Storm Summoning
Disagree. The Repel can be useful to bunch up foe even when they are immobilized. Hurricane can also repel foes who have knockback protection. It is possible to use Hurricane to apply the ToHit Debuff without applying the Repel. It just takes some practice to learn the exact range.
Hurricane is a situational power that is only used once in a while. The Repel effect is a signature part of the power and should not be changed.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Yeah, I enjoy the repel effect more than the knockback effect. I mostly use repel to position enemies or to stop melee coming at me. On my Merc/Storm Mastermind, I mostly just stand on the back with hurrican running. So enemies that want to come at us will get pushed back.
The -kb can be useful because you can keep them repelled while debuffing their tohit.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
actually that is in correct. what you are forgetting about is the -to hit on Hurricane.. Trick I do is run in to just quick tap the foes to reduce tohit also herdicanning is great way to utilize the kb for hurricane
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For the purposes of control, I love my plant/storm controller, however my one grievance is hurricane. Roots, the aoe immobilise, does a group -kb which counters most of the pitfalls of KB = SIN in storm summoning, however it doesn't beat the repel. This makes hurricane nearly functionless in standard groups, only effective on repel resistant AV's and the like. I'd like to start a request that either hurricane's repel gets converted to MORE knockback against PVE and the repel is kept active for PVP, or that the aoe immobilise that do -kb also add -repel.
Preferably I'd like the later, as thematically and functionally it makes sense, you immobilise someone to keep them in place no matter what, thus nothing should be able to move them, that and it means you can keep the repel, for situations such as Sutters TF with the exploding ghoulies, but it also means what you immobilise STAYS immobile.
Thoughts?