KM/regen pvp build


dark_rein

 

Posted

Hey this is my attempt at a km/regen pvp build please can people comment on advice or please post a good pvp build thanks


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Body Blow

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Accuracy/Damage
Level 1: Fast Healing
  • (A) Panacea - +Hit Points/Endurance
  • (3) Panacea - Heal
  • (3) Panacea - Heal/Endurance/Recharge
  • (5) Panacea - Hea/Recharge
  • (5) Panacea - Endurance/Recharge
  • (11) Panacea - Heal/Endurance
Level 2: Reconstruction
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (13) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance
Level 4: Smashing Blow
  • (A) Hecatomb - Chance of Damage(Negative)
  • (17) Hecatomb - Damage/Endurance
  • (19) Hecatomb - Accuracy/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Damage
Level 6: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Recharge
  • (27) Performance Shifter - EndMod
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal
  • (33) Panacea - Heal/Endurance/Recharge
  • (33) Panacea - Hea/Recharge
  • (33) Panacea - Heal/Endurance
  • (34) Panacea - Heal
Level 12: Power Siphon
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Super Speed
  • (A) Empty
Level 16: Integration
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Recharge
  • (36) Triage - Heal/Endurance
  • (36) Triage - Heal/Recharge
  • (37) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Kick
  • (A) Empty
Level 20: Resilience
  • (A) Titanium Coating - Resistance
  • (37) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Recharge
  • (39) Titanium Coating - Endurance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Endurance
Level 22: Tough
  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - End/Resist
  • (40) Gladiator's Armor - Resistance/Rech/End
  • (42) Gladiator's Armor - Recharge/Endurance
  • (42) Gladiator's Armor - Recharge/Resist
  • (42) Aegis - Resistance
Level 24: Weave
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 26: Focused Burst
  • (A) Devastation - Damage/Recharge
  • (43) Devastation - Damage/Endurance
  • (43) Devastation - Accuracy/Damage
  • (43) Devastation - Accuracy/Damage/Recharge
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
Level 28: Combat Jumping
  • (A) Empty
Level 30: Maneuvers
  • (A) Empty
Level 32: Concentrated Strike
  • (A) Gladiator's Strike - Accuracy/Damage
  • (45) Gladiator's Strike - Damage/Recharge
  • (46) Gladiator's Strike - Damage/Endurance/Recharge
  • (46) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (46) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (48) Gladiator's Strike - Chance for Smashing Damage
Level 35: Instant Healing
  • (A) Panacea - Heal
  • (48) Panacea - Heal/Endurance
  • (48) Panacea - Hea/Recharge
Level 38: Assault
  • (A) Empty
Level 41: Tactics
  • (A) Empty
Level 44: Dark Blast
  • (A) Empty
Level 47: Soul Storm
  • (A) Unbreakable Constraint - Hold
  • (50) Unbreakable Constraint - Chance for Smashing Damage
  • (50) Unbreakable Constraint - Hold/Recharge
  • (50) Unbreakable Constraint - Endurance/Hold
Level 49: Super Jump
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty


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Posted

Swap fighting for concealment & soul for fire.


 

Posted

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Posted

No confront?


 

Posted

Eh, the -Range is nice and the ability to disrupt people is fun, but I figured it was a zone build and and the less people attacking you the better. You could just drop Resilience, or Veng if you never team to pick it up if the OP felt inclined too.


 

Posted

Hey thanks for the replies but it has become apparent that it is highly likely that concentrated strike will get nerfed very soon, so i decided to go with katana so here is a build i used for that, please comment or post better

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11)
Level 2: Reconstruction -- Panac-Heal/+End(A), Panac-Heal(11), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Acc/Rchg(17), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(19)
Level 6: Flashing Steel -- AnWeak-%ToHit(A), AnWeak-Acc/Rchg/EndRdx(21), AnWeak-DefDeb/EndRdx/Rchg(21), AnWeak-Acc/Rchg(23), AnWeak-Acc/DefDeb(23), AnWeak-DefDeb(25)
Level 8: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(25), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 12: Super Speed -- Winter-ResSlow(A)
Level 14: Dull Pain -- Numna-Heal(A), Panac-Heal(31), Numna-Heal/Rchg(31), Panac-Heal/EndRedux(31), Panac-Heal/Rchg(33)
Level 16: Divine Avalanche -- SW-ResDam/Re TP(A), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg(33), Mako-Dam%(34), Mako-Dmg/Rchg(34)
Level 18: Integration -- Panac-Heal(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36)
Level 20: The Lotus Drops -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37)
Level 22: Resilience -- ImpArm-ResPsi(A), GA-ResDam(39), GA-Res/Rech/End(39), GA-End/Res(40), GA-RechRes(40), GA-RechEnd(40)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(42), GA-RechRes(42)
Level 28: Instant Healing -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 30: Soaring Dragon -- Mako-Dam%(A), Hectmb-Dmg(34), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45)
Level 32: Golden Dragonfly -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Armgdn-Dmg(46), Armgdn-Dmg/Rchg(46)
Level 35: Assault -- Empty(A)
Level 38: Tactics -- AdjTgt-Rchg(A), AdjTgt-ToHit(48), Rec'dRet-Pcptn(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 44: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(50)
Level 47: Physical Perfection -- RgnTis-Regen+(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EnManip-EndMod(A), EnManip-EndMod/Rchg(5), EnManip-Stun%(7)



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Posted

Quote:
Originally Posted by dark_rein View Post
...it has become apparent that it is highly likely that concentrated strike will get nerfed very soon...
No it won't.


 

Posted

Wait to make a Titan Melee/Regen Scrapp...


 

Posted

Quote:
Originally Posted by Lone_mutant_ View Post
Wait to make a Titan Melee/Regen Scrapp...
Yeah momentum sounds like a great mechanic in pvp.