Mind/FF
Your bubbles are underslotted. At a minimum, I'd probably slot them 3x LotG (including the +7.5 rech), replacing the slotting in the dispersion bubble/maneuvers with 2x Enzymes. Note, if you want really, really good ally +def, this basically locks you into taking powerboost. Otherwise your bubbles are no stronger than Cold shields.
As far as soloing AVs go, you have 2 problems: 1) Mind has no immobilize, so you miss out on some Containment damage until you stack enough holds to overcome purple triangles, and 2) you don't have a debuff set to increase your damage. Pre-incarnates, my mind/emp didn't do enough damage to solo an AV even at -1 and with all the damage that could reasonably be crammed into the powersets, including double purple procs + PVPIO damage procs. You will probably need Lore pets or Confuse trickery to solo AVs with this build.
You don't want Hurl boulder. Take seismic smash instead for the Mag 4 hold and huge damage. Losing the thunderstrikes there does not put you below the softcap.
Unfortunately of the various Controller primaries, Mind Control is probably the weakest at soloing AVs or even Elite Bosses. The set is still pretty good, but that is an area it doesn't really excel in.
That said, your build is actually pretty good. I would so some stuff differently, but it's mostly not make-or-break. Mainly, I'd consider dropping the Earth APP for the Primal one with Power Boost.
In terms of alpha slots, I would switch out Nerve for Spiritual (recharge) or Cardiac (endurance/resistance/range). The only kind-of issue with Cardiac is the extra range makes Terrify HUGE... and easy to accidentally aggro other groups. Clarion +Special has the same issue but may be worth it anyway. You can work around this by running past groups and firing the cone facing away from other enemies.
I posted a possible sample starter build below. I dropped Fighting for Aid Self/Other but you can swap that back out if you want. Note the ally shields are underslotted in a sort-of, kind-of way; the defense difference is about 1% when Power Boosted, IMO not enough to worry too much about an entire slot. For the build I assumed you were getting the Spiritual Alpha, which explains the lowered slots in Hasten and some other powers (be sure to turn Incarnate abilities on in Mids to see the effect).
I also swapped Fly out for Super Speed. If you will be doing trials on this character, you will appreciate that change when you need to run around undetected and get the most use of your aggro-free powers. Use a Jet Pack instead of Fly unless this is concept related (you will be able to Hover regardless).
The level 38 power is empty and you could take anything you want there. I would probably pick either Force Bubble or Telekinesis.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), Dmg-I(3), BasGaze-Acc/Rchg(11), BasGaze-Rchg/Hold(11), BasGaze-Acc/EndRdx/Rchg/Hold(13), HO:Perox(13)
Level 4: Deflection Shield -- LkGmblr-Rchg+(A), DefBuff-I(5)
Level 6: Levitate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 8: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf(15), CoPers-Conf%(17), CoPers-Conf/Rchg(17), CoPers-Acc/Rchg(23), CoPers-Acc/Conf/Rchg(27)
Level 10: Insulation Shield -- LkGmblr-Rchg+(A), DefBuff-I(37)
Level 12: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Plct%(43)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), HO:Cyto(50)
Level 16: Aid Other -- Heal-I(A)
Level 18: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Hold/Rchg(40), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(42)
Level 20: Dispersion Bubble -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), RedFtn-Def(21), RedFtn-EndRdx(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(39)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), HO:Cyto(36)
Level 24: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(39)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Heal/EndRdx/Rchg(36), Numna-Regen/Rcvry+(40), Numna-EndRdx/Rchg(48), Numna-Heal/Rchg(50)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(33), Mlais-Acc/Conf/Rchg(34), RechRdx-I(34)
Level 35: Repulsion Bomb -- HO:Nucle(A), Dmg-I(37)
Level 38: [Empty]
Level 41: Power Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg(48), Thundr-Dmg/Rchg(48)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rng(50)
Level 47: Power Boost -- RechRdx-I(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(39)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;696;1392;HEX;| |78DA6593594F135114C7EF74B1766FA95028B485D214642934EA1B842850C5D0A48| |8BB621DDB0126A92D99D644DFFC163EB93EB9454DDC3E84D1273526FA155C82CB6B| |3D73FE173A492799F9DD7BEE39F7FCE7DC730BD7177C42DC9C134A68BEAA361AA5F| |97AAD69D4AB55CD7016D40DBD2C5C428864DBBAE3902DE8B5CACEA4DFB27EE4DAFA| |7A365F37CA5A29AF6BD54A78A9B6A9195AAD99DD19788B758ACF57F58DCDA69FC70| |5ADA297F59A16E4D9B2A65634A3B1A96F7978BEBAA56995D8E2965ECE160DFDAA5A| |2DF1F68D52416D3435E3462F291CA3F7A122E4D3728ADB849C70DC61ECB90BDC67E| |CBD073C60CCB4A384E8564CD363FA2A7223E5A34D88B8B0C5D9D9F389679ECF0CDF| |176096D61C42CC528C1D618A1D3B39121CF688264EB9A113CABAA0AC0BCA7A20290| |6810350F684A25C32CA75D9669A02171921155863F49418B14B8C398A724B156EA8| |4843C5539A78B1E2F09E67E7FD671863678173C005869B72FBB90C2D9B1F1B05428| |CDC21F387ED224E1E4159BA609A733C2387B0CC115EE07D4616813C321E058E310E| |937B04399C11E4D8E701028CDE20E06364FC8CB00B27652AEB465422C21896CA86C| |9232A8B10FDC6A9325F19CFC9AF4F0AEC7BC99A13AF80D78CA1378CF45B468A36EA| |472AA57F1CA703245DE6D9437A7C05D94F01271923A719532750B355C60BFA26655| |4729B4D83BF813FC05FC6D03F00B9E6699292BF939A41B7A5D1912DF379476D372A| |771D450F4DA08726D06613E8AF29F4DE149A6E9B6EFEB82CC5384A3189524CA2149| |3A8410E15F94049B2F2B4B3D0F59E4CD3A88E988E2A6641061C96EB646A1371D302| |A7D658C7EA748725D76139D06139D861596E67A15BC8475D74EC5E63A1B0933BB47| |B435BDF3DB42A039461FE9D9F56D3711A8C881F56D3287BFD6A9B6CCA2DCE641BE4| |950C50F4B008CEB26619AB96F115CB7825624661FC1F9BD9F2BB| |-------------------------------------------------------------------|
Your build looks OK to me - I would perhaps stick an extra Luck of the Gambler recharge in PFF and swap one of the Blessing of the Zephyr for the -knockback proc but with the defence you're carrying you probably wont need it anyway.
