Critique my Shield/Fire Tank build please


Finduilas

 

Posted

Getting back into play after a few months off and I've found myself rolling a Shield/Fire tank. I previously took a Fire/Reflexes Brute to L50 and I like the swift fighting style of fire melee but, since my first ever L50 was an Invul/Energy tank, I could never seem to get my brute's defenses high enough to avoid too many face plants for comfort. Now we have shields though so the altitis has kicked in and resulted in my new tank.

I'm a little nervous about tanking with no self-heals, so I figure good regen is my 2nd priority after defenses. I'm not keen on relying on Phalanx Fighting or One With the Shield either, but I guess they're nice to have just in case.

Anyway, here's the build I've worked up so far after rumaging around the forums for a little while. Any feedback on how its likely to perform in game, or how I can improve it further, would be greatly appreciated.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Tersival ShFire PM: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(13), Sciroc-Dam%(13)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(21), Zinger-Dam%(23)
Level 16: True Grit -- ImpArm-ResDam(A), ImpArm-ResPsi(23), Numna-Regen/Rcvry+(25), Numna-Heal(25), RgnTis-Regen+(48)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(33)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: One with the Shield -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)



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L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!

 

Posted

Okay, from the top:

Deflection needs to be slotted for *defense* primarily, not just resistance. Four-slotting it for defense with LotG or GotA will do a lot more for you than the tiny defense bonuses in RA. Add two level 50 resistance commons in the last two slots, and move the Steadfast +Def--One with the Shield would work well.

Ditch the Psi resistance IOs; you're not going to be able to accrue enough resistance to make a difference.

Kin Combat is NOT a good choice for positional def, it's very expensive and the bonuses aren't large. You could get twice as large a melee defense bonus by 6-slotting ToD.

I'd move the Numina and Regen Tissue uniques to Health. True Grit needs to be slotted with Heal to maximize the HP bonus. Use two resistance commons instead of the Imperv Armor.

Having two attacks slotted with Oblit can be a problem because they're underslotted for end reduction. Once Deflection is properly slotted you won't need both, so I'd change the slotting of FSC, perhaps to Scirocco's Dervish if you need the AoE def.

A properly slotted Shield tank does NOT need Maneuvers to soft-cap. I'd drop it and pick up Grant Cover, which will provide some defense debuff resistance. Hasten would also be a good choice.

A full set of Gaussian's is a better choice for positional defense than the Rectified Reticle since they have a 2.5% defense bonus to all positions.

Here's a quick redo of your build with around 50% defense to all positions with no Maneuvers. I didn't use LotG everywhere I could have because it was over the Rule of 5 for some bonuses. If you are willing to drop an attack, Fire Sword for instance, you could also pick up Hasten which would be very useful. I added LotG +Recharges up the limit of 5, but if they're outside you budget you can easily replace them with another LotG IO.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Tersival ShFire PM: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(3), LkGmblr-Def:40(3), LkGmblr-Rchg+:40(5), ResDam-I:50(5), ResDam-I:50(7)
Level 1: Scorch -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:35(46), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 2: Fire Sword -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(9), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:35(45), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 4: Combustion -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(11), Sciroc-Acc/Rchg:50(11), Sciroc-Acc/Dmg/EndRdx:50(13)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Rchg+:50(17), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 12: Fly -- Winter-ResSlow:50(A)
Level 14: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(19), Zinger-Taunt/Rchg/Rng:50(19), Zinger-Acc/Rchg:50(21), Zinger-Taunt/Rng:50(21), Zinger-Dam%:50(23)
Level 16: True Grit -- ResDam-I:50(A), ResDam-I:50(23), Numna-Heal/EndRdx:50(25), Numna-Heal:50(25), Numna-Heal/Rchg:50(48)
Level 18: Boxing -- Acc-I:50(A)
Level 20: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 22: Weave -- LkGmblr-Def:50(A), GftotA-Def/EndRdx:40(29), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(31)
Level 24: Build Up -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(31), GSFC-ToHit/Rchg/EndRdx:21(33), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(50)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(46), Sciroc-Acc/Rchg:50(48), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 30: Combat Jumping -- DefBuff-I:50(A), LkGmblr-Rchg+:50(36)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 35: Incinerate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(37), C'ngImp-Dmg/Rchg:40(37), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(40), C'ngImp-Dmg/EndRdx/Rchg:40(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(45)
Level 41: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 44: Grant Cover -- LkGmblr-Rchg+:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(13), RgnTis-Regen+:30(43), Mrcl-Rcvry+:40(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42)
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.4% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 238.9 HP (12.8%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 4.5% (0.08 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Fire)
  • 6.25% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 15% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Finduilas, I knew there had to be ways to improve my build and you seem to have tweaked it perfectly. Thank you very, very much.

