Help with Plant/Ice build
Any help please? I'm not very sure even on the power picks in /ice, so many attacks....
Thanks.
Depends on how you play.
If you stay at range you can skip Ice Sword Circle, Ice Sword, and Chilling Embrace.
If you play mostly in melee you can skip Frost Breath and if you depend on the mobs doing damage to each other from seeds you can skip Chilling Embrace.
Also if you slot sprint with a run or jump stealth IO and use it in combination with super speed you can skip the medicine pool and rely on Spirit Tree.
Casting Spirit tree while stealthed does not alert the mobs so you can size up the group, place spirit tree where you want it, and then open with seeds. The little bit of damage that gets through from the alpha will have completely regenerated before you finish the spawn.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
You know I think I like the build the way it is, except I'd like to reach 45% s/l def but I guess... not that important.
After playing her a while, I realized Ice Sword was a no-no. This build will be ranged mostly, same reason Incinerate will be gone next time I log my Earth/Fire, I just can't bother to go near a mob when I'm doing so well from range, so I'm keeping Frost Breath, never even considered CE.
ISC is worth running in for the lovely AoE, I love the power, so I'm keeping it. Icy Slash is the doubt, I'll probably try it out but it may be the same case as Incinerate, which is a great power that gives /fire an early st chain but I just don't bother to run to a mob to use it. And since Slash comes so late... And the rumor that you will be able to pick Aid Self wothout the prereq, it would make for a good flying build since I get an extra power pick, it's been ages I don't have a flying toon, kinda miss that.
Now I have a question that just came up: can I use ISC while Hovering? If so, I won't bother with Icy Slash, it won't make so much difference when exemplaring since BIB comes 3 levels later. I might even pick Spirit Tree (I know, you have to be on the ground, but a bind for Hover solves that since it's not a short recharge power like ISC). I always hated Spirit Tree and Triage Beacon (I had a 35 plant/thorns and I have a 50 fire/traps) but I saw good use of them in trials and Av fights when stacked.
I'm not skipping Aid Self either way because I mostly team and in normal content the little regen from triage and spirit tree usually gets wasted even in big ITF mobs because everyone moves so quickly. So Spirit might be a good lvl 35 pick, with doct wounds I'd keep the recharge from my Icy Slash slotting. But if I have to use ISC on the ground... I might leave the Hovering to the Earth/Fire I guess (she's a lowbie too, and I never played Earth Conrol, do powers require you to be in the ground? I seem to recall some do).
And yeah since I picked SS I'll surely add a Stealth IO - I add it to almost all my toons but always forget to put it in the planners.
Hmm another approach (that is, if I can use ISC while Hovering) is to cap ranged defense, since this is almost permahasten I think Link Minds is perma too (not sure), but I can cap ranged with Power Boost+Link Minds with this, if you turn PB and LM on the build it will show capped e;n but that's because PB boosts Weave for 15 secs:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Icy Assault
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 2: Roots -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(11)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-%Dam(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Hover -- HO:Enzym(A), LkGmblr-Rchg+(17)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(19), CoPers-Conf(21), CoPers-Conf/EndRdx(21)
Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 12: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(27), ExStrk-Dam%(29)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(29)
Level 18: Aid Other -- Heal-I(A)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(36)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(37), Posi-Dam%(37), RechRdx-I(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(42)
