Critic on fort build please
Tweaked a couple things, this has slightly better END management and REGEN. IMO the 4th slot in Mind Link was a waste as were the 3 slots in CT: Defensive, you got very little out of that 4th Membrane and you were so over the Incarnate soft cap in Melee Defense you didn't need to enhance CT: Defensive.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart -- Dmg-I(A)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 14: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27)
Level 16: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 18: Combat Jumping -- DefBuff-I(A)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), GftotA-Def/EndRdx(29), GftotA-Def/EndRdx/Rchg(31)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 24: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(34), DefBuff-I(34)
Level 26: Mind Link -- HO:Membr(A), HO:Membr(34), HO:Membr(36)
Level 28: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 30: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Tactical Training: Assault -- EndRdx-I(A)
Level 38: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(45)
Level 41: Aid Other -- Heal-I(A)
Level 44: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48), Dct'dW-Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Rcvry+(7), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), P'Shift-End%(9)
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"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
Tnx for the answer! ill work it in the build
But otherwise the build is not to bad?
I made my fort for melee damage and control. I am not working on max damage but i want a char that will do nice damage and can survive almost anything. and i wanted a bit more aoe damage then i have on my widow.
I focused on making it not to expensive but still having perma mindlink with hasten.
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Villain Profile:
Level 1: Poison Dart
- (A) Damage Increase IO
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (3) Defense Buff IO
- (3) Defense Buff IO
Level 2: Subdue- (A) Decimation - Accuracy/Damage
- (9) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
Level 4: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (7) Luck of the Gambler - Defense
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 8: Follow Up- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance/Recharge
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Indomitable Will- (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Spin- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
Level 14: Psionic Tornado- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (19) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
Level 16: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 18: Combat Jumping- (A) Defense Buff IO
Level 20: Mask Presence- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Foresight- (A) Luck of the Gambler - Recharge Speed
- (27) Defense Buff IO
- (29) Defense Buff IO
Level 26: Mind Link- (A) HamiO:Membrane Exposure
- (29) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
Level 28: Total Domination- (A) Unbreakable Constraint - Hold
- (34) Unbreakable Constraint - Hold/Recharge
- (34) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (37) Unbreakable Constraint - Endurance/Hold
Level 30: Lunge- (A) Crushing Impact - Accuracy/Damage
- (37) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Damage/Endurance/Recharge
Level 32: Psychic Wail- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 35: Tactical Training: Assault- (A) Endurance Reduction IO
Level 38: Aura of Confusion- (A) Coercive Persuasion - Confused
- (40) Coercive Persuasion - Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Confused/Recharge
- (43) Coercive Persuasion - Accuracy/Recharge
- (46) Coercive Persuasion - Confused/Endurance
Level 41: Aid Other- (A) Healing IO
Level 44: Aid Self- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
Level 47: Strike- (A) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (34) Endurance Modification IO
- (36) Endurance Modification IO
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