Quote:
Originally Posted by Finduilas View Post
A properly slotted Shield tank does NOT need Maneuvers to soft-cap. I'd drop it and pick up Grant Cover, which will provide some defense debuff resistance. Hasten would also be a good choice.
This is the only dilemma I'm left with. I would have loved to squeeze in Hasten but, as you point out, defense debuff resistance, would also be useful.


L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!

 

Posted

Quote:
Originally Posted by Terse View Post
This is the only dilemma I'm left with. I would have loved to squeeze in Hasten but, as you point out, defense debuff resistance, would also be useful.
*-Gets out Sledgehammer and Wedge-*

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
*-Gets out Sledgehammer and Wedge-*
Dropping CJ/SJ for Fly could work if the OP doesn't mind not having CJ (it *is* a nice power) and has City Traveler to skip the Fly prereq.

Terse, if that option doesn't work, as I mentioned in my first post you could drop an attack like Fire Sword. Unfortunately, that would leave you low on ST attacks until level 35. If you have vet attacks like Sands of Mu that could help, or you could take Fire Sword while leveling and respec out of it later.

Hope that helps!

EDIT: Oops, just noticed that your original build had Fly/CJ instead of CJ/SJ, so presumably you do have City Traveler. So yeah, dropping CJ would work if you want to give up the additional movement speed and defense that CJ provides. On my Shield/Elec I actually skipped getting an epic pool altogether and got Aid Self instead.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for the alternative suggestions New Dawn!

To be honest Finduilas I'm loath to give up Fire Sword as the fiery sword is pretty much one of my favorite parts of FM. I'm actually more driven by the 'look' of a set than I am by the numbers, I just try to squeeze as much out of the numbers as I can to make the 'look' I like actually viable.

Its still early days for Tersival the shield/fire tank yet, and I've got several vet respec's in reserve so I think I'll forge onwards without Hasten and maybe build up New Dawn's spec as an alternative build if I can enjoy tanking without a self heal enough. ;-)

I'm not sure I like relying on Phalanx Fighting to hit def caps enough to make that my primary build but it would certainly be a nice option when I'm not solo.

Thanks again.


L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!

 

Posted

Quote:
Originally Posted by Terse View Post
I'm not sure I like relying on Phalanx Fighting to hit def caps enough to make that my primary build but it would certainly be a nice option when I'm not solo.

Thanks again.
Not sure I understand why that would be an issue. PF gives a straight 5% defense in all circumstances, and that's what is being used in your build. That part of the defense is unehanceable, which is why most players don't slot PF.

There's an additional, enhanceable defense buff that you get when allies are nearby, but most players just consider that a nice bonus and not something to count on. If you check the info on PF in Mids' you'll see that the allies are set to zero, so the only part that is being counted is the "always on" part, not the ally-dependent buff.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Not sure I understand why that would be an issue. PF gives a straight 5% defense in all circumstances, and that's what is being used in your build. That part of the defense is unehanceable, which is why most players don't slot PF.
Because I totally misread it that's why. Excellent, that makes it way more useful! Of course I've got to seriously ponder which build I like better.

I think it'll probably be my endurance management that decides things. Seems like a pretty toggle-heavy build. If my stamina seems manageable I'll probably go with Hasten but its nice to have choices!

Thanks again.


L50 as a Tank, Mastermind, Soldier, Blaster, Defender & Brute so far. Still trying testing alts in search of my 'main'. So many possibilities!