Level 35: Fly -- Winter-ResSlow(A)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Link Minds -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx(46), RedFtn-Def(46)
Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Spirit Tree -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 19.6% Defense(Energy)
- 19.6% Defense(Negative)
- 3% Defense(Psionic)
- 24.9% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 59% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 93.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% Enhancement(Immobilize)
- 8% FlySpeed
- 42 HP (4.13%) HitPoints
- 8% JumpHeight
- 8% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 17.5% (0.29 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 17.2% Resistance(Fire)
- 17.2% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 8% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1379;660;1320;HEX;| |78DA6593596F12511886CF2C148152A82DD20D41A02D8BA5104DBC34A675E982927| |8ABE2844EE82438340CC6F6CE5F61B7B8FE05D71FA2C60BFF82B62E77C6E237DF7B| |0A359021CF99F77CCB39EF9953DE5C1C14E2F165A184161A86E354179B0F2CDB683| |75B9EB251B76AC22B848877C5EA42D36EB79A8D42A561D8EDE3B7586FFE8AE3180F| |1BEDC2526DEB783CBC64AF9B2DD326510E02952695B8D6B0EAEBED20C6EED0B2EB7| |82B9B6B56CDB24D3FBFDDDE30CDB5F8D50DAB56A83856D3B66AD5B2E1B4CDD61616| |5B771B8FD132A7E97F5D13F2D7D1C447558898503F019F19FA17C691DA8DD3C5366| |156E83B8CB95D46690FD867DCA0B20AC23DCA131A95C4C036B0C338B50BEC31FCFB| |0CA1F1C34DB43FAA2B0DBA02E12FBF0D1D011D868FBCF670978EE2B944D035118E7| |0A565CAF2CAFE5E83A3C37719A7EF0155C6E81DE03E43A12C9FCCF23D15AE74E619| |F09C31F60278C99878C550A95100596AE011151A11139B8CA92D864601410488605| |46173A953482E3D94E73253408C828765F0709A254D73ABC09691D72C9D7D0BBC03| |DE33121F1871AA1091E19115B623B10A9419E76E0115864EE151B9FC681833A38C1| |4BC2C53FB71E9CA38DAA7D03E85BEE93700DAA7B18F24959D94652721CDFC8794D7| |35021B8D7D65FF6F52A7B8EC143F6069E69031FB03F809FC62647F33025428290B2| |527F97319D0F075BB85A67190591C64160799C341E67090391C64927CCFC8AC0CF6| |7E3E00048141C69C1F18824B949597EDF3C89A21A9204FA000C7E6E1D13C8C9B877| |12538B642AB2DCA0AC534DF9F29BD7BDDE8A19F48F6944EAE6FB6D8A794FA940B7D| |CAC53E65D55514A9686C6F45EF5E65A170902FDCBDA69D6F7E9A9509CA1C6FE7E0A| |4B4ACB8DBF97E52CA70D4614F5294044B7EE01F3BD1E17F| |-------------------------------------------------------------------|
Hi guys,
Sooo I'm enjoying my plant/ice but having never played /ice, I'm not sure if I need all those attacks. But I want to do good AoE and ST damage.
Also, I failed in 2 of my three goals - cap s/l def (I'm at 42.2%) and permahasten, I got permadom at least.
Can anybody give me advice on which /ice powers are skippable and help me improve my build? I don't use purples sets since I came back (I mean, when I left a purple piece was like 50 mil), the confuse set is there because I'm stripping my ice/psi I'm burned out.
Thanks!
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Ice Bolt -- HO:Nucle(A), HO:Nucle(5)
Level 2: Roots -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Rchg(9), Enf'dOp-Immob/Rng(11)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Seeds of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(19), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(21), CoPers-Conf/EndRdx(23)
Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(27)
Level 12: Aid Other -- Heal-I(A)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Boxing -- Empty(A)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(34)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), RechRdx-I(37)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(37)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Fly Trap -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), BldM'dt-Acc/Dmg(40), Achilles-ResDeb%(40)
Level 35: Ice Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 38: Bitter Ice Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Sleet -- AnWeak-Acc/Rchg(A), RechRdx-I(45), Achilles-ResDeb%(45)
Level 44: Frozen Armor -- HO:Enzym(A), HO:Enzym(46), LkGmblr-Rchg+(46)
Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(50), KntkC'bat-Dmg/Rchg(50)
Level 1: Domination
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(13)
------------
Set Bonus Totals: