Ice/KM/Soul Build Review
Could use a little improvement.
Drop some of your E/N defense bonuses in order to get a little more regen. I try to shoot for at least 1% hp/sec on defense toons or ones that don't have a reliable heal (Ice/ is both lol).
You can also get away with losing your F/C defense (I've never had a problem), especially with the amount of -dmg you'll be able to achieve.
Minor thing - swap the recharge in Hibernate for a heal. Since hibernate has that stupid nophase rule attached to it, it doesn't matter how much recharge you put into it. You're global recharge + hasten should have it up when you need it and it's not like you have to worry about slows. Also, recommend dropping 1-2 of the LotGs in EA for Membranes.
Just to give you an idea for shuffling some slots around (without me having to post a build). Keep FA, GA, and Weave slotted as you have. Permafrost and CJ are good, too, though I would like to see a kismet: tohit in there, also. Then 4 slot tough with reactive armors. At this point you should be hovering over ~42.5% defense to s/l/e/n. From there you just need 2 attack sets to get that last little bit. 1 set of Kinetic Combat and 1 of Eradication will do the job.
As for your concerns for the iTrials. Starting at 45-47% defense and using saturated EA will bump you up to ~55%. Keeping this up will get you through the trials. It will still be rough starting out with just the Alpha level shift but once you get the other 2 it will be smooth sailing.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thanks Infini,
I'll de flook into those membranes for EA. Forgot to think they could be slotted in there. I'm a little concerned about losing my F/C defense, well, the Fire portion anyway. THe argument that my -dmg should fill in for it could be valid though. I'll rework the build a touch and post it here.
Thanks.
When there is no room left in Hell, the Dead shall walk the earth.
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Thanks Infini,
I'll de flook into those membranes for EA. Forgot to think they could be slotted in there. I'm a little concerned about losing my F/C defense, well, the Fire portion anyway. THe argument that my -dmg should fill in for it could be valid though. I'll rework the build a touch and post it here. Thanks. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
When there is no room left in Hell, the Dead shall walk the earth.
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Oh snap. I was thinking of going Ageless for the +Recharge/+End/+Debuff resist. What does Rebirth offer? +Regen?
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Edit: For def debuffs, you have hibernate :-) shack up and wait it out lol
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)


Hey Tankers,
I'm looking for some constructive feedback as it relates to my planned Ice/KM Tanker. I'll add some quick words here as it relates what it is i'd like to do with him and then post the build.
First and formost I'll be running TFs/Trials/Incarnate League typed events. Then I usually PuG/missions/Amerits and the like and finally some light AE for tickets. Ideally, hitting the S/L soft cap for incarnate runs (I think it's 59%???) would be a big plus.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Quick Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Chilling Embrace -- HO:Micro(A)
Level 4: Body Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/EndRdx/Rchg(9), S'ngH'mkr-Dmg/Rchg(11)
Level 6: Wet Ice -- HO:Ribo(A)
Level 8: Smashing Blow -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/Rchg(13), Hectmb-Dmg/EndRdx(15)
Level 10: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Icicles -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Dmg/Rchg(23)
Level 16: Boxing -- HO:Nucle(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(27), RechRdx-I(29)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(34)
Level 28: Burst -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(36), C'ngBlow-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(40)
Level 41: Gloom -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(42), Mael'Fry-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb(45), DarkWD-ToHitDeb/Rchg(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(46)
When there is no room left in Hell, the Dead shall walk the earth.