Ice/KM/Soul Build Review


Infini

 

Posted

Hey Tankers,

I'm looking for some constructive feedback as it relates to my planned Ice/KM Tanker. I'll add some quick words here as it relates what it is i'd like to do with him and then post the build.

First and formost I'll be running TFs/Trials/Incarnate League typed events. Then I usually PuG/missions/Amerits and the like and finally some light AE for tickets. Ideally, hitting the S/L soft cap for incarnate runs (I think it's 59%???) would be a big plus.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 1: Quick Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Chilling Embrace -- HO:Micro(A)
Level 4: Body Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/EndRdx/Rchg(9), S'ngH'mkr-Dmg/Rchg(11)
Level 6: Wet Ice -- HO:Ribo(A)
Level 8: Smashing Blow -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/Rchg(13), Hectmb-Dmg/EndRdx(15)
Level 10: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Icicles -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Dmg/Rchg(23)
Level 16: Boxing -- HO:Nucle(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 20: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(27), RechRdx-I(29)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(34)
Level 28: Burst -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(36), C'ngBlow-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(37)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/Rchg(40)
Level 41: Gloom -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(42), Mael'Fry-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb(45), DarkWD-ToHitDeb/Rchg(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(46)


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Could use a little improvement.

Drop some of your E/N defense bonuses in order to get a little more regen. I try to shoot for at least 1% hp/sec on defense toons or ones that don't have a reliable heal (Ice/ is both lol).

You can also get away with losing your F/C defense (I've never had a problem), especially with the amount of -dmg you'll be able to achieve.

Minor thing - swap the recharge in Hibernate for a heal. Since hibernate has that stupid nophase rule attached to it, it doesn't matter how much recharge you put into it. You're global recharge + hasten should have it up when you need it and it's not like you have to worry about slows. Also, recommend dropping 1-2 of the LotGs in EA for Membranes.

Just to give you an idea for shuffling some slots around (without me having to post a build). Keep FA, GA, and Weave slotted as you have. Permafrost and CJ are good, too, though I would like to see a kismet: tohit in there, also. Then 4 slot tough with reactive armors. At this point you should be hovering over ~42.5% defense to s/l/e/n. From there you just need 2 attack sets to get that last little bit. 1 set of Kinetic Combat and 1 of Eradication will do the job.

As for your concerns for the iTrials. Starting at 45-47% defense and using saturated EA will bump you up to ~55%. Keeping this up will get you through the trials. It will still be rough starting out with just the Alpha level shift but once you get the other 2 it will be smooth sailing.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Thanks Infini,

I'll de flook into those membranes for EA. Forgot to think they could be slotted in there. I'm a little concerned about losing my F/C defense, well, the Fire portion anyway. THe argument that my -dmg should fill in for it could be valid though. I'll rework the build a touch and post it here.


Thanks.


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Quote:
Originally Posted by Organicide View Post
Thanks Infini,

I'll de flook into those membranes for EA. Forgot to think they could be slotted in there. I'm a little concerned about losing my F/C defense, well, the Fire portion anyway. THe argument that my -dmg should fill in for it could be valid though. I'll rework the build a touch and post it here.


Thanks.
Since a majority of fire attacks have another type attached to them (smashing), you should be ok. Attacks like Incinerate, however, could pose problems. Once you get incarnate slots open and slotted, though, it gets better. Rebirth FTW!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Since a majority of fire attacks have another type attached to them (smashing), you should be ok. Attacks like Incinerate, however, could pose problems. Once you get incarnate slots open and slotted, though, it gets better. Rebirth FTW!
Oh snap. I was thinking of going Ageless for the +Recharge/+End/+Debuff resist. What does Rebirth offer? +Regen?


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Quote:
Originally Posted by Organicide View Post
Oh snap. I was thinking of going Ageless for the +Recharge/+End/+Debuff resist. What does Rebirth offer? +Regen?
Core branch is heal/+hp. Radial is heal/regen. Radial is awesome!

Edit: For def debuffs, you have hibernate :-) shack up and wait it out lol


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)