Trying to "revive" my fire/regen. Advice needed.
Made some changes. Regeneration benefits from defense -> recharge -> regeneration/resistance -> recovery in that order. You over slotted a lot of your powers for regeneration and underslotted some of your powers.
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Virtue: @Santorican

Dark/Shield Build Thread
This is what my fire/regeneration build looks like
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Virtue: @Santorican

Dark/Shield Build Thread
ooh boy. I'll identify issues down the list of powers
Fire sword: if you're going to use it, it'll need more than just a 4 set of kinetic combat (the enhancement value alone is trash).
Fast healing: the enhancement value for the entire numina set is better than what you have slotted in integration. Since integration has higher base values, it should get the full set. Also, integration actually costs endurance, so you should use the full set to decrease its endurance cost.
Cremate: fine
Reconstruction: this should have a doctored wounds, just like Dull Pain. This power is too important to leave underslotted.
QR: .33hp/sec is not going to help when you're packing 50-60hp/sec at minimum. Slot QR with a full set of perf shifter (if you want some AoE defense). QR has a higher base value than stamina, so it should be enhanced more than stamina.
Hasten: groovy
DP: groovy
Tough: this is pretty much the only resistance you're going to get. Make sure it has some good enhancement value. Sets based on what bonuses you want.
FSC: Slotting depends on what bonuses you need, but 6 full slots are good (oblits or eradications in most builds).
Resilience: either a glad armor unique or a steadfast works
Weave/Maneuvers: you're not reducing your endurance costs at all with this slotting, and your total recovery can't handle your toggles + attack chain (whatever that may be). Enzymes are a good choice if you can't get them more than 2 slots.
Incinerate: same as FS
IH: Groovy
CJ: *could* drop that extra slot, otherwise fine
GFS: Fine if you're keeping it, only concern is its recharge for whatever chain you want.
BU: Fine, would be preferable to get 1 more recharge in it
MoG: Ew. 5 aegis would be better in tough, MoG should just take 2 rech IOs and a LotG since its def/res values are already high enough unenhanced.
Mu mastery: That slotting is fine, but as a whole, I would highly recommend getting soul mastery instead. It's the same 2 power picks, only you get shadow meld instead of ball lightning. Also, if you have the power pick, you can get the widow, which, with a full blood mandate set, is worth 7.5% range/AoE defense (It's also moderately useful in things like BaF).
Tactics can take a full Gaussian set for even more m/r/a defenses.
Revive: meh.
Health: enhancement value is higher than both FH and integration... For the previously mentioned reasons, this shouldn't be the case. also regen bonuses go largely unnoticed.
Stamina: see QR
~~
I would highly recommend getting the accolades, with those, and enough recharge, you'll have hp cap with perma-dull pain, and you should have plenty of endurance/recovery with proper QR slotting.
~This is a build that runs incinerate -> scorch -> Cremate -> scorch with relative ease. It has more than enough recharge for perma-dull pain, but also has a 50% uptime on IH. Shadow Meld will be up pretty much any time you need it. The passive regen is right at 59hp/sec, which goes up to 163hp/sec (301hp/sec is cap, for comparison).
Melee, Range, and AoE defenses are all over 30, but unfortunately not quite 32.5% (the magic ~30 number, as it's 1 luck from 45%). So that sucks, but it's all over 30, which is nice.
The only other downside I can see is that cremate/incinerate are at 93.5% tohit vs +3s. where I'd rather it be at 95%.
On the upside, it has SJ, because I still prefer having a real travel power.
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Thanks guys
That's just the help I was looking for.
I felt pretty lost while slotting my build, was trying to spread my bonus' to thin.
I knew my endurance was messed up, was thinking I would go cardiac.. but got my head straight now.
I was trying to go Mu to get another AoE and it fits my characters concept the best.. I don't think i can pass up the slotting options for taking Soul though.
I re-worked build, pretty much copying Elegost's build but fitting it to my concept more. Wish I could have fit in SJ, also prefer real travel, but I can live.
Thanks again, better build than I could have done alone. Might work on it more but just to show I was listening (the power by power break down was super helpful!) will post what I prolly will build.
Thinking of going Spiritual for Alpha slot as well. Have a had a problem with Accuracy though with fire melee.. perhaps go that route.
thanks again
Edit: should prolly add that build to post...
