My KM/WP build critique please
No data chunk and the long forum export makes me a sad panda. Seriously, the long forum export is a waste of space on the page when the short forum export works fine because everyone uses Mids to look at builds. The data chunk is needed because the links don't always work.
You are using sets that add melee defense when you should be using sets that add typed defense. Touch of Death gives 3.75% melee defense and 1.875% S/L defense for 6 slots. Instead, you should slot Kinetic Combat for 3.75% S/L defense for 4 slots. Obliteration is the rare exception because it adds recharge bonus at the 5th slot.
Gaussian's is another wasted set on a typed defense user. Two Rectified Reticles are better.
Impervium Armor is not useful at all. You don't need the psionic resistance. Slot 4 Reactive Armors instead, but don't under-slot the healing in High Pain Tolerance. If you choose to slot 4 Reactive Armors there, put two generic heal IOs in HPT instead of IO sets.
The Regenerative Tissue IO does not make sense in Rise to the Challenge. A generic IO would be better. RTTC only needs healing enhancement, but a little endurance reduction isn't bad. Debuffing to-hit and the proc are not necessary.
Focused Burst is a low DPS attack. I suggest you skip it. In Mids, go to window, powerset comparison. On the left, select your power set then "Damage / Anim" to see the base DPS of each attack.
Physical Perfection is not needed. I suggest you take Gloom so you can make a better attack chain.
At the very least, try to reach 32.5% defense to S/L and E/N. That puts you one small inspiration (can be bought at vendors) from the soft-cap.
Reiterating what Syntax said about positional vs. typed defense: Since Willpower already comes with some native typed defenses, it's going to be easier to hit higher numbers of defense if you stack more typed defense bonuses (Smashing/Lethal, Energy/Negative) on top of what you already have rather than starting from scratch trying to build up melee defense.
Other than that, one thing I noticed was some of the odd choices you made when selecting *which* IOs of a set to include. For example, you've 4-slotted Quick Recovery with Performance Shifters for the recovery bonus. However, you've included the Acc/Recharge from the set when QR is an auto power which doesn't benefit from either Accuracy or Recharge; switching this out for one of the IOs which actually enhance EndMod would give you better bang for your buck.
You've done the same sort of thing with your choice of Numina's in High Pain Tolerance, another auto power which needs neither end reduction nor recharge, and Luck of the Gambler in Maneuvers, which doesn't need the recharge you're slotting unless you're planning on getting detoggled an awful lot. Don't ignore the actual enhancement values for your powers while you're racking up those set bonuses.
Hero Plan by Mids' Hero Designer 1.942
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Destiny's Hope: Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Quick Strike
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Impervium Armor - Resistance
- (17) Impervium Armor - Resistance/Endurance
Level 2: Mind Over Body- (A) Impervium Armor - Resistance/Endurance/Recharge
- (17) Impervium Armor - Endurance/Recharge
- (23) Impervium Armor - Psionic Resistance
- (23) Impervium Armor - Resistance
Level 4: Smashing Blow- (A) Touch of Death - Accuracy/Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Accuracy/Damage
Level 6: Super Speed- (A) Run Speed IO
Level 8: Power Siphon- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Fast Healing- (A) Healing IO
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
Level 12: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
Level 14: Boxing- (A) Damage Increase IO
Level 16: Rise to the Challenge- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - Chance for Recharge Slow
- (34) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Recharge
- (36) Regenerative Tissue - Endurance/Recharge
Level 18: Burst- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 20: Quick Recovery- (A) Performance Shifter - Chance for +End
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - Accuracy/Recharge
Level 22: Tough- (A) Impervium Armor - Resistance/Endurance/Recharge
- (42) Impervium Armor - Endurance/Recharge
- (42) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Recharge
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 26: Focused Burst- (A) Decimation - Chance of Build Up
- (27) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Damage/Endurance
- (29) Decimation - Damage/Recharge
- (29) Decimation - Accuracy/Damage/Recharge
Level 28: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Endurance/Recharge
Level 32: Concentrated Strike- (A) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Accuracy/Damage
- (34) Touch of Death - Chance of Damage(Negative)
- (34) Touch of Death - Damage/Endurance/Recharge
Level 35: Assault- (A) Endurance Reduction IO
Level 38: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Tactics- (A) Endurance Reduction IO
Level 44: Superior Conditioning- (A) Endurance Modification IO
Level 47: Physical Perfection- (A) Healing IO
- (50) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
Level 49: Strength of Will- (A) Steadfast Protection - Resistance/+Def 3%
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: FuryLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (39) Healing IO
- (40) Regenerative Tissue - +Regeneration
- (40) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
Level 4: Ninja Run