Time Manipulation


Artic_Chill_44

 

Posted

Dammit! I'm eager to play this and I haven't even seen it yet. I21 can't come soon enough!


Malakim

-Playing since COH beta and still love the game!

 

Posted

I feel the same. In fact, I'm re-rolling my main, currently a Mind/Kin, as a Mind/Time (I even have a backstory to explain the change in her power: After hundreds of years, her powers evolved from control of physics into control of time, and she ends up coming back in time, but get stuck here...)... I'm not 100% sure if I'll delete the mind/kin once the mind/time is 50 and Incarnate'd, it depends how differently TM plays.

I'm intrigued by the basic mechanics behind its two key powers: making buffs and debuffs more effective on their respective targets. (this info was revealed in a dev Ustream chat, iirc) Should be especially useful in the post-50 incarnate game where the AVs can pretty much shrug off any debuffs that aren't more than triple-stacked against them.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

If that's true then yes TM would be awesome.

I know I want to make grav/time controller as a master of space and time. I however have yet to nail down the back-story yet. I'm trying to not recreate Hiro Nakamura.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Yeah, depending on what other powers are in the set, I see Grav/Time and Mind/Time being very popular, just based around the concept of seeming omnipotent. However, as neither Grav nor Mind are known for being exceptionally powerful (at least not in the farming or AV soloing sense), Time manip would have to pick up the slack without being too overpowered in the hands of every other controller... my brain already hurts just thinking about it!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Yeah, depending on what other powers are in the set, I see Grav/Time and Mind/Time being very popular, just based around the concept of seeming omnipotent. However, as neither Grav nor Mind are known for being exceptionally powerful (at least not in the farming or AV soloing sense), Time manip would have to pick up the slack without being too overpowered in the hands of every other controller... my brain already hurts just thinking about it!
I agree


Artic and the Chillz - Champion PvP League
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Posted

I have a controller named Dreamtime, an Australian Aborigine with mystical powers from the time before time. I tried to make him Illusion/Sonic (because the Aborigines have something called "songlines" they use to tell the stories of the Dreaming), but I didn't much like /Sonic.

Time Manipulation should make a refreshing change for this character.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog