Returning Player Spines/DA Advice


FireGuardian

 

Posted

Hey all, coming back to the game after a break. I never really got into using IO Sets but I've heard Spines/DA benefits greatly from them. I've got one somewhere in the low 30's atm and figured now is a good as time as any to dust him off.

I'm sitting at just under a billion inluence so I can spend a bit. I'm not looking for the best (most expensive) build ever, but just something middle of the road for a Spines/DA that takes advantage of set bonuses enough to make a noticeable difference and won't cripple my bank.

I've posted my old build below, right now its just frakenslotted to save a slot here and there. Wasn't really sure what to do with CoF, was hoping to get a decent to-hit debuff going from it. Also still have his 47 and 49 power slots open. Haven't decided what to take there, I figured I mine as well take Soul Transfer at 49, not sure what for 47.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Fallen Seraph IO: Level 46 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Acc-I(A), Acc-I(45), Dmg-I(46)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx(11), ResDam-I(15)
Level 2: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Acc/Dmg/EndRdx(7), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/Rchg(19)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Acc/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(7), Dmg-I(13)
Level 6: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(9), ImpSkn-ResDam/EndRdx(13), ResDam-I(15)
Level 8: Impale -- Acc-I(A), Acc-I(9), Dmg-I(43)
Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(33), ImpSkn-ResDam/EndRdx(37), ResDam-I(40)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- M'Strk-Acc/EndRdx(A), C'ngBlow-Acc/Rchg(17), Sciroc-Acc/Rchg(17), H'zdH-EndRdx/Rchg(23)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), Dmg-I(29)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(25), ImpSkn-ResDam/EndRdx(27), ResDam-I(36)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(31), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/Rchg(40)
Level 28: Cloak of Fear -- Hror-Acc/EndRdx(A), N'mare-Acc/EndRdx(29), DampS-ToHitDeb/EndRdx(31), SipInsght-ToHitDeb(36), SipInsght-Acc/ToHitDeb(39), Acc-I(43)
Level 30: Weave -- S'dpty-Def/EndRdx(A), Ksmt-Def/EndRdx(31), Krma-Def/EndRdx(34), DefBuff-I(34)
Level 32: Throw Spines -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), AirB'st-Acc/Dmg(34), Acc-I(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(42)
Level 38: Cloak of Darkness -- S'dpty-Def/EndRdx(A), Ksmt-Def/EndRdx(39), Krma-Def/EndRdx(40), DefBuff-I(42)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45), EndMod-I(45), Heal-I(46)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 4: Ninja Run

Thanks in advance for any help you can offer.


 

Posted

I like what you're building, here.

It's a Triumph of Frankenslotting.

And yet, it's terribly unbalanced. You have ED-capped many things that don't need it. Your single-target attacks have no Endurance reduction, so if you have to use them, you'll run out of Endurance and all of your toggles will crash. You have Dark Regeneration maxed out for Accuracy and Recharge, but not for Endurance - which is where it's really going to hurt you the most.

You have Hasten - which is fine, really, "Everybody" takes Hasten. But it makes no sense to me, when you have no shortage of attacks and you have no 'nuke-type' powers that can benefit from the Recharge. It looks like the only reason you have Hasten, is so that you can build your entire attack-chain out of AoEs. Okay, it makes Conserve Power come up more often, too, so you can use that to compensate for not End-slotting your attacks.

I'm going to take this build out back, and straighten it out a little, for you. Unfortunately, it may leave you with More questions, rather than less, but I hope to make it more efficient and effective.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
I like what you're building, here.

It's a Triumph of Frankenslotting.

And yet, it's terribly unbalanced. You have ED-capped many things that don't need it. Your single-target attacks have no Endurance reduction, so if you have to use them, you'll run out of Endurance and all of your toggles will crash. You have Dark Regeneration maxed out for Accuracy and Recharge, but not for Endurance - which is where it's really going to hurt you the most.

You have Hasten - which is fine, really, "Everybody" takes Hasten. But it makes no sense to me, when you have no shortage of attacks and you have no 'nuke-type' powers that can benefit from the Recharge. It looks like the only reason you have Hasten, is so that you can build your entire attack-chain out of AoEs. Okay, it makes Conserve Power come up more often, too, so you can use that to compensate for not End-slotting your attacks.

I'm going to take this build out back, and straighten it out a little, for you. Unfortunately, it may leave you with More questions, rather than less, but I hope to make it more efficient and effective.

Be Well!
Fireheart
I def agree with you that my single target attacks are lacking. My reasoning for that though is that with the two dmg auras ticking quite frequently and 3 other aoe/cone attacks going off, that by the time I focus on the bosses in a group it usually only takes a Ripper or two with an impale to drop them.

Now if I'm fighting above +2 then ya, there'd be no way I could sustiain enough single target dmg before my end bar was gone. But when leveling him up it seemed with all that aoe dmg going on that bosses weren't really a big issue once I got to them after my aoe chain. Basically the single target stuff is my last resort with this guy. I do have a little end reduction in all my aoe attacks. I see what you mean about dark regen though, that could probably use another slot (or two) to reduce the end consumption.

For hasten, more recharge just makes my big aoe attacks come back faster. That and making my heal come back asap, its not really there for any other reason like you mentioned.

I'm def open to suggestions however, so I look forward to seeing what you come up with! Thanks for the help!


 

Posted

Yeah, I got that you'd basically set yourself up as a 'nexus of destruction' and woe unto any bad-thing that got close. Which is Great, but occasionally, some Precision is helpful.

So, here's what I did.
I boosted your End Recovery as well as Total End, a bit. I boosted your Hps and Regen, as well. Also, to compensate for 'stealing' Hasten from you, I added some global recharge and there are options for gaining more.

Every single one of your attacks is fully functional, now and you have half-again as much Defense. Again, you could make choices that improve that.

Your global Accuracy is up a whole SO-worth, 32% and you have 5% global Damage-buff, which can be toggled to 15% with Assault. You could take additional Leadership toggles - I even suggest that you do so, but they will put the hurt on your Endurance, in exchange for More To-Hit and/or Defense.

Check out the different slotting in Ripper and Spine Burst - they have different strengths and your final, Live build might use either, both, or neither, depending on if you can get the Enhancements for it. You will want to make you own choices about that.

Also, I worked more range into Throw Spines - More range = longer Cone = more Area = more dead things = win!

Anyway, this is my suggestion, your build may differ.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Fallen Seraph IO: Level 46 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(3), C'ngImp-Acc/Dmg/Rchg:40(3), C'ngImp-Acc/Dmg/EndRdx:40(25), C'ngImp-Dmg/EndRdx/Rchg:40(45)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(5), RctvArm-EndRdx:40(7)
Level 2: Spine Burst -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(7), Sciroc-Dmg/Rchg:40(9), Sciroc-Acc/Rchg:40(9), Sciroc-Acc/Dmg/EndRdx:40(11)
Level 4: Death Shroud -- M'Strk-Acc/EndRdx:40(A), M'Strk-Acc/Dmg/EndRdx:40(13), M'Strk-Dmg/EndRdx/Rchg:40(15), Sciroc-Acc/Dmg:40(15), Sciroc-Acc/Dmg/EndRdx:40(17)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-ResDam:40(19), RctvArm-EndRdx:40(19)
Level 8: Impale -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(21), Thundr-Acc/Dmg/Rchg:40(21), Thundr-Dmg/EndRdx/Rchg:40(33), TmpRdns-Acc/Dmg/Slow:40(42)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(23), TtmC'tng-ResDam/EndRdx:40(23)
Level 12: Combat Jumping -- Krma-ResKB:30(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump:40(A)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal:30(A), Theft-Acc/EndRdx/Rchg:30(25), Nictus-Acc/EndRdx/Heal/HP/Regen:40(27), Nictus-Acc/EndRdx/Rchg:40(27)
Level 18: Quills -- M'Strk-Acc/EndRdx:40(A), M'Strk-Acc/Dmg/EndRdx:40(29), M'Strk-Dmg/EndRdx/Rchg:40(29), Sciroc-Acc/Dmg:40(31), Sciroc-Acc/Dmg/EndRdx:40(31)
Level 20: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(31)
Level 22: Boxing -- Acc-I:40(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(33), RctvArm-EndRdx:40(34)
Level 26: Ripper -- M'Strk-Dmg/EndRdx/Rchg:40(A), Oblit-Dmg:40(34), Oblit-Acc/Rchg:40(34), Oblit-Acc/Dmg/Rchg:40(36), Oblit-Acc/Dmg/EndRdx/Rchg:40(36)
Level 28: Cloak of Fear -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(36), Cloud-ToHitDeb/EndRdx/Rchg:30(37), Cloud-Acc/EndRdx/Rchg:30(37), SipInsght-Acc/ToHitDeb:40(37), Abys-Acc/EndRdx:40(39)
Level 30: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(39), S'dpty-Def/EndRdx:40(39), S'dpty-Def/EndRdx/Rchg:40(40)
Level 32: Throw Spines -- Det'tn-Acc/Dmg:40(A), Det'tn-Dmg/Rng:40(40), Det'tn-Dmg/EndRdx/Rng:40(40), Posi-Acc/Dmg:40(42), Posi-Acc/Dmg/EndRdx:40(42)
Level 35: Assault -- EndRdx-I:40(A), EndRdx-I:40(43)
Level 38: Cloak of Darkness -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/EndRdx/Rchg:40(43), GftotA-Def/EndRdx:40(43), GftotA-Def/EndRdx/Rchg:40(45)
Level 41: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(45)
Level 44: Physical Perfection -- EndMod-I:40(A), P'Shift-EndMod:40(46), P'Shift-End%:40(46), Heal-I:40(46)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I:40(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 2: Swift -- Run-I:40(A)
Level 2: Health -- Heal-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Stamina -- EndMod-I:40(A), P'Shift-EndMod:40(11), P'Shift-End%:40(13)
Level 4: Ninja Run



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Be Well!
Fireheart


 

Posted

Wow looks like you've met or exceeded all the major areas in my build using sets And made some good improvements in the more important sections of the build. Thanks a bunch! One question though. Roughly how much do you think all that would cost?


 

Posted

I am running a Spines/Inv, so my defenses are different, however, most of the recipes for this build can be had relatively inexpensively. The Tough parts are going the be the uniques and procs - the Steadfast, the Karma, the Performance Shifters. Also, the Reactive Armors will set you back a bit, simply because they are very popular.

Overall, Except for the special IOs, you should be able to craft this build for around 300 million, I guess. Possibly quite a lot less, I'm not a market specialist, so I'm just guessing from the cost of my own build. If you go by 'Buy-me-Now' pricing on pre-crafted IOs... well, I'm not responsible for that.

It IS possible to get good prices on decent higher-level Set IOs, but those are subject to strong market forces, so YMMV.

I did make a point of not loading Luck of the Gambler, or other extremely popular/expensive sets. I guess my point is that, while this is a very practical and effective build, it could be improved on.

Be Well!
Fireheart