Alpha Slotting a Mind/TA


Ace_of_Hearts

 

Posted

Can anyone suggest which Alpha slot works best on a Mind/TA. Looking at them it seems that they would ALL be pretty cool:

1. Cardiac - the endurance cost reduction and extra range would benefit all powers plus theres a nice boost to fear and sleep for Terrify, Mass Hypnosis and Mesmerize. At the moment my Mind/TA does have some endurance issues (especially since my character is always either hovering or flying) but when she is fully slotted I suspect Endurance will not be as much an issue.

2. Musculature - The extra damage would look nice in oil slick arrow - especially since I am planning on sticking five Ragnaroks in it (eventually). Plus Musculature has a nice endurance modification boost (see comments on Cardiac) and a 20% increase to -tohit which will make flash arrow a bit more useful (baring in mind that my ranged defence will run at about 43% so I will be using flash arrow a fair bit to effectively push me over the softcap). Oh and the defence debuff will be nice in Acid and Disruption Arrow.

3. Nerve - I have nerve on my other mind controller and really like the increase to confusion duration and defence increase (which will put me close to softcap).

4. Spiritual - According to Mids if I have Spiritual Core Paragon the recharge on oil slick arrow drops to a lovelly 38 seconds. If I have Spiritual Radial paragon the recharge is 39% and i also get a slow buff to glue arrow. This alone is reason enough to consider Spiritual Alpha - which is fortunate because it offers very little else. However the good thing about spiritual alpha is that (with enough purple IOs) I can free up two slots in Hasten and it will still be perma!

I could, given enough time and shard runs, make a few of each and try them out but I cant be bothered with that.

If it helps I play mainly solo but like to team for TF's and trials and stuff.

Thanks for your help!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Yeah, that's a toughy.

I select my Alpha for a character based on the criteria that all or most of it's buffs should benefit my character. Obbviously, the primary buff helps any character. However, some characters have little need for -ToHit or Fly speed (Fly is capped simply by being level 50 with no enhancement, iirc)

TA however has a wide variety of debuffs and mezzes that compliment Mind Control's abilities. Hmm...

I went Nerve on my Mind controller, too. You neglected to mention that it also increases Hold duration, which I think is important, especially considering Total Dom's low starting duration. TA also has Ice Arrow and EMP arrow. Being able to stack lots of Hold mag before its timer runs out is very nice in certain situations.

I don't know what your build is currently, but being able to stack anywhere between 15-27 mag of hold in about 8 seconds (depending on Overpower and proc usage) is just sick enough to make me want to roll a Mind/TA. Nerve would definitely help you stack those holds and maybe, just maybe, hold an AV through the dreaded PToD.

Well, that's my take. Though if you DO have end issues, Cardiac would be a better all-around solution. It'll help you 100% of the time as opposed to helping you hold an AV once in a great while.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

You're right Emperor, I forgot about the hold buff in Nerve.

I havent space in my build for Ice Arrow. As a point of reference here is my FINAL intended build. It is expensive but as things stand I only need to buy the Gravitational Anchors, 4 Ragnaroks and 3 of the Unbreakable Constraints - I am currently bidding on the Coersive Persuasions and I've had a few lucky drops. I also got the PvP enhancement using Hero merits so thats 2 billion inf saved!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Tinkerbella: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Mesmerize

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 1: Entangling Arrow
  • (A) Gravitational Anchor - Chance for Hold
  • (37) Gravitational Anchor - Immobilize/Recharge
  • (37) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (40) Gravitational Anchor - Accuracy/Recharge
  • (40) Gravitational Anchor - Immobilize/Endurance
Level 2: Levitate
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge
Level 4: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge
Level 6: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (21) Malaise's Illusions - Endurance/Confused
  • (21) Malaise's Illusions - Accuracy/Endurance
  • (25) Malaise's Illusions - Confused/Range
  • (31) Malaise's Illusions - Accuracy/Confused/Recharge
  • (31) Malaise's Illusions - Chance of Damage(Psionic)
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (9) Fortunata Hypnosis - Sleep/Recharge
  • (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (11) Fortunata Hypnosis - Accuracy/Recharge
  • (11) Fortunata Hypnosis - Sleep/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Flash Arrow
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 18: Total Domination
  • (A) Unbreakable Constraint - Chance for Smashing Damage
  • (29) Unbreakable Constraint - Endurance/Hold
  • (40) Unbreakable Constraint - Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (43) Unbreakable Constraint - Accuracy/Recharge
Level 20: Glue Arrow
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow
Level 22: Acid Arrow
  • (A) Achilles' Heel - Chance for Res Debuff
Level 24: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Fear/Range
  • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Disruption Arrow
  • (A) Recharge Reduction IO
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (33) Coercive Persuasion - Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
  • (34) Coercive Persuasion - Contagious Confusion
Level 35: Oil Slick Arrow
  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (36) Ragnarok - Accuracy/Damage/Recharge
  • (36) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance
Level 38: EMP Arrow
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 50: Nerve Radial Paragon
Level 50: Ageless Core Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO

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*edited to fix datalink


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Fffffsssss... Y U NO MAKE DATA LINK WERK?!