I can understand why you've gone for Nerve as an Alpha as opposed to Spiritual but you may want to reconsider - I have Nerve Alpha on my mind/kin and the extra buff to confusion is excellent but you may find the extra recharge more beneficial. The only reason I have it on my kin is because siphon speed covers me in terms of recharge. You want your hard controls up as much as possible so try and go for perma-hasten which will give Total Domination and Mass Confusion a downtime of about 60 seconds making at least one of them up for each mob and if they're not then you still have mass hypnosis and terrify to fall back on.
As for your original aims I would comment as follows:
1 & 3 - fine and actually go hand in hand. The more your mezzing the more durable you are and mind, imo, has excellent mezzing capabilities (second possibly only to Earth).
2 - should be OK with your shields etc.
4 - I think thats a touch ambitious. I love mind control, I really do but even I have to admit if theres one area where its weak its soloing AV's. In fact as you're levelling up you may find some EB's pretty damn impossible to solo (Nocture, Malaise, Nightstar, Siege to name but a few).
There are three big problems with mind control and AV soloing - first, no immobilise so there is no cheap way to set up containment and second is that Levitate is virtually useless because for levitate to damage your foe has to be susceptible to knockback and I have yet to meet an EB or AV that will oblige! The third is no pets causing extra damage and running interference for you.
However, having said that, if you build right mind control is actually one of the safest ATs to play against really large groups of tough enemies - my mind/kin can easily solo on x8/+4 (hes a touch slow but virtually untouchable).
So what I am gathering is that as a mind troller i will be most suited to taking on medium to large mobs of Lts & Minions? I guess i misunderstood the set. I am not upset or discouraged by this just surprised. Well I am curious then. What amount of defence can i get away with if i build for recharge and get my controls up as much as possible for soloing? Should I still try to cap ranged? Mind you the toon is still level 11 so this is a ways off lol. Thank you all for the input so far and any to come.
Edited: Btw stuck on my ipod so could not check the build posted. Will check tomorrow when i get home.
Personally I would aim for soft-capped ranged defence and as much recharge as you can possibly get. Soft-capping smashing/lethal as well is great if you can fit it in but I wouldnt make it a priority.
Mmk. Thanks Ace. I will be afk all weekend. I will try to post a new build on Monday evening. Please keep a lookout for that. Hopefully I will have a better idea of what I want to do with the toon then.
Levitate is virtually useless because for levitate to damage your foe has to be susceptible to knockback and I have yet to meet an EB or AV that will oblige!
|
Even a mob immune to KB takes damage from levitate. They just dont go flying up.
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
Hey Folks,
Since I was stuck on my wife's laptop for the evening, I wasn't able to log in and play. That's ok as it gave me time to work on a build for my new main. Lord Mesmer is a Mind/FF controller. I am hoping to accomplish a few things with this build. If I do not please let me know I dont and why not.
1. Strong personal Durability
2. Providing strong Defense buffs to my team.
3. Providing excellent mezzes to keep the team even safer.
4. Strong ST Damage so I can solo tough opponents like AVs.
So here is the build. Let me know where I can improve it. Or just let me know where I have missed the mark completely. THANKS guys!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Mesmerize -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 1: Personal Force Field -- Empty(A)
Level 2: Dominate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Deflection Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(40)
Level 6: Levitate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 8: Confuse -- C'phny-EndRdx/Conf:30(A), C'phny-Conf/Rng:30(50), C'phny-Acc/Conf/Rchg:30(50)
Level 10: Insulation Shield -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(37)
Level 12: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(42), FtnHyp-Acc/Sleep/Rchg:50(43), FtnHyp-Acc/Rchg:50(43), FtnHyp-Sleep/EndRdx:50(43)
Level 14: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15), Zephyr-Travel:50(15), Zephyr-Travel/EndRdx:50(17)
Level 16: Boxing -- Empty(A)
Level 18: Total Domination -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(40), UbrkCons-Acc/Hold/Rchg:50(40), UbrkCons-Acc/Rchg:50(42), UbrkCons-EndRdx/Hold:50(42)
Level 20: Dispersion Bubble -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), GftotA-Def:40(21), GftotA-Def/EndRdx:40(23)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 26: Terrify -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(31), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(37)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Fly -- Empty(A)
Level 32: Mass Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(33), CoPers-Conf:50(33), CoPers-Conf/Rchg:50(33), CoPers-Acc/Conf/Rchg:50(34), CoPers-Acc/Rchg:50(34)
Level 35: Repulsion Bomb -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(45)
Level 44: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 47: Earth's Embrace -- Dct'dW-Heal:40(A), Dct'dW-Rchg:50(48), Dct'dW-Heal/EndRdx:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 49: Detention Field -- Empty(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(3), EndMod-I:50(3)