Giving Out Always PA on Ill/Rad Build
There were plenty of Perma-PA builds long before the Incarnate Alpha Slot. You can find a very, very effective Perma-PA build in my Illusion/Radiation Guide, linked in my sig. In the many posts after the guide, folks have posted a variety of other perma-PA builds.
My build does not include the Fighting Pool, which I consider unnecessary on a Perma-PA build since PA and Phanty should be drawing the aggro most of the time.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I use a local man (tm) perma pa build with consume and fire app
It works as advertized
I still went spiritual alpha for the recharge cushion
They rc in like 57 sec now
Plus it helps my dam output
It inc phanty recharge of attAcks
And there is an alpha icon next to each decoy
But does that mean their attacks are benefiting from the alpha or thier respawn rc?
I tried a cardiac alpha Nd never needed blue
But i missed the faster attack chain and quicker rc on LR
With alpha spirit instead of cardiac I need to eat a few big blue inspirs when taking down a gm solo but it noticably speeds up my kill time
Laserblitz
"Kicking digital a$$ and taking "trademarked by NCsoft" names since 2007"
If you see a rainbow costume or named "Emcc" it is me
I use a local man (tm) perma pa build with consume and fire app
It works as advertized I still went spiritual alpha for the recharge cushion They rc in like 57 sec now Plus it helps my dam output It inc phanty recharge of attAcks And there is an alpha icon next to each decoy But does that mean their attacks are benefiting from the alpha or thier respawn rc? I tried a cardiac alpha Nd never needed blue But i missed the faster attack chain and quicker rc on LR With alpha spirit instead of cardiac I need to eat a few big blue inspirs when taking down a gm solo but it noticably speeds up my kill time |
I also have the Spiritual Alpha slot. More recharge is always nice, plus you get buffs to your healing and Slow. Cardiac is the next best choice. With AM at perma and with the Miracle and Numina procs and several Recovery bonuses, I rarely have endurance issues unless I'm running all the Rad toggles and firing off an attack chain for a really long time.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
To have always on PA please turn on spiritual core very rare. This may be an expensive build but there is no other way to get PA always on. Also It seems to take a lot of blue but i have consume. Last of all, if u want 5% more recharge and u don't think u need endurance mod in consume u can put in armageddon 5 slotted and us the last slot for whatever u want.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (46) Basilisk's Gaze - Recharge/Hold
Level 1: Radiant Aura- (A) Doctored Wounds - Heal
- (37) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Radiation Infection- (A) Achilles' Heel - Chance for Res Debuff
- (17) Endurance Reduction IO
- (43) Touch of Lady Grey - Chance for Negative Damage
Level 4: Accelerate Metabolism- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (11) Recharge Reduction IO
- (7) Endurance Modification IO
- (37) Endurance Modification IO
Level 6: Flash- (A) Basilisk's Gaze - Accuracy/Hold
- (11) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Recharge/Hold
Level 8: Superior Invisibility- (A) Luck of the Gambler - Recharge Speed
- (9) HamiO:Enzyme Exposure
- (9) Luck of the Gambler - Defense/Endurance
Level 10: Enervating Field- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 12: Group Invisibility- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Recharge
Level 14: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 16: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Phantom Army- (A) Expedient Reinforcement - Accuracy/Recharge
- (21) Expedient Reinforcement - Accuracy/Damage
- (21) Expedient Reinforcement - Endurance/Damage/Recharge
- (23) Expedient Reinforcement - Accuracy/Damage/Recharge
- (23) Call to Arms - Accuracy/Damage/Recharge
Level 20: Lingering Radiation- (A) Accuracy IO
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Recharge
Level 26: Spectral Terror- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (27) Glimpse of the Abyss - Endurance/Fear
- (34) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Spectral Wounds- (A) Apocalypse - Damage
- (29) Apocalypse - Damage/Endurance
- (29) Apocalypse - Chance of Damage(Negative)
- (31) Apocalypse - Accuracy/Damage/Recharge
- (33) Apocalypse - Accuracy/Recharge
Level 30: Weave- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Recharge Speed
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Damage/Endurance
Level 35: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
Level 38: EM Pulse- (A) Unbreakable Constraint - Hold
- (39) Unbreakable Constraint - Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Hold/Recharge
- (39) Unbreakable Constraint - Accuracy/Recharge
- (40) Unbreakable Constraint - Chance for Smashing Damage
Level 41: Fire Blast- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 44: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (46) Steadfast Protection - Knockback Protection
Level 47: Consume- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Endurance
- (50) Efficacy Adaptor - EndMod/Accuracy
Level 49: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 50: Spiritual Core ParagonLevel 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
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Level 1: Brawl
- (A) Empty
Level 1: ContainmentLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina