: Foot Stomp- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Accuracy/Recharge
- (50) Obliteration - Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Recharge
Level 35: Resurgence- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Strength of Will- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Endurance/Recharge
- (39) Aegis - Resistance/Recharge
- (40) Aegis - Psionic/Status Resistance
Level 41: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
Level 44: Superior Conditioning- (A) Endurance Modification IO
- (45) Endurance Modification IO
Level 47: Physical Perfection- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (48) Healing IO
Level 49: Hasten- (A) Recharge Reduction IO
Level 0: The Atlas MedallionLevel 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Healing IO
- (7) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Endurance Modification IO
- (7) Endurance Modification IO
------------Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 13.8% Defense(Smashing)
- 13.8% Defense(Lethal)
- 8.75% Defense(Fire)
- 8.75% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 3.75% Defense(Psionic)
- 6.88% Defense(Melee)
- 2.5% Defense(Ranged)
- 8.13% Defense(AoE)
- 9.45% Max End
- 5% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 168.7 HP (11.3%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Stun) 2.2%
- 14% (0.23 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 3% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
------------Set Bonuses:
Kinetic Combat
(Jab)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement(Jab)
- 1.8% Max End
Impervium Armor(High Pain Tolerance)
- 2.5% (0.04 End/sec) Recovery
Kinetic Combat(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement(Punch)
- 1.8% Max End
Impervium Armor(Mind Over Body)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement(Haymaker)
- 1.8% Max End
Kinetic Combat(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
Basilisk's Gaze(Knockout Blow)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
Luck of the Gambler(Indomitable Will)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
Mocking Beratement(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Miracle(Rise to the Challenge)
- 2.5% (0.04 End/sec) Recovery
- 28.1 HP (1.88%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Adjusted Targeting(Rage)
- 2% DamageBuff(All)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Thunderstrike(Hurl)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
Luck of the Gambler(Heightened Senses)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
Luck of the Gambler(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Aegis(Strength of Will)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
Luck of the Gambler(Combat Jumping)
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math