Help with Fire Melee/Shield build..


Lord Mordeth

 

Posted

So i've been trying to put a build together for a while now, for the upcoming double experience weekend in mind (which just got postponed, so boo for that) and after about 20 or so tries, i think i've finally managed to come up with something suitably decent.

Would appreciate some comments and suggestions though on the build, as i have never played fire/ nor /shield yet, so unsure how feasible they are together.

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Unnamed: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(40)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(40)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Breath of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(19), Det'tn-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(21), Det'tn-Dmg/EndRdx/Rng(21)
Level 10: True Grit -- Heal-I(A), Heal-I(23), S'fstPrt-ResDam/Def+(23)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 14: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Kick -- F'dSmite-Acc/EndRdx/Rchg(A)
Level 24: Tough -- EndRdx-I(A)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(42)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 38: One with the Shield -- EndMod-I(A)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(48), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(50)

Main goal was to get myself softcapped (which i think i succeeded in) but other than that, is there anything else i should've focused on perhaps?

As always, all help/advice/the like is greatly appreciated, since i am not that knowledgeable when it comes to character building.


 

Posted

The Gaussian's set gives 2.5% defense to all positions at 6 slots. It is the most efficient defense per slot set for positional defenses but you don't have it in your build. With it, you could take out one set of each defense type and replace it with recharge bonus.

Good FM/SD builds can soft-cap and reach perma-Hasten for maximum DPS potential. Running a good attack chain is very important. Try looking at other Shield Defense builds to see how they reach the soft-cap while squeezing in enough recharge.

Red Fortune would have been better to take to 6 slots for the ranged defense bonus. Then, you wouldn't need ranged defense from other sets. Also, Luck of the Gambler global recharge IOs are important for achieving perma-Hasten. I would suggest that you avoid the Red Fortune set completely until you have 5 LOTGs in the build.

Phalanx Fighting does not benefit from defense enhancement with no allies in range. It is a good spot to drop a one-slot global enhancement like the Kismet unique or a LOTG.

If you don't want to use the Destiny slot for endurance management, Physical Perfection can help some.


Here is a DM/SD build that shows you how to soft-cap and reach perma-Hasten without PvP IOs or purple sets. It does require the Spiritual Alpha. Try to adapt it to fit your build by slotting the same set bonuses. You will likely have to get rid of some of your attacks and run an attack chain which will benefit you in the long-run. Hint: Breath of Fire is junk.

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