SS/WP build input


Colossal

 

Posted

Helloooo!
Following is a build I cooked up for my SS/WP Brute. You will probably notice that I am NOT softcapped. For those who are too lazy to paste into Mids, I've got 30%~ S/L/E/N and 24% F/C. What you see has about 60 HP/sec regen and almost 2,200 HP before accolades. 55% recharge.

Some advice/input/etc would be greatly appreciated. Reaching the softcap would be nice, but I don't want to compromise the build. So an additional question is how important is the softcap? Does it make up for the HP and recharge I'll probably lose? Or maybe I'm just missing something and this build isn't thought out all that well.

I have a couple of disclaimers before you post:

-I do not like Hasten. Two endurance crashes annoys me.
-Fly is for concept, so it stays.
-Same goes for Mu Mastery, though I am open to picking different powers from the set. Electrifying Fences, maybe?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Allen Steele - End product: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), Numna-Heal(9), Numna-Heal/Rchg(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg(13)
Level 4: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(21), Numna-Heal/EndRdx(23), RgnTis-Regen+(23)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-EndRdx(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Air Superiority -- HO:Nucle(A)
Level 14: Fly -- Flight-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/EndRdx/Rchg(40), Heal-I(40), Heal-I(40)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg/EndRdx(43)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(37), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc(39)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx(27), S'fstPrt-ResDam/Def+(42)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(27), LkGmblr-Def/Rchg(29), LkGmblr-Def(29)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 30: Taunt -- Zinger-Dam%(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(45)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 47: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Strength of Will -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(34), Numna-Heal(36), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc/Rchg(37)

http://www.cohplanner.com/mids/downl...DB827F75B7EB42


 

Posted

Looks pretty sturdy. If I were you I'd try to squeeze in 32.5% for S/L so you can be one small puple insp from the soft cap. And if possible also E/NE. F/C are fine where they are given how uncommon they are. That's probably the best option since you do not want to give up anything else in the build. That being said a WP @ the softcap is one unkillable beast. It really does make a huge difference.
Elec Fences is always nice for some bonus AoE to accompany footstop (or as a set mule for Enfeebled Operation for more S/L defense).
Other than that it looks good. What incarnates are you thinking of taking?


 

Posted

This build is what I plan on respeccing into, so nothing is set in stone quite yet. As for Incarnate powers, I have t4 Spiritual Core (which I normally use), and t3 Cardiac and Musculature cores (had notices begging to be used =P). For Interface, I've got t3 Diagmetric Core and t2 Reactive Radial (I switch often). Destiny I use t3 Ageless Core. Lore is 5 out of 15 minutes, so I don't really count it, but I use t3 Cimeroran Core.

How do you suggest I squeeze more defense into the build? Electrifying Fences is a start, I suppose. I may have misled you, the softcap would be great... so if it all possible, moar defense!! I just want Fly and can't stand Hasten =P