I keed.

That's actually a damn good build... I made one very similar this morning when mulling over possibilities for soft-capping my Mind/Kin. I realize you're looking for Alpha advice and not build advice, but I feel the need to chime in on something.

The Chance for Damage proc in Confuse. I know you're going for the Def-Cap, and being as close as you are, drawing a bit of agro probably won't hurt... however, if you try to confuse an unaware enemy, and that proc goes off (regardless of whether or not the confuse actually hits), it might agro the ENTIRE SPAWN (much like any other attack)

If anything, take out that slot, 6-slot your immbo and use trap of The Hunter. You've got enough global accuracy and recharge that you can forgo a Purple set.

Now, regardless of whether you do that or not, let's see those Alpha choices again...

You don't seem to need Cardiac. You're regaining over 3 End per second and only using .75 in toggles. Pacing your attack chain will make sure you don't bottom-out.

Musculature is also out. You certainly don't need the damage. You'd get only a small boost from the ED-bypass portion for damage.

Nerve... I'm partial to it, but only for its secondary effects.

Spiritual... you mentioned it would let you reassign the slots in Hasten. That might be the best thing, as your arrows seem sadly underslotted. You definitely don't need more recharge, but alpha is all about letting us reassign slots and taking the pressure off, so that might be the best way to go.

So I've voting Spiritual.

PS: I'd put PosiBlast in terrorize. Recovery Bonus > terror bonus, plus, it would offset some of the recovery bonus you'd lose if you take my advice about switching Gravvy anchor for Trap of the Hunter (And getting rid of that damage proc in confuse).


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Fffffsssss... Y U NO MAKE DATA LINK WERK?!

I keed.).
Do I have to do something to make it work? I thought I could just paste it


Quote:
Originally Posted by EmperorSteele View Post
The Chance for Damage proc in Confuse. I know you're going for the Def-Cap, and being as close as you are, drawing a bit of agro probably won't hurt... however, if you try to confuse an unaware enemy, and that proc goes off (regardless of whether or not the confuse actually hits), it might agro the ENTIRE SPAWN (much like any other attack)

If anything, take out that slot, 6-slot your immbo and use trap of The Hunter. You've got enough global accuracy and recharge that you can forgo a Purple set.
I have wrestled with the idea of 6 slotting Malaises Confusion for that very reason but (and this surprised me), now that I have reached level 50 I actually find myself hardly using confuse at all! If anything I am relying on Mass Hypnosis, Total Domination, Mass Confusion and Emp Arrow to lockdown mobs and, as a fallback, Terrify. Confuse at high end seems rather redundant to me unless I am using it to confuse a boss with a 2nd application after mass confusion (in which case mass confusion has solved the aggro problem). So, for now, I'll probably keep Malaises confusion where it is.

Quote:
Originally Posted by EmperorSteele View Post
Nerve... I'm partial to it, but only for its secondary effects.
Me too. I also have a Mind/Kin and theres nothing more annoying when siphon power or siphon speed misses! The extra accuracy here WILL probably only help out Acid Arrow (thats the only power I have that still misses on a semi regular basis) and entangling arrow (which I find reasonably accurate anyway). So if I go with Nerve it will purely be for the hold duration, confuse duration and defence buff BUT thats still 3 damn good buffs to have!

Quote:
Originally Posted by EmperorSteele View Post
Spiritual... you mentioned it would let you reassign the slots in Hasten. That might be the best thing, as your arrows seem sadly underslotted. You definitely don't need more recharge, but alpha is all about letting us reassign slots and taking the pressure off, so that might be the best way to go.

So I've voting Spiritual.
I'm thinking along the same lines but I still may keep the two slots in hasten just because I am drooling about Oil Slick Arrow being up every 38 seconds

Quote:
Originally Posted by EmperorSteele View Post
PS: I'd put PosiBlast in terrorize. Recovery Bonus > terror bonus, plus, it would offset some of the recovery bonus you'd lose if you take my advice about switching Gravvy anchor for Trap of the Hunter (And getting rid of that damage proc in confuse).
Good suggestion! This I will definitely do!


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

I think you have to check something off for the "data link" to actually work. I tried clicking it and got nothing.

Good point about Confuse. Now that I -really- think about it, I'm in the same camp. By the time I'm using it, agro isn't a problem. Hmm...

Anyway, hopefully someone else comes in here and offers their two cents. it'd be nice to get a consensus before you dedicate yourself to a specific direction, right? =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
I think you have to check something off for the "data link" to actually work. I tried clicking it and got nothing.
Fixed! I think


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
I think you have to check something off for the "data link" to actually work. I tried clicking it and got nothing.

Good point about Confuse. Now that I -really- think about it, I'm in the same camp. By the time I'm using it, agro isn't a problem. Hmm...

Anyway, hopefully someone else comes in here and offers their two cents. it'd be nice to get a consensus before you dedicate yourself to a specific direction, right? =)
If you 'preview' your post after pasting in the data link the board software screws up the data link somehow. It only works if you hit submit reply right after pasting in the data link.


Globals: @Midnight Mystique/@Magik13