Functional softcapped & perma eclipsed tri-form Warshade build.


Microcosm

 

Posted

I know this was something we talked about a while ago, and the idea just came back to me. It was established that it is do-able, but not without severely gimping yourself. This build isn't ideal but it's far from unusable, and it doesn't even use any purple sets. (It does have a Glad Armor IO though..)

I found a post by Alien One saying that perma-eclipse can still be had with ~150% global recharge, which inspired this little project. Here are some of the drawbacks...

Nova blasts are a bit underslotted. They're not completely gimped, but they could be better.

Dwarf only has its' default slot, with one Damage Resistance IO. I usually like to use 3 or 4, but with perma eclipse you'll be resistance capped anyways.

There are powers that will never be used that are being overslotted as set bonus mules. This is the main reason why I wouldn't actually use this build, but no essential powers are completely sabatoged. In fact, most of the cornerstone powers are slotted fairly well (exception being Nova Blasts)

Anyways, without any further ado, here is the build. I know it's not perfect but I was pretty proud of the fact that I was able to get these numbers where they are while still making something that's playable. Enjoy!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye -- EndRdx-I(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravimetric Snare -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(19), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(40)
Level 4: Gravity Shield -- GA-3defTpProc(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(15), Oblit-Dmg(17)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Challenge -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25)
Level 24: Stygian Circle -- RechRdx-I(A)
Level 26: Orbiting Death -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(34), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 32: Dark Extraction -- C'Arms-Acc/Rchg(A), C'Arms-+Def(Pets)(34), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 38: Eclipse -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Winter-ResSlow(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A)
------------
Level 6: Dark Nova Blast -- HO:Nucle(A), HO:Nucle(43)
Level 6: Dark Nova Bolt -- HO:Nucle(A)
Level 6: Dark Nova Detonation -- HO:Nucle(A), HO:Nucle(5), RechRdx-I(40)
Level 6: Dark Nova Emanation -- HO:Nucle(A), HO:Nucle(3), RechRdx-I(50)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(11), Zinger-Acc/Rchg(11), Zinger-Taunt/Rng(21), Zinger-Dam%(46)
Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-%Dam(3), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Step -- Zephyr-ResKB(A)
Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)


 

Posted

Quote:
Originally Posted by Microcosm View Post
Heh, I've made builds with similar goals at least three times before, and every time it ends up being very dwarf focused. Good mids practice

I was thinking about making an alternative human only build for my Warshade because I've never tried it before, but I became severely bummed out with human only's almost complete inability to keep recharge high and defense where I need it.

My tri-form build (the one I actually use) currently has 185% global recharge and 30% defense to s/l without using toggles... And I couldn't get a human build anywhere close to those numbers without ending up with a retarded looking build, even with toggles left on...


I saw Alien's post I mentioned earlier when looking for info on Human Only building (after I got bummed out when I tried it myself) and thought, "I could probably softcap a tri form build and still end up with as much recharge as a human only build, without severely gimping anything I need."