Ranged Elec/Elec/Mu, quick review


DoctorWhat

 

Posted

Just posting this to get some quick opinions, since I'm still not used to Doms.

It will require 3 purple sets so it will be very expensive. Getting Perma Domination was an after thought, the concept was a ranged Dom with good defense who'd fight primarily at range. Yes, I am aware that a lot of Doms love fighting at melee, but I wanted something ranged. I adapted it later to have a three slotted Hasten.

S/L/E/N Defense is at 32%, a small purple insp from softcap. S/L resistance is at 53% and Energy Resistance at almost 35%. Global Recharge is at 90%, leaving Domination 15 seconds from perma when Hasten isn't in use and 13 seconds past perma when it is. Hasten itself, once active, in about 5% from perma. Surge of Power is there as a mule, but should be helpful in a pinch.

Alpha will be Muscular radial to boost damage in the hold and immobilize powers, and the end boost will help drain foes and boost recovery. Judgement will be Ion to fit the elec theme, not sure about Lore yet, but Destiny will either be a Rebirth or Ageless Radial with Interface being a Reactive Radial.

I think it's a great build, but I thought it'd be worthwhile to see if anyone else had an opinion to share.

Hero Plan by Mids' Hero Designer 1.942
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Hyper Gyrl: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(25)
Level 1: Charged Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(3), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/Rchg(40)
Level 2: Chain Fences -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(5), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Acc/Immob(45)
Level 4: Lightning Bolt -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(5), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(36)
Level 6: Jolting Chain -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg(23)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(9)
Level 10: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Static Field -- LgcRps-Acc/Sleep(A), LgcRps-Acc/Rchg(13), LgcRps-Acc/Sleep/Rchg(13), LgcRps-Acc/EndRdx(34)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), Hold-I(21)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50)
Level 24: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/EndRdx(46)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/EndRdx(27), CoPers-Conf(27), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(42)
Level 28: Static Discharge -- Posi-Dam%(A), Posi-Dmg/Rng(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(36), Posi-Acc/Dmg(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(50)
Level 32: Gremlins -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(46)
Level 38: Voltaic Sentinel -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(39), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(39)
Level 41: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(43)
Level 44: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(45)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Ageless Radial Epiphany
------------
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(40)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

If you're going for a ranged playstyle and using hover, I recommend going for all range defense. May or may not be easier to build for, but would be far more effective.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)