Ok since I've been playing enough of Praetoria since I came back, time to respec some toons for inherent fitness, only did this on a broot till now.
Now... I haven't played my EM/Nin for over 2 years, and I want to respec her. In fact haven't played /Nin for a long time.
So I'd like feedback on this possible respec build (right now she has Stealth and some shenanigans for PvP). I have most of these IOs on her, including the purple set. Her HP is capped with accos in this planned build, but I'm sure it can be improved, when I lefet I could build a capped def, hp and close to permahasten /nin without purples, nowI had a hard time capping AoE for example (ok it's like .2% below the cap but whatever). And I'm getting Fire Mastery because Fireball is bugged and they never fix Stalker bugs anyway so... 100% crit FTW
Please, any feedback on what I can improve here? I'm rusty at making /Nin, the fact that EM is all ST doesn't help either especially in the AoE def part.
Stalkat i21: Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Blaze Mastery
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Posted
Is this for PvE purposes only?
Posted
Quote:
Originally Posted by Lone_mutant_
Is this for PvE purposes only?
Yup. I did some PVP'ing with her before i13 but now defence is worthless and I don't feel like adding 41 pts of kb protection to her so yeah, PvE only now, that's why I didn't put stealth in this build or a perception and Kismet IO.
Ok since I've been playing enough of Praetoria since I came back, time to respec some toons for inherent fitness, only did this on a broot till now.
Now... I haven't played my EM/Nin for over 2 years, and I want to respec her. In fact haven't played /Nin for a long time.
So I'd like feedback on this possible respec build (right now she has Stealth and some shenanigans for PvP). I have most of these IOs on her, including the purple set. Her HP is capped with accos in this planned build, but I'm sure it can be improved, when I lefet I could build a capped def, hp and close to permahasten /nin without purples, nowI had a hard time capping AoE for example (ok it's like .2% below the cap but whatever). And I'm getting Fire Mastery because Fireball is bugged and they never fix Stalker bugs anyway so... 100% crit FTW
Please, any feedback on what I can improve here? I'm rusty at making /Nin, the fact that EM is all ST doesn't help either especially in the AoE def part.
Thanks a lot in advance.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Stalkat i21: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), GftotA-Def(7), GftotA-Run+(9)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 6: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 8: Assassin's Strike -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(27), T'Death-Dam%(27), Mako-Dam%(29)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(33)
Level 12: Placate -- RechRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33), S'fstPrt-ResKB(33)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Caltrops -- HO:Micro(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43), CoPers-Conf%(45)
Level 38: Kuji-In Retsu -- RechRdx-I(A)
Level 41: Ring of Fire -- HO:Endo(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Maneuvers -- HO:Enzym(A), HO:Enzym(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-End%(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(19)
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Set Bonus Totals: