Is this a good build?
So, has anyone actually looked at this build? What does the Brute community think? This survivable?
I dislike it. KO blow is underslotted imo. Should have some more damage, endurance and recharge.
Tactics is superfulous. Punch needs enhancements. Healing flames could use one more Doctored Wounds for the bonus. Rage is... well interestingly slotted. Are you a veteran that can get a travel power without getting the prerequisite? I would say the +3% defense pvp io would be a better investment the a random chance to get a small heal or endurance return. Pop the Winters Gift IO in SJ's empty slot. What was the thinking behind [Blazing Aura]'s set choice? I never recommend mixing positional and typed defense IO sets unless it gets you that 1-2% you need to be soft capped. I would personally go with Mu Mastery, E-Fences and Ball Lighting. Gives you a second AoE to use and has better damage and doesn't need 3 power picks.
That enough to think about?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I dislike it. KO blow is underslotted imo. Should have some more damage, endurance and recharge.
Tactics is superfulous. Punch needs enhancements. Healing flames could use one more Doctored Wounds for the bonus. Rage is... well interestingly slotted. Are you a veteran that can get a travel power without getting the prerequisite? I would say the +3% defense pvp io would be a better investment the a random chance to get a small heal or endurance return. Pop the Winters Gift IO in SJ's empty slot. What was the thinking behind [Blazing Aura]'s set choice? I never recommend mixing positional and typed defense IO sets unless it gets you that 1-2% you need to be soft capped. I would personally go with Mu Mastery, E-Fences and Ball Lighting. Gives you a second AoE to use and has better damage and doesn't need 3 power picks. That enough to think about? |
Seriously I re-did the build, and this is what I have. The blazing Aura set choice is for the added def...that also gives you the most end with dmg. Oblit and others don't have enough end redux with there sets. Yes I am a Vet than can get my travel power early. I wasn't trying to mix positional and typed, it just turned out that way. THanks, I did go with Mu Mastery, as you can see here:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(43), RctvArm-ResDam(43)
Level 2: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(11), Hectmb-Acc/Dmg/Rchg(42)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), G'Wdw-Dam%(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Super Jump -- Zephyr-ResKB(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(23)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(23), GSFC-Build%(39)
Level 20: Consume -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(37)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Acc/Dmg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(39)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
Level 44: Static Discharge -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(46)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Posi-Dam%(50)
Level 49: Summon Striker -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40), Panac-Heal/+End(40), Panac-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(43)
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This is my SS/FA build, and I was just wondering if it's a good build or not. I really wanted Vengance in there, but just couldn't swing it. Suggestions, comments, concerns, improvements all welcome, thanks.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx(43), RctvArm-ResDam(43)
Level 2: Haymaker -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(11), Hectmb-Acc/Dmg/Rchg(42)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), G'Wdw-Dam%(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Super Jump -- Empty(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(17), RctvArm-EndRdx(23)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(19), AdjTgt-Rchg(19), AdjTgt-ToHit(23), GSFC-Build%(39)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(37)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Acc/Dmg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(39)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(42)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 44: Melt Armor -- Achilles-ResDeb%(A)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Posi-Dam%(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40), RgnTis-Regen+(40), Panac-Heal/+End(40), Panac-Heal(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod(43)