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Alterd Beast: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg(37)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(27), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(19), RctvArm-EndRdx(25), RctvArm-ResDam(45)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(23), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(43)
Level 18: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(37)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(27), HO:Enzym(42)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(50)
Level 24: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(39), GSFC-ToHit(40), GSFC-Build%(40), GSFC-ToHit/EndRdx(46)
Level 26: Incinerate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(29), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg(36), T'Death-Dam%(36), T'Death-Dmg/EndRdx/Rchg(42)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 32: Greater Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Acc/Dmg(34)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39)
Level 41: Dark Blast -- Acc-I(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), RechRdx-I(45)
Level 47: Summon Widow -- BldM'dt-Acc(A), BldM'dt-Dmg(48), BldM'dt-Acc/Dmg(48), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(50), BldM'dt-Acc/Dmg/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Mrcl-Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod-I(A)
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I know building can be difficult if you haven't been doing it for a long time. I still have that problem when I try to build a WS or MM in mids, it's just so different compared to my other usual building styles.
You should not have accuracy problems if you keep tactics. If you drop it and just slot a kismet, the accuracy will not be perfect (95%+) vs +3s, but it will be better than it would be without one. Unfortunately, the ToD set lacks some significant accuracy enhancement value, and they don't bring an accuracy set bonus, which is fairly common in other sets.
If you don't know how to check it, you can do the following:
Options -> configuration -> exemping & base values -> Base ToHit: [____]
Set that number to 48. This is the base accuracy versus +3s (it's 45 for +4s). After you set that value, OK out and check your accuracy of your attacks. If they are at or above 95%, you are still at a max hit chance for targets that level. Make sure, however, that you un-slot the Gaussian Boost Up proc from tactics (if you have it). You want to see the enhanced tohit value from tactics, but not with the Boost Up proc active, that will produce incorrect values.
For regen, you want spiritual partial core for the t3, and Core Paragon for the t4 (if/whenever you get it). There is literally nothing better.
~I forgot to mention one of the other good points of the build. When you throw shadow meld (with the slotting I had), you get up to *just* under 59% defense to all three. 59% being the incarnate softcap (since their base tohit value is 64%, rather than the normal 50%). So you're much safer when you use Shmeld ~ very useful in all three trials (for survivability, or just glowie clicking).
~About your new build:
Everything's pretty much fine, save for 2 things:
health doesn't need a miracle straight heal, you'd be better off with a straight lvl 50 heal IO. Better yet, since FH has better base values than health, you should put the miracle unique in health, and put that IO into fast healing. The difference is about a 16% regen gain.
The other thing is just something to be careful about:
The kismet unique doesn't quite work like other uniques (steadfast, aegis, etc). You *have* to be using the power it is slotted in for it to work. Because of that, I typically put it in weave, because weave never gets toggled off or on (whereas CJ sometimes does). Since you don't have SJ to detoggle CJ, it probably won't be a problem, it's just something to be aware of, really. :]
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
Awesome, thanks for the additional advice.
All good stuff, going to put Enzyme back in for sure and didn't know that about Kismet so good to know. Good to know spiritual is right choice, it is what I wanted for several reasons anyways.
Gotta keep in mind that FH and health are not equals, I did know that but been a long time since played the regen... Been playing it all week and having a lot of fun with just SO's in atm. Thanks for helping make a pretty solid build I am excited about.
Cheers.
I have an old fire/regen scrapper. I played it to 50 and had a blast doing so, but eventually shelved it for several reasons, mainly end game survival with Regen Vs. almost every other defense set available.
I have been thinking recently with IO's and incarnate of trying to breath new life into him.
Sort of long story, short as possible... I made a build in Mids that seems decent enough, but I am sure mids guru's can do much better.
My goal is pure PvE and to mostly add more survival to him.
I guess my real question is: Is there a way to add more defense to him without losing a lot of regen? Or even on a Regen, should I ignore +regen over defense entirely?
I searched forums for fire/regen builds/help and found mostly pvp or pve/pvp builds, again I will never do pvp so I just want to know if I am on right track before I maybe try to work a new build or sink money into this one.
Any advice is appreciated and will be considered. I also like all my powers, took revive as a why not, not attached.. But again, all advice will be considered, thanks.
Also, I know there is a Glad armor in there and they are not cheap.. I do have one on a brute already I was thinking of stealing, but would love to not use it in this build.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)
Level 4: Reconstruction -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(48)
Level 6: Quick Recovery -- EnManip-EndMod/Rchg(A), EnManip-Stun%(21), EnManip-EndMod(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(34), Heal-I(36)
Level 18: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(46)
Level 20: Resilience -- GA-3defTpProc(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Greater Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Acc/Dmg(34)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40)
Level 41: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg(46)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Revive -- RechRdx-I(A)
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(48), Panac-Heal(50), Panac-Heal/EndRedux(50), Panac-Heal/Rchg(50)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(3), P'Shift-Acc/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(7)