Has anything changed with EM recently?


Arbegla

 

Posted

Hello Everyone
I was out the game for a year and came back in June. I made a EM/ELA brute 2 years ago that is at level 18. I have not played that toon since. I was wondering if anything has changed with EM since. I rarely see any post on the forums about EMs recently. Also is there anything wrong with Whirling Hands? I see a lot of post on the forum recommending skipping it?


 

Posted

Quote:
Originally Posted by SuperBull View Post
Hello Everyone
I was out the game for a year and came back in June. I made a EM/ELA brute 2 years ago that is at level 18. I have not played that toon since. I was wondering if anything has changed with EM since. I rarely see any post on the forums about EMs recently. Also is there anything wrong with Whirling Hands? I see a lot of post on the forum recommending skipping it?
While nothing as really changed with EM since the nerf to Energy Transfer, effectively cutting its DPA in half.

Problem with EM is the fact the bulk of its damage in the form of 2.5+ second animation time attacks, which gives the feeling of 'hitting corpses' on teams. While you could string together an attack chain of just energy punch, barrage, and bone smasher, it'll be sub par damage.

Plus whirling hands does about the lowest damage of any of the PBAoEs available to brutes (or tankers, or scrappers, or even stalkers) which makes it a pretty worthless attack. Its also Energy Melees only form of AoE, so if you want to hit more then 1 target, your stuck with an attack that does very little damage, even at full fury.

High animation times, and low AoE damage make it set pretty much a shadow of what it used to be (when Energy Transfer has the older animation time of about 1.1 seconds it still had crappy AoE, but it was so much faster at single target that it made up for it)


 

Posted

Quote:
Originally Posted by Arbegla View Post
While nothing as really changed with EM since the nerf to Energy Transfer, effectively cutting its DPA in half.

Problem with EM is the fact the bulk of its damage in the form of 2.5+ second animation time attacks, which gives the feeling of 'hitting corpses' on teams. While you could string together an attack chain of just energy punch, barrage, and bone smasher, it'll be sub par damage.

Plus whirling hands does about the lowest damage of any of the PBAoEs available to brutes (or tankers, or scrappers, or even stalkers) which makes it a pretty worthless attack. Its also Energy Melees only form of AoE, so if you want to hit more then 1 target, your stuck with an attack that does very little damage, even at full fury.

High animation times, and low AoE damage make it set pretty much a shadow of what it used to be (when Energy Transfer has the older animation time of about 1.1 seconds it still had crappy AoE, but it was so much faster at single target that it made up for it)
To sum all of this up, it's slooooooooow and doesn't have that BAM!!!!1!11!! feel to it, anymore (imo).


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

If your em/elec is only @18 you should consider either sitting on it or rerolling into another primary. I have 5 energy melee brutes and tanks that range in levels from 36 to 50. Only one gets played every two to three weeks for random war zone fun. If they'd ever port it to scrappers you'd see that version be a fotm. But like the others said it is a depressing set. I can only assume some dev had naughty feelings and decided to end that love affair.