Heretic proposal for Kheldian changes
Leave my shapeshifting alone! It's the whole reason why I even play my PeaceBringer. Jumping into White Dwarf and then tanking for my whole team with barley any slotting at all.
Even better idea: Shared attacks. Nearly all the Kheldian form attacks are clones of human-form attacks, so instead of having seperate ST, Cone, and targeted AoEs for the Nova, just give the Nova access to the Human-form ranged attacks. Similarly, give the Dwarf access to the Human-form melee, shield, and self-heal abilities.
Et voila. Slot crunch over. |
It's even worse for a Warshade. Human Warshades don't have an attack analogous to Nova Emanation; Gravitic Emanation is a low damage stun. Dwarf Drain may be easy enough, but Smite and Strike will come from where, exactly? Gravity Well, the hold? The two mires function in completely different ways, as well. One is a long duration, longer recharge buff. The other is a fast recharging AoE attack that happens to buff you for a short time. On top of that, you'd remove the ability to double mire.
In short, it's a phenomenally bad idea. This would be the equivalent of fixing a broken toe by amputating the foot.
Where to now?
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I would be so angry if my shapeshifting powers were taken away from me. I have a Tri-form Warshade that I am constantly switching forms with, and trust me, double Mires + Quasar/Unchain Essence/Nova-form Blasts is just hilarious and I certainly feel epic when using them. I'm not IO'd and yet this is probably already my most effective solo toon, I really don't think any major changes are needed.
What others have said about the changing forms would be nice. The long animation times of switching forms is pretty much the cause of all my deaths. Really I'd say I haven't really found much problems with Warshades outside of that. Not sure about Peacebringers, as I've never really played them.
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Except that the shapeshifting AT idea does work, particularly in the case of Warshades. It needs some love, particularly in the area of animation times, but it's far from failure. Scrapping the concept around which the AT is based, however.. that is fail. Not to mention a violation of the cottage rule on a huge scale.
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It seems like you don't really know that much about these ATs. |
To be clear, I am not saying these ATs are perfect, but neither are they unplayable, fail, or whatever label you might care to use. |
Provided the player builds and plays them for what they are instead of trying to shoehorn them into a role they don't fit, they work very nicely. |
Warshades in particular can dominate the battlefield and that's before any signifcant IOs go in. After IOs, well, see Dechs' guide. |
PBs do need more help, but even so I think claiming that the shapeshifting mechanic needs to be thrown out is not only an extreme reaction but a nonsensical one. While I respect those who play human-only builds and have one myself, I think most would agree that the shapeshifting mechanic is what makes Kheldians unique and different. The solution is to fix and improve it, not remove it. |
Et voila. Slot crunch